; German locale 00:00=Granate 00:01=Splittergranate 00:02=Bazooka 00:03=UFO 00:04=Schrotflinte 00:05=Presslufthammer 00:06=Runde überspringen 00:07=Seil 00:08=Mine 00:09=Desert Eagle 00:10=Dynamit 00:11=Baseballschläger 00:12=Feuerfaust 00:13=s 00:14=Fallschirm 00:15=Luftangriff 00:16=Minen-Luftangriff 00:17=Schweißbrenner 00:18=Bauträger 00:19=Teleporter 00:20=Igel wechseln 00:21=Mörser 00:22=Peitsche 00:23=Kamikaze 00:24=Torte 00:25=Verführung 00:26=Wassermelonenbombe 00:27=Höllische Handgranate 00:28=Bohrkopfrakete 00:29=Ballpistole 00:30=Napalm-Luftangriff 00:31=RC-Flugzeug 00:32=Schwerkraft verringern 00:33=Zusatzschaden 00:34=Unverwundbarkeit 00:35=Zusatzzeit 00:36=Laservisier 00:37=Vampirismus 00:38=Scharfschützengewehr 00:39=Fliegende Untertasse 00:40=Molotov-Cocktail 01:00=Auf in die Schlacht! 01:01=Unentschieden 01:02=%1 gewinnt! 01:03=Lautstärke: %1 % 01:04=Pause 01:05=Wirklich beenden (Z/Esc)? 01:06=Sudden Death! 01:07=%1 verbleibend 01:08=Treibstoff 01:09=Synchronisiere ... 01:10=Benutzung beendet nicht die eigene Runde! 01:11=Waffe oder Werkzeug noch nicht verfügbar! 01:10=Benutzung beendet nicht die eigene Runde! 01:11=Waffe oder Werkzeug noch nicht verfügbar! ; Event messages ; Hog (%1) died 02:00=%1 hat den Löffel abgegeben! 02:00=%1 steht wohl nicht mehr auf! 02:00=%1 hat's nicht geschafft! 02:00=%1 stellt sich tot! 02:00=%1 hat schon bessere Tage gesehen! 02:00=%1 sieht tote Igel! 02:00=%1 hat ins Gras gebissen! 02:00=%1 ist Futter für die Würmer! 02:00=Das war's wohl, %1! 02:00=%1 hat's hinter sich! 02:00=%1 kann schon das Licht sehen! 02:00=Für %1 gehen alle Lichter aus! 02:00=%1 kommt wieder! 02:00=%1 ist urlaubsreif! 02:00=%1 trifft seine Ahnen. 02:00=%1 war nicht hartnäckig genug! 02:00=%1 war einmal. 02:00=%1 hat wohl versagt. 02:00=Mach's gut, %1! ; Hog (%1) drowned 02:01=%1 geht auf Tauchstation! 02:01=%1 sucht nach der Titanic! 02:01=%1 hat ein nasses Grab gefunden! 02:01=%1 schwimmt wie ein Stein! 02:01=%1 hat sich nass gemacht! 02:01=%1 versagt beim Seepferdchen! 02:01=%1 ist ein Opfer der Gezeiten! 02:01=%1 findet Nemo! 02:01=%1 taucht unter ... 02:01=Atlantis wartet, %1! 02:01=%1 nimmt ein entspannendes Bad. 02:01=%1 hat nie das Seepferdchen gemacht! 02:01=%1 ist Fischfutter! 02:01=%1 im Rausch der Tiefe! 02:01=Was für ein feuchtes Erlebnis! 02:01=%1 geht unter die Perlentaucher! 02:01=%1 über Bord! 02:01=%1 verlässt das sinkende Schiff. 02:01=%1 überschätzt seinen Auftrieb! 02:01=%1 erliegt dem Sog der Tiefe! 02:01=%1 geht der Sache auf den Grund! 02:01=%1 wäre fast verdurstet! ; Round starts 02:02=Auf in die Schlacht! 02:02=Geladen und entsichert! 02:02=Jetzt geht's rund! 02:02=Los geht's! 02:02=Alles angetreten! 02:02=Los, los, los! ; Round ends (win; unused atm) 02:03=... ; Round ends (draw; unused atm) 02:04=... ; New health crate 02:05=Alles Gute kommt von oben! 02:05=Linderung in Sicht! 02:05=Das kommt gelegen! 02:05=Jemand denkt an euch! 02:05=Mit Liebe verpackt? ; New ammo crate 02:06=Nachschub! 02:06=Zeit zum Nachladen! 02:06=Was wohl darin ist? 02:06=Bringt das die Wende? 02:06=Tod aus der Luft! ; New utility crate 02:07=Nützliches? 02:07=Tooltime! 02:07=Was wohl darin ist? 02:07=Lieferung frei Haus! 02:07=Mehr als nur eine Kiste! ; Hog (%1) skips his turn 02:08=%1 ist so ein Langeweiler ... 02:08=%1 denkt weiter nach ... 02:08=Das war öde, %1! 02:08=%1 führt etwas im Schilde! 02:08=%1 setzt aus. 02:08=%1 ist ein Drückeberger. 02:08=%1 überdenkt die Situation. 02:08=%1 kann sich nicht entscheiden. ; Hog (%1) hurts himself only 02:09=%1 sollte besser Zielen üben! 02:09=%1 scheint sich zu hassen. 