#this file is included only when system Lua library is not found file(GLOB lua_src *.c *.h) if(WIN32) add_definitions(-DLUA_BUILD_AS_DLL) else(WIN32) add_definitions(-DLUA_USE_LINUX) add_definitions(-fvisibility=default) #TODO: fixme endif(WIN32) add_library(lua ${lua_src}) set_target_properties(lua PROPERTIES VERSION "5.1.4" SOVERSION 1 OUTPUT_NAME ${lua_output_name}) install(TARGETS lua RUNTIME DESTINATION ${target_binary_install_dir} LIBRARY DESTINATION ${target_library_install_dir} ARCHIVE DESTINATION ${target_library_install_dir}) get_target_property(lua_fullpath lua LOCATION) set(LUA_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE STRING "Lua include dir" FORCE) set(LUA_LIBRARY ${lua_fullpath} CACHE STRING "Lua library" FORCE) #emscripten does not expose headers but has an internal binary copy if(BUILD_ENGINE_JS) set(LUA_LIBRARY "lua_emscripten_internal" CACHE STRING "Lua library" FORCE) endif()