(* * Hedgewars, a worms-like game * Copyright (c) 2004, 2005 Andrey Korotaev * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *) function CheckNoTeamOrHH: boolean; begin Result:= (CurrentTeam=nil) or (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear = nil); {$IFDEF DEBUGFILE} if Result then if CurrentTeam = nil then AddFileLog('CONSOLE: CurTeam = nil') else AddFileLog('CONSOLE: CurTeam <> nil, Gear = nil') {$ENDIF} end; //////////////////////////////////////////////////////////////////////////////// procedure chQuit(var s: shortstring); begin GameState:= gsExit end; procedure chCheckProto(var s: shortstring); var i, c: integer; begin if isDeveloperMode then begin val(s, i, c); if (c <> 0) or (i = 0) then exit; TryDo(i <= cNetProtoVersion, 'Protocol version mismatch: engine is too old', true); TryDo(i >= cNetProtoVersion, 'Protocol version mismatch: engine is too new', true) end end; procedure chAddTeam(var s: shortstring); const TeamsCount: Longword = 0; begin if isDeveloperMode then begin inc(TeamsCount); TryDo(TeamsCount <= 5, 'Too many teams', true); AddTeam end; if GameType in [gmtDemo, gmtSave] then CurrentTeam.ExtDriven:= true end; procedure chTeamLocal(var s: shortstring); begin if not isDeveloperMode then exit; if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/rdriven"', true); CurrentTeam.ExtDriven:= true end; procedure chName(var id: shortstring); var s: shortstring; begin if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/name"', true); SplitBySpace(id, s); if s[1]='"' then Delete(s, 1, 1); if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1); if id = 'team' then CurrentTeam.TeamName:= s else if (id[1] = 'h') and (id[2] = 'h') and (id[3] >= '0') and (id[3] <= chr(ord('0')+cMaxHHIndex)) then CurrentTeam.Hedgehogs[byte(id[3])-48].Name:= s else OutError(errmsgUnknownVariable + ' "' + id + '"') end; procedure chGrave(var s: shortstring); begin if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/grave"', true); if s[1]='"' then Delete(s, 1, 1); if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1); CurrentTeam.GraveName:= s end; procedure chFort(var s: shortstring); begin if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/grave"', true); if s[1]='"' then Delete(s, 1, 1); if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1); CurrentTeam.FortName:= s end; procedure chColor(var id: shortstring); var c: integer; begin if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/color"', true); val(id, CurrentTeam.Color, c); CurrentTeam.AdjColor:= CurrentTeam.Color; AdjustColor(CurrentTeam.AdjColor) end; procedure chAdd(var id: shortstring); var s: shortstring; c: integer; Gear: PGear; b: byte; begin if (not isDeveloperMode)or(CurrentTeam=nil) then exit; SplitBySpace(id, s); if (id[1]='h')and(id[2]='h')and(id[3]>='0')and(id[3]<='7') then begin b:= byte(id[3])-48; val(s, CurrentTeam.Hedgehogs[b].BotLevel, c); Gear:= AddGear(0, 0, gtHedgehog, 0); Gear.Hedgehog:= @CurrentTeam.Hedgehogs[b]; PHedgehog(Gear.Hedgehog).Team:= CurrentTeam; CurrentTeam.Hedgehogs[b].Gear:= Gear end else OutError(errmsgUnknownVariable + ' "' + id + '"', true) end; procedure chBind(var id: shortstring); var s: shortstring; b: integer; begin if CurrentTeam = nil then exit; SplitBySpace(id, s); if s[1]='"' then Delete(s, 1, 1); if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1); b:= KeyNameToCode(id); if b = 0 then OutError(errmsgUnknownVariable + ' "' + id + '"') else CurrentTeam.Binds[b]:= s end; procedure chLeft_p(var s: shortstring); begin if CheckNoTeamOrHH then exit; bShowFinger:= false; if not CurrentTeam.ExtDriven then SendIPC('L'); with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do Message:= Message or gm_Left end; procedure chLeft_m(var s: shortstring); begin if CheckNoTeamOrHH then exit; if not CurrentTeam.ExtDriven then SendIPC('l'); with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do Message:= Message and not gm_Left end; procedure chRight_p(var s: shortstring); begin if CheckNoTeamOrHH then exit; bShowFinger:= false; if not CurrentTeam.ExtDriven then SendIPC('R'); with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do Message:= Message or gm_Right end; procedure chRight_m(var s: shortstring); begin if CheckNoTeamOrHH then exit; if not CurrentTeam.ExtDriven then SendIPC('r'); with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do Message:= Message and not gm_Right end; procedure chUp_p(var s: shortstring); begin if CheckNoTeamOrHH then exit; bShowFinger:= false; if not CurrentTeam.ExtDriven then SendIPC('U'); with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do Message:= Message or gm_Up end; procedure chUp_m(var s: shortstring); begin if CheckNoTeamOrHH then exit; if not CurrentTeam.ExtDriven then SendIPC('u'); with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do Message:= Message and not gm_Up end; procedure chDown_p(var s: shortstring); begin if CheckNoTeamOrHH then exit; bShowFinger:= false; if not CurrentTeam.ExtDriven then SendIPC('D'); with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do Message:= Message or gm_Down end; procedure chDown_m(var s: shortstring); begin if CheckNoTeamOrHH then exit; if not CurrentTeam.ExtDriven then SendIPC('d'); with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do Message:= Message and not gm_Down end; procedure chLJump(var s: shortstring); begin if CheckNoTeamOrHH then exit; bShowFinger:= false; if not CurrentTeam.ExtDriven then SendIPC('j'); with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do Message:= Message or gm_LJump end; procedure chHJump(var s: shortstring); begin if CheckNoTeamOrHH then exit; bShowFinger:= false; if not CurrentTeam.ExtDriven then SendIPC('J'); with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do Message:= Message or gm_HJump end; procedure chAttack_p(var s: shortstring); begin if CheckNoTeamOrHH then exit; bShowFinger:= false; with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do begin {$IFDEF DEBUGFILE}AddFileLog('/+attack: Gear.State = '+inttostr(State));{$ENDIF} if ((State and gstHHDriven)<>0)and((State and (gstAttacked or gstHHChooseTarget or gstMoving)) = 0) then begin FollowGear:= CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear; if not CurrentTeam.ExtDriven then SendIPC('A'); Message:= Message or gm_Attack end end end; procedure chAttack_m(var s: shortstring); begin if CheckNoTeamOrHH then exit; with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do begin if not CurrentTeam.ExtDriven and ((Message and gm_Attack) <> 0) then SendIPC('a'); Message:= Message and not gm_Attack end end; procedure chSwitch(var s: shortstring); begin if CheckNoTeamOrHH then exit; if not CurrentTeam.ExtDriven then SendIPC('S'); with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do Message:= Message or gm_Switch end; procedure chNextTurn(var s: shortstring); begin if AllInactive then begin if not CurrentTeam.ExtDriven then SendIPC('N'); {$IFDEF DEBUGFILE}AddFileLog('Doing SwitchHedgehog: time '+inttostr(GameTicks));{$ENDIF} SwitchHedgehog; end end; procedure chSay(var s: shortstring); begin WriteLnToConsole('> ' + s); SendIPC('s'+s) end; procedure chTimer(var s: shortstring); begin if (s[0] <> #1) or (s[1] < '1') or (s[1] > '5') or (CurrentTeam = nil) then exit; bShowFinger:= false; with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do if (Ammo[CurSlot, CurAmmo].Propz and ammoprop_Timerable) <> 0 then begin Ammo[CurSlot, CurAmmo].Timer:= 1000 * (byte(s[1]) - 48); with CurrentTeam^ do ApplyAmmoChanges(Hedgehogs[CurrHedgehog]); if not CurrentTeam.ExtDriven then SendIPC(s); end end; procedure chSlot(var s: shortstring); var slot: LongWord; caSlot, caAmmo: PLongword; begin if (s[0] <> #1) or CheckNoTeamOrHH then exit; bShowFinger:= false; slot:= byte(s[1]) - 49; if slot > cMaxSlotIndex then exit; if not CurrentTeam.ExtDriven then SendIPC(char(byte(s[1]) + 79)); with CurrentTeam^ do begin with Hedgehogs[CurrHedgehog] do begin if ((Gear.State and (gstAttacking or gstAttacked)) <> 0) or (AttacksNum > 0) or ((Gear.State and gstHHDriven) = 0) then exit; // во время стрельбы исключает смену оружия if CurAmmoGear = nil then begin caSlot:= @CurSlot; caAmmo:= @CurAmmo end else begin caSlot:= @AltSlot; caAmmo:= @AltAmmo end; if caSlot^ = slot then begin inc(caAmmo^); if (caAmmo^ > cMaxSlotAmmoIndex) or (Ammo[slot, caAmmo^].Count = 0) then caAmmo^:= 0 end else if Ammo[slot, 0].Count > 0 then begin caSlot^:= slot; caAmmo^:= 0; end; end; ApplyAmmoChanges(Hedgehogs[CurrHedgehog]) end end; procedure chPut(var s: shortstring); begin if CheckNoTeamOrHH then exit; if bShowAmmoMenu then begin bSelected:= true; exit end; with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^ do if (State and gstHHChooseTarget) <> 0 then begin isCursorVisible:= false; if not CurrentTeam.ExtDriven then begin SDL_GetMouseState(@TargetPoint.X, @TargetPoint.Y); dec(TargetPoint.X, WorldDx); dec(TargetPoint.Y, WorldDy); SendIPCXY('p', TargetPoint.X, TargetPoint.Y); end; State:= State and not gstHHChooseTarget; end else if CurrentTeam.ExtDriven then OutError('got /put while not being in choose target mode', false) end; procedure chCapture(var s: shortstring); begin flagMakeCapture:= true end; procedure chSkip(var s: shortstring); begin if not CurrentTeam.ExtDriven then SendIPC(','); TurnTimeLeft:= 0 end; procedure chSetMap(var s: shortstring); begin if isDeveloperMode then begin Pathz[ptMapCurrent]:= Pathz[ptMaps] + '/' + s; InitStepsFlags:= InitStepsFlags or cifMap end end; procedure chSetTheme(var s: shortstring); begin if isDeveloperMode then begin Pathz[ptCurrTheme]:= Pathz[ptThemes] + '/' + s; InitStepsFlags:= InitStepsFlags or cifTheme end end; procedure chSetSeed(var s: shortstring); begin if isDeveloperMode then begin SetRandomSeed(s); cSeed:= s; InitStepsFlags:= InitStepsFlags or cifRandomize end end; procedure chAmmoMenu(var s: shortstring); begin if CheckNoTeamOrHH then exit; with CurrentTeam^ do with Hedgehogs[CurrHedgehog] do begin bSelected:= false; if bShowAmmoMenu then bShowAmmoMenu:= false else if ((Gear.State and (gstAttacking or gstAttacked)) <> 0) or (AttacksNum > 0) or ((Gear.State and gstHHDriven) = 0) then else bShowAmmoMenu:= true end end; procedure chFullScr(var s: shortstring); var flags: Longword; {$IFDEF DEBUGFILE} buf: array[byte] of char; {$ENDIF} begin if Length(s) = 0 then cFullScreen:= not cFullScreen else cFullScreen:= s = '1'; flags:= SDL_HWSURFACE or SDL_DOUBLEBUF or SDL_HWACCEL; if cFullScreen then flags:= flags or SDL_FULLSCREEN else SDL_WM_SetCaption('Hedgewars', nil); SDL_FreeSurface(SDLPrimSurface); SDLPrimSurface:= SDL_SetVideoMode(cScreenWidth, cScreenHeight, cBits, flags); {$IFDEF DEBUGFILE} AddFileLog('SDL video driver: ' + string(SDL_VideoDriverName(buf, sizeof(buf)))); {$ENDIF} TryDo(SDLPrimSurface <> nil, errmsgCreateSurface, true); PixelFormat:= SDLPrimSurface.format; SDL_ShowCursor(0) end; procedure chVol_p(var s: shortstring); begin inc(cVolumeDelta, 3) end; procedure chVol_m(var s: shortstring); begin dec(cVolumeDelta, 3) end; procedure chFindhh(var s: shortstring); begin if CheckNoTeamOrHH then exit; bShowFinger:= true; FollowGear:= CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear end;