find_package(SDL2 REQUIRED) include_directories(${SDL2_INCLUDE_DIR}) include_directories(${PHYSFS_INCLUDE_DIR}) include_directories(${LUA_INCLUDE_DIR}) set(PHYSLAYER_SRCS physfscompat.c physfsrwops.c physfslualoader.c hwpacksmounter.c ) #compiles and links actual library add_library (