+ features * bugfixes 0.9.15 -> ???: + New modes: The Specialists, Space Invasion + Installing content (anything under Data/ - maps, sounds, and any such stuff) to user profile allows custom adding/overriding of any Data/ content + Sudden Death art + New Weapon/Utility: Land Spray Gun + New Game mode: Tag team + Allow up to 8 teams in a game + Shoppa scheme by default resets ammo + Shots are on a tenth of a second delay instead of a 1 and a quarter second delay (fast deagle/portal fire) + Defective mines explode if they take enough damage + Rope head can attach to hogs/crates/barrels again (rope still passes through them) + Control of grenade bounce + Drill Strike bombs don't explode when leaving ground, but after a (customizable!) timer + Ukranian localization of Default voice. support for localized voices + Theme cleanup, including the new theme config file change + Improvements in scoring and tracking damage + Camera tracking now toggleable + Mudball does not end turn + Indicator for height of plane when using napalm + Land smoothing (looks less pixelated on generation and damage) + Improved lua script support (e.g. possibility to change hats) * Prevent portaling to impossible locations better * Snow accumulates more smoothly * Rope should be less sticky now * Fix for last portal shot always being yellow * More accurate napalm strike drop location * AI fixes * Fixed locales, such as korean * Code refactoring * Various bug/leak fixes Frontend/Menu and Netgame: + Drawing straight lines in drawn map mode + Autokick ignored players joining your room + Improved nick sorting in lobby and rooms. (not case-sensitive, letters first, friend @ top, ignored @ bottom) + Display player count in lobby + Lobby: Player names of online players can be clicked in chat directly so that you don't have to find them in the player list * Fix invisible icons in popup menus * Various fixes and adjustments 0.9.14 -> 0.9.15: + Ability to create, save and load hand drawn maps + New maps: Capture the Flag (Blizzard) Map + New themes: Christmas + Snowflakes on Christmas/Snow themes accumulates on the ground + New game modifiers: No wind, More wind + New missions: Dangerous ducklings, Diver, Spooky tree, Teamwork + New weapons: Mudball, Drill strike + Many more Lua hooks + Readytimer + Ability to edit seed + Ability to select gameplay scripts + New gameplay scripts: Capture the Flag, No jumping, Random weapon + New Lua unified translation framework + Code refactoring + Max teams upped to 8 + Cosmetic enhancements to Napalm strike + Selecting a game scheme selects the corresponding weapon set + Dust when drills dig + New hats: beaver, porkey, sheep + Add density property to Gears + Reworked management of schemes and weapon sets + Will ask before deleting teams, schemes and weapon sets + Explosions detach rope from land + Variable rope length in scheme + Allow hog speech when not your turn 0.9.13 -> 0.9.14: + New audio tracks + New forts: EvilChicken, Tank + New game modes: AI Survival Mode, Per Hedgehog Ammo, Reset Health, Reset Weapons, Unlimited Attacks + New grave: ring + Over 30 new hats + New themes: Art, Brick, Jungle, Stage + New maps: ShoppaKing, Sticks, TrophyRace (Mission) + New utilities: Portal Gun, Resurrector + New weapons: Flamethrower, Hammer, Old Limburger, Piano Strike, Sticky Mines + Weapons' projectiles will now be launched from their barrels instead of the hog's center + Flying Saucers may be used for moving below the water surface + New default game schemes: Clean Slate, Fort Mode, Timeless, Thinking with Portals, King Mode + New default weapon set: Clean Slate, Thinking with Portals + Bomb clusters/Melon parts inherit some of the original bomb's speed + Extended game statistics + Improved health bar updating + Hogs that blow themselves up will use triggers in their team color + Settings allow better control over the level of details/effects + Improved Lua support + On empty ammo switch to no weapon rather than the first available one (to avoid shooting by accident) + Display of hints in the frontend + Some improvements of existing Themes of Maps + Land destruction effects added + Improved fire effects + Improved Melon explosion effects + Online game lobby now features game filters + Other Frontend enhancements + Additional sounds + Show special game rules in Esc screen + Updated translation + Speed optimizations + Hedgewars will now use a sub directory of "My Documents" like other games instead of "%userprofile%/.hedgewars" under Windows + Added support for graphics cards/drivers that have a 512x512 pixel textures limit + Team colors are more distinguishable from each other now * Fixed bug that allowed charging a weapon while on rope, leading to frozen timer * Various bug fixes 0.9.12 -> 0.9.13: + Speed optimizations + New weapon: Birdy (carries your hog