--Created by Patrick Nielsen --It's been so fun to create this, your welcome to contact me at Trivkz@gmail.com -- --I've tried to keep the code as clear as possible and with comments. --But as English is not my first language there may be spelling / grammar mistakes. -- --I know there need to be more "tutorial" specefic messages, but I had a hard timer figuring out what to type / what would be the best technical description. HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/Utils.lua") -- For the gearIsInBox function, wrote my own, but decided it was a waste to include it local Player = nil -- Pointer to hog created in: onGameInit local Target = nil -- Pointer to target hog local GameLost = false -- You lost the game local Objective = false -- Get to the target local RopeMaster = false -- Achievement local StatsSent = false -- Remember whether the stats have been sent already local WaitTime = 1000 -- Wait 1sec before quit local FollowTime = 1500 -- For use with FollowGear local FollowingGear = false local BaseballIntro = false -- Fail safe for ticker local TargetNumber = 0 -- The current target number local TargetPos = {} -- Tabel of targets local Timers = {} local GetTime = 0 TargetPos[ 1 ] = { X = 1100, Y = 1100, Message = loc("Now find the next target! |Tip: Normally you lose health by falling down, so be careful!") } TargetPos[ 2 ] = { X = 1500, Y = 1490, Message = loc("You're getting pretty good! |Tip: When you shorten you rope, you move faster!|And when you lengthen it, you move slower.") } TargetPos[ 3 ] = { X = 2200, Y = 800, Message = loc("The next one is pretty hard! |Tip: You have to do multiple swings!") } TargetPos[ 4 ] = { X = 2870, Y = 400, Message = loc("I don't know how you did that. But good work!|The next one should be easy as cake for you!") } TargetPos[ 5 ] = { X = 4000, Y = 1750, Message = "" } TargetPos[ 6 ] = { Modifier = true, Func = function() -- Last target is ALWAYS the "winning" target! Info( loc("Congratulations"), loc("Congratulations! You've completed the Basic Rope Training!"), 0 ) -- Congrats PlaySound( sndVictory, Player ) AddCaption( loc( "Victory!" ), 0xFFFFFFFF, capgrpGameState) if TurnTimeLeft >= 250000 then -- If you very fast, unlock the ahievement "Rope Master!" RopeMaster = true AddCaption( string.format(loc("Achievement gotten: %s"), loc("Rope Master") ), 0xffba00ff, capgrpMessage2) PlaySound( sndHomerun ) end Objective = true end } function Info( Title, Text, Icon ) -- I made a small wrapper to ease the process ShowMission( loc("Rope Training"), Title, Text, Icon, 0 ) end function NewFollowGear( Gear ) FollowingGear = true FollowGear( Gear ) end function SpawnTarget( PosX, PosY ) Target = AddGear( 0, 0, gtTarget, 0, 0, 0, 0 ) -- Create a new target SetGearPosition( Target, PosX, PosY ) -- Set the position of the target NewFollowGear( Target ) end function AutoSpawn() -- Auto spawn the next target after you've killed the current target! TargetNumber = TargetNumber + 1 if TargetPos[ TargetNumber ].Modifier then -- If there is a modifier, run the function, only used in the winning target! TargetPos[ TargetNumber ].Func() return true end if TargetNumber > 1 then Info(loc("Training"), TargetPos[ TargetNumber - 1 ].Message, -amRope ) end SpawnTarget( TargetPos[ TargetNumber ].X, TargetPos[ TargetNumber ].Y ) -- Spawn target on the next position end function InRange( Gear, PosX, PosY, Distance ) -- Fix as the default function didn't do quite what I needed GearX, GearY = GetGearPosition( Gear ) return GearX >= PosX - Distance and GearX <= PosX + Distance and GearY >= PosY and GearY - Distance <= PosY + Distance end function CheckPosition( Hog, Distance ) -- Show a message when you get close to the current target! if (not BaseballIntro and not Objective) and (CurrentHedgehog ~= nil) then --Fail safe check if InRange( Hog, 1100, 1100, Distance ) then -- Check if the player is within predefined position of the first target BaseballIntro = true