02:09=%1 steht auf der falschen Seite! 02:09=%1 lebt gefährlich! ; Hog (%1) shot an home run (using the bat and another hog) 02:10=Home Run! 02:10=Ein Vogel, ein Flugzeug, ... 02:10=Der verleiht Flügel! ; Weapon Categories 03:00=Zeitzünder-Granate 03:01=Zeitzünder-Granate 03:02=Ballistische Waffe 03:03=Zielsuchende Waffe 03:04=Gewehr (mehrere Schüsse) 03:05=Grabwerkzeug 03:06=Aktion 03:07=Fortbewegungsmittel 03:08=Annäherungsbombe 03:09=Pistole (mehrere Schüsse) 03:10=BOOM! 03:11=Bonk! 03:12=Kampfkunst 03:13=UNUSED 03:14=Fortbewegungsmittel 03:15=Luftschlag 03:16=Luftschlag 03:17=Grabwerkzeug 03:18=Werkzeug 03:19=Fortbewegungsmittel 03:20=Aktion 03:21=Ballistische Waffe 03:22=Nenn' mich Indiana! 03:23=Kampfkunst 03:24=Der Kuchen ist keine Lüge! 03:25=Verkleidung 03:26=Saftige Granate 03:27=Feurige Granate 03:28=Ballistische Waffe 03:29=Ballistische Waffe 03:30=Luftschlag 03:31=Ferngesteuerte Bombe 03:32=Temporärer Effekt 03:33=Temporärer Effekt 03:34=Temporärer Effekt 03:35=Temporärer Effekt 03:36=Temporärer Effekt 03:37=Temporärer Effekt 03:38=Gewehr (ein Schuss) 03:39=Fortbewegungsmittel 03:40=Brandbombe ; Weapon Descriptions (use | as line breaks) 04:00=Attack your enemies using a simple grenade.|It will explode once its timer reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power 04:01=Attack your enemies using a cluster bomb.|It will split into smaller bombs once its timer|reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power 04:02=Attack your enemies using a ballistic projectile|that might be influenced by wind.|Attack: Hold to shoot with more power 04:03=Launch a guided bomb that while home into|the selected target. Don't shoot with full power|to improve its precision.|Cursor: Pick target|Attack: Hold to shoot with more power 04:04=Attack your enemy using a shotgun with two shots.|Thanks to its spread you don't need direct hits|to harm your opponents.|Attack: Shoot (multiple times) 04:05=Move underground! Use the pickhammer to drill|a hole into the ground and reach other areas.|Attack: Start or stop digging 04:06=Bored? No way to attack? Save your ammo?|No problem! Just skip your turn, coward!|Attack: Skip your turn without fighting 04:07=Bridge huge distances using timed shots with the|rope. Use your momentum to slide into other hogs|or drop grenades and other weapons on them.|Attack: Shoot or release the rope|Long Jump: Drop grenades or similar weapons 04:08=Keep your enemies away by dropping a mine in|narrow passages or right below their feet. Be|sure to retreat before you trigger it yourself!|Attack: Drop mine next to your feet 04:09=Not sure about your aiming? Use the Desert|Eagle to attack using up to five shots.|Attack: Shoot (multiple times) 04:10=Brute force is always an option. Drop this classic|explosive next to your enemies and retreat.|Attack: Drop dynamite next to your feet 04:11=Get rid of enemy hogs by batting them over|the map borders or into water. Or how about|knocking some mines to your friends?|Attack: Bat everything in front of you 04:12=Get close and personal to unleash the power of|this almost deadly martial arts technique.|Attack: Perform the Fire Punch 04:13=UNUSED 04:14=Fear of heights? Better grab a parachute.|It will unfold once|you fall too far and|save your hog from taking fall damage.|Attack: Unfold the parachute 04:15=Call in an airplane to attack your enemies|using a bombing run.|Left/Right: Determine attack direction|Cursor: Select target region 04:16=Call in an airplane to drop several mines|in the target area.|Left/Right: Determine attack direction|Cursor: Select target region 04:17=Need shelter? Use the blow torch to dig|a tunnel into solid ground granting you|cover.