-------------------------------------- -- NOBODY LAUGH -- a hilarious (not really) adventure -------------------------------------- HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/Tracker.lua") local hhs = {} function onGameInit() Seed = 0 GameFlags = gfInfAttack + gfPerHogAmmo +gfDisableWind SuddenDeathTurns = 9999 TurnTime = 180000 CaseFreq = 0 MinesNum = 0 Explosives = 0 Map = "Bath" Theme = "Nature" AddTeam(loc("Nameless Heroes"), 14483456, "eyecross", "Wood", "HillBilly", "cm_crossedswords") hhs[1] = AddHog(loc( "Hunter" ), 0, 1, "Skull") SetGearPosition(hhs[1], 1267, 451) hhs[2] = AddHog(loc("Drowner"), 0, 31, "mp3") SetGearPosition(hhs[2], 1332, 451) AddTeam(loc("Clowns"), 1175851, "Duck2", "Tank", "Mobster", "cm_face") hhs[3] = AddHog(loc("Poison"), 5, 100, "WhySoSerious") SetGearPosition(hhs[3], 1133, 446) hhs[4] = AddHog(loc("Bobo"), 5, 100, "clown") SetGearPosition(hhs[4], 1215, 553) hhs[5] = AddHog(loc("Copper"), 5, 10, "clown-copper") SetGearPosition(hhs[5], 414, 376) hhs[6] = AddHog(loc("Derp"), 5, 100, "clown-crossed") SetGearPosition(hhs[6], 1590, 886) hhs[7] = AddHog(loc("Eckles"), 5, 100, "clown-copper") SetGearPosition(hhs[7], 772, 754) hhs[8] = AddHog(loc("Frank"), 5, 50, "clown-copper") SetGearPosition(hhs[8], 1688, 714) hhs[9] = AddHog(loc("Harry"), 5, 50, "clown-copper") SetGearPosition(hhs[9], 1932, 837) hhs[10] = AddHog(loc("Igmund"), 5, 50, "WhySoSerious") SetGearPosition(hhs[10], 1601, 733) end function onGameStart() AddAmmo(enemy, amAirAttack, 100) ShowMission( loc("Nobody Laugh"), loc("Scenario"), loc("Eliminate the enemy.") , 0, 0 ) -- GIRDERS PlaceGirder(1212, 710, 7) PlaceGirder(1215, 570, 4) PlaceGirder(1288, 520, 2) PlaceGirder(1184, 468, 4) PlaceGirder(1344, 468, 4) PlaceGirder(1247, 346, 4) PlaceGirder(667, 438, 4) PlaceGirder(507, 438, 4) PlaceGirder(434, 487, 2) PlaceGirder(505, 537, 4) PlaceGirder(665, 537, 4) PlaceGirder(737, 487, 2) PlaceGirder(416, 465, 6) PlaceGirder(1415, 378, 6) PlaceGirder(1300, 625, 3) PlaceGirder(1359, 566, 3) PlaceGirder(1436, 538, 0) PlaceGirder(1505, 468, 4) ------ AMMO CRATE LIST ------ tempG = SpawnAmmoCrate(1242, 315, amBaseballBat) tempG = SpawnAmmoCrate(1309, 315, amAirAttack) tempG = SpawnAmmoCrate(144, 895, amAirAttack) tempG = SpawnAmmoCrate(664, 699, amIceGun) tempG = SpawnAmmoCrate(1572, 444, amFirePunch) tempG = SpawnAmmoCrate(1574, 382, amDynamite) ------ UTIL CRATE LIST ------ tempG = SpawnUtilityCrate(654, 513, amParachute) tempG = SpawnUtilityCrate(1569, 413, amParachute) -- HOG AMMO AddAmmo(hhs[1],amParachute,1) AddAmmo(hhs[1],amHammer,1) AddAmmo(hhs[2],amWhip,1) for i = 3, 10 do AddAmmo(hhs[i], amDEagle, 100) AddAmmo(hhs[i], amShotgun, 100) AddAmmo(hhs[i], amGrenade, 100) AddAmmo(hhs[i], amBazooka, 100) AddAmmo(hhs[i], amDrill, 100) end end function onNewTurn() SetWind(100) end function onAmmoStoreInit() SetAmmo(amBaseballBat, 0, 0, 0, 1) SetAmmo(amAirAttack, 0, 0, 0, 1) SetAmmo(amFirePunch, 0, 0, 0, 1) SetAmmo(amDynamite, 0, 0, 0, 1) SetAmmo(amHammer, 0, 0, 0, 1) SetAmmo(amIceGun, 0, 0, 0, 1) SetAmmo(amParachute, 0, 0, 0, 1) SetAmmo(amSwitch, 9, 0, 0, 0) SetAmmo(amSkip, 9, 0, 0, 0) end ------------------------------ -- I'm in whitesppaaaaaaaaaacceeeee :D ------------------------------