and lets you throw poisonous eggs at your foes) + Hats are visible while using rope and blowtorch + Explosive barrels + AI is able to handle artillery mode as well as new weapons + Weapon schemes now include crate probability as well as delays + Optional semi transparent labels for hogs to avoid hidden gaps + New voicepack: British + New frontend sounds + Frontend now allows you to add player names to either your friends or ignore list and join their current rooms (follow) + Optional tooltips explaining weapons in weapons menu + 3D effect for waves + Game now fades in/out at the start and end of a round + Flashlight effect when taking screenshots + Holding 'precise' key now allows hogs to change direction without moving + New game modes: place hedgehogs, king mode, randomized starting order, shared ammo, no girders + Improved CJK text handling and detection + Dud mines + Reserved hats for donators (reservation time is limited; they'll be useable by everyone some months later) + Added team flags (pick your country or your favorite 'fun' flag) + Active team's name blinking on round start + Team chat for spectators + New explosion graphics with screen shakes for huge explosions + Hogs might react to thrown grenades or explosives and panic + Popup effects visualizing collected weapons + New visual effects (dust, smoke, gun shells) + Replaced the UFO with the Homing Bee + View ammo menu even while other player's turn + Preview alternate weapon while using another one (e.g. parachute, rope and flying saucer) + Splashes and droplets once objects fall into water + 45 degree bounce for grenades + New bounce sounds for most objects + Several new sounds for hedgehogs including walking animation and some emotes + Show special game rules at round's start + Support for Lua scripts (used for tutorials as well as 'mission' maps) + Changed Basketball map to be a mission including scoreboards + Added Knockball mission + New crazy map template + New random map generator supporting maze type maps + New game schemes: Barrel Mayhem, Tunnel Hogs + New weapon scheme: Tunnel Hogs + New themes: Olympics, Desert + Lots of other updates to other themes + Background textures for destroyed land simulating depth (on random maps only) + New target cursors + Many new hats + Additional effects + Icon for hwengine under windows + Delete old teams using the frontend + Support for long localized strings (longer than 255 bytes) + Xfire support (shows nickname, server and room name in player info) * Fixed showing two cursors in some situations * Drill rocket's sound will now stop even after drilling right into water * Properly unload SDL_mixer's support libraries on engine shutdown * Fixed several memory leaks + Lots of other bug fixes and additions we already forgot during this huge release + Updated translation + PowerPC architecture supported * Reduced memory footprint and leakage 0.9.11 -> 0.9.12: + Zoom + New weapons: flying saucer, molotov cocktail + More sounds + New visual effects + Updated graphics + Chat within team only + Remember net password + More trainings + Implement room control delegation when host's connection fails + Colorize chat events in engine + [mac only] Add Sparkle framework to automatically update the program when a new version comes out + [mac only] Add M3InstallController for easy installation * Fix crash in replay caused by speechbubbles * Fix some desync causes * Fix rope bugs * Fix bugs in weapon selection code 0.9.10 -> 0.9.11: + Speech bubbles + Many new hats, new graves + New taunts + New voice pack, new default voice + Animated stars in frontend's background + New music + Vampirism weapon and game mode, karma mode + Artillery mode + Sniper rifle + Options for mine delay/quantity * Fix disconnection from server not been performed correctly * Don't crash engine after round in reduced quality mode * Fix game desync when oneof players quits * Hedgehogs don't take hat off when jumping * Fix initial room map config desync * Fix team name in training * Fix crash in parachute/rope if drowning with active girder/teleport * Fix rope disappearing bug 0.9.9 -> 0.9.10: + Many new hats, maps, themes, updates on existing ones + Remove small pixels left by fire + Double possible land dimensions, allow up to 48 hedgehogs in game + Brand new net server + Cave mode + Initial sound volume option + Increase rendering speed and overall graphics performance + New game options + Game schemes + New voicepack + Reduced quality mode for better performance on old computers + Random teams generator + Many utilities + Templates filter + Water bouncing * Fix underwater theme soundtrack * Fix blowtorch delete condition * Fix crash when attackbar wasn't deleted, but hedgehog gear was * Fix spectating when one of players left the game * Fix accidental rope removing from ammo in some cases * Prevent engine crash when not enough place for all hedgehogs * Fix bug with not working toggles 'rectrict joins' and 'restrict team adding' + Fix engine slowdown when trying to switch ammo while firing bazooka 0.9.8 -> 0.9.9: + Voicepacks + Teams health graphic on statistics page + Colorize join/quit messages in chat + Precise aiming + RC Plane weapon * Fix ballgun breaking net game on 64bit systems * Fix bug when hedgehog was unable to drop some weapons from rope in certain conditions * Fix page switching issues when disconnected * Fix rope bug which allowed hedgehog to go into land * Fix cake stucking up in air on some maps * Fix three cursor bugs * Fix autogenerated demos/saves filenames problems * Fix engine freeze when switching hedgehog in certain conditions 0.9.7 -> 0.9.8: + Many net server fixes + Lobby on net server + Napalm weapon + Drill rocket and Ballgun weapons + Show quit reason message + Solid Land option + New maps + Many new forts + Improve Hellish hand grenade + Spectating for those who joined after game start * Fix silent crash when cannot place all hedgehogs * Fix small damage tag issues * Fix a bug leading to engine silent crash when using whip, bat or firepunch (and probably flame) * Limit chat history to 250 entries to avoid DoS attack with its use 0.9.6 -> 0.9.7: + Completely redesign the frontend, no longer looks like an ugly program launcher + New art + Add fullscreen mode to frontend + New Castle map + All map rendering now 32bit / theme objects have alpha channels + Bath, Freeway, Hell, Sheep, Underwater themes + PirateFlag, Sheep maps + Seduction weapon + Dedicated server + Increase possible length of team and Hedgehog names + New music + Ability to customize your hedgehogs with a variety of hats + Ability to customize water colour in themes + Watermelon Bomb Weapon + Hellish Hand Grenade Weapon + /me now works in chat + Ability to divide teams on any map * Fix rope getting stuck bug * Make soundtrack loop better * Fixed small glitch with placing girders * Fixed grenade sound * AI uses the mortar better 0.9.5 -> 0.9.6: + New Cake weapon + New maps: EarthRise, Bamboo, Bath, BambooPlinko + New theme EarthRise + Add soundtracks for each theme + Show picked up ammo name when playing demo + Make engine fonts bold + Small sound improvements * Fix clouds shaking up * Repair screenshots capturing 0.9.4 -> 0.9.5: + Taunts + Exit confirmation dialog + Sudden death + Maps added: Hydrant, Lonely Island + Updated mushroom map + Translations added: German, Slovak, Bulgarian, French + More impressive exposions * Fix bad sprite when you jump and get hit 0.9.3 -> 0.9.4: + In game chat is now implemented, chat (and taunt!) your buddies during network play + Mortar, whip and Kamikaze weapon additions + Two new themes, desert island and city + New maps + New animations, including an idle animation! + Rope reworked, much greater momentum, ability to aim the rope between swings + AI updates + Teams now work in fort mode, i.e. 2v2 + Ability to attack whilst jumping/rope swinging + Some weapons can only be used after a certain number of turns + Lots of new graphics * Many network/gameplay bug fixes 0.9.2 -> 0.9.3: + Switch to OpenGL rendering + Massive graphics update + New animations, weapon sprites + New themes 'Snow' and 'Nature' + Many new sounds + Hedgehog backjump + Automated parachute + Hedgehog can jump even when someone is on its head * Improve and bugfix statistics * Fix bug allowing to make stack of hedgehogs using teleport * Fix fall without damage trick, which could be performed with not attached rope * Don't show enemy's picked weapon name * Fix hedgehog moving direction after been shot by shotgun * Fix bug with handling keys while it is enemy's turn 0.9 -> 0.9.2: + Add registration of net game in web + Introduce weapons sets support + Add teleportation tool + Add hedgehogs switching tool + Add tags with current damage (alt damage option on options page) + A couple of new land templates + Decrease network bandwidth usage + Add clans support (teams with identical colors are allies) + 's' key speeds up demo playing + Easter egg + Full saves support, 'Saved games' page + Add ability to choose which info is shown above hedgehogs + AI can use Air Attack weapon + Get possible screen resolutions from SDL library + Add Desert Eagle and UFO sounds + Add parachute sprite + Add training mode + New theme and map 'Volcano' + Moving hedgehog could make another hedgehog moving kicking him + Save and restore window size on application restart * Fix using parachute while staying on the ground * Fix old rope regression (attaching didn't work properly, when hedgehog is jumping) * Fix AI jumping to wrong direction on the turn start * Fix rare conditions causing network game to randomly fail * Make missiles collide with attacking hedgehog