|Attack: Start or stop digging 04:18=Need additional protection or want to pass|unpassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position 04:19=Used at the right moment teleportation can|be more powerful than almost all weapons as|it allows you to save hogs from dangerous|situations within seconds.|Cursor: Select target region 04:20=Allows you to play the current turn with|a different hog.|Attack: Enable switching hogs 04:21=Shoot a grenade-like projectile that will|release multiple bombs upon impact.|Attack: Shoot at full power 04:22=Not just for Indiana Jones! The whip is an|useful weapon in many situations. Especially|when you'd like to shove someone off a cliff.|Attack: Strike everything in front of you 04:23=If you have nothing to lose, this might be|quite handy. Sacrifice your hog by launching|it into a specific direction hurting everything|on his way and exploding at the end.|Attack: Launch the devastating and deadly attack 04:24=Happy Birthday! Launch this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake is able to pass almost all terrain|but he might detonate earlier this way.|Attack: Start the cake or let it stop and explode 04:25=Use this disguise kit to get your enemies to jump|towards your hog (and into some gap or hole).|Attack: Use the kit and try to seduce another hog 04:26=Throw this juicy water melon at your enemies. Once|the timer expires, it will split into several|explosive pieces.|Attack: Hold to shoot with more power 04:27=Let hellfire rain onto your opponents by using|this fiendish explosive. Don't get too close to|the explosion as smaller fires might last longer.|Attack: Hold to shoot with more power 04:28=Short time after launching this rocket, it will|start drilling through solid ground and explode|once its fuse is triggered or it resurfaces again.|Attack: Hold to shoot with more power 04:29=This is nothing for small kids! The ball gun fires|tons of small colored balls filled with explosives.|Attack: Shoot at full power|Up/Down: Continue aiming 04:30=Call in an airplane to launch a powerful napalm|strike. With proper aiming this attack can eradicate|huge parts of landscape including unlucky hogs|sitting there.|Left/Right: Determine attack direction|Cursor: Select target region 04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the valkyries ride into battle|Up/Down: Steer the plane 04:32=Low gravity is more effective than any diet! Jump|higher and over greater distances or let your enemies|fly even further.|Attack: Activate 04:33=Sometimes you just need that little extra boost to|deal some more damage.|Attack: Activate 04:34=Can't touch me!|Attack: Activate 04:35=Sometimes time's running too fast. Grab some extra|seconds to finish your attack.|Attack: Activate 04:36=Well, sometimes you're just too bad in aiming. Get|some assistance using modern day technology.|Attack: Activate 04:37=Don't fear the daylight. It will just last one turn|but will enable you to absorb the damage you do to|other hogs.|Attack: Activate 04:38=The sniper rifle can be the most devastating weapon|in your whole arsenal, however it's very ineffective|at close quarters. The damage dealt increases with|the distance to its target.|Attack: Shoot (once) 04:39=Fly to other parts of the map using the flying|saucer. This hard to master utility is able to|bring you to almost any position on the battlefield.|Attack: Activate|Up/Left/Right: Apply force into one direction 04:40=Set some ground on fire using this bottle filled|with (soon to be) burning liquid.|Attack: Hold to shoot with more power