Info(loc("Training"), loc("Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"), -amRope ) -- Guide them Timer( 10000, loc("Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!")) end end end function Timer( Delay, Message ) local Timer = {} Timer.End = GetTime + Delay Timer.Message = Message table.insert( Timers, Timer ) end function onGameInit() -- Called when the game loads Seed = 1 -- The base number for the random number generator GameFlags = gfInfAttack + gfOneClanMode + gfSolidLand + gfInvulnerable + gfBorder -- Game settings and rules, going with a border to make it easier TurnTime = 300000 -- Player can move for 5min each round CaseFreq = 0 -- No random crate drops MinesNum = 0 -- Never place any mines on the map Explosives = 0 -- Never place any explosives Delay = 1 -- We don't wont to wait between each round ( as the only is one ) Map = "Ropes" -- Map name Theme = "Nature" -- Map theme -- Disable Sudden Death SuddenDeathTurns = 50 WaterRise = 0 HealthDecrease = 0 AddTeam( loc( "Rope Team" ), 14483456, "Simple", "Island", "Default", "cm_shoppa" ) -- Lets make the team Player = AddHog( loc( "Hunter" ), 0, 1, "StrawHat" ) -- Add a hog for it, and name it "Hunter" SetGearPosition( Player, 420, 1750 ) -- Set player position SetEffect( Player, heResurrectable, 1 ) -- By Suggestion :) end function onGameStart() -- Called when the game starts SendHealthStatsOff() AutoSpawn() -- Spawn our 1st target using the wrapper function SetHealth( Player, 100 ) -- Give the player 100 Health points PlaceGirder(46,1783, 0) -- Place a girder to prevent the player falling into the water local message = loc("Get to the target using your rope!") .. "|" .. loc("Controls: Hold the Attack key (space by default) to|fire the rope, then, once attached use:|Left and Right to swing the rope;|Up and Down to contract and expand.") Info(loc("Training"), message, -amRope ) -- Short intro to tell the player what to do Timer( 10000, message .. "|" .. loc("Tip: The rope physics are different than in the real world, |use it to your advantage!") ) -- After 15 sec, give them more help end function onNewTurn() SetWeapon(amRope) -- Set the default weapon to Rope end function onGameTick20() if TurnTimeLeft < 40 and TurnTimeLeft > 0 then -- Round starts at 0, so we check if the round is finished by using 1 GameLost = true -- You lost the game Info(loc("Training"), loc("You did not make it in time, try again!"), -amSkip ) if not StatsSent then SendStat(siGameResult, loc("You failed!")) SendStat(siCustomAchievement, loc("You did not make it in time, try again!")) StatsSent = true end SetHealth( Player, 0 ) -- Kill the player so he can't keep moving! SetEffect( Player, heResurrectable, 0 ) end -- If the player gets to the last target, they win OR -- If round is finished and your not at the target you lose -- in either case, end the game if (Objective == true) or (GameLost == true) then if (WaitTime == 0 and not StatsSent) then SendStat(siGameResult, loc("You have finished the Basic Rope Training!")) SendStat(siCustomAchievement, loc("Good job!")) SendStat(siPlayerKills, "0", loc("Rope Team")) if RopeMaster then SendStat(siCustomAchievement, loc("You earned the \"Rope Master\" achievement for finishing in under 50 seconds.")) end StatsSent = true EndGame() else WaitTime = WaitTime - 20 end end if FollowingGear == true then if FollowTime == 0 then FollowingGear = false FollowTime = 1500 FollowGear( Player ) else FollowTime = FollowTime - 20 end end for k, v in pairs( Timers ) do if v.End <= GetTime then Info(loc("Training"), v.Message, -amRope ) Timers[ k ] = nil end end GetTime = GetTime + 20 CheckPosition( Player, 70 ) -- Run the CheckPosition function to check if the player is close to a target end function onAmmoStoreInit() SetAmmo( amRope, 9, 2, 0, 0 ) -- Player ammo, Rope SetAmmo( amBaseballBat, 9, 2, 0, 0 ) --Baseball bat end function onGearDelete( Gear ) if GetGearType( Gear ) == gtTarget then AutoSpawn() -- When a target is deleted / destroyed, spawn a new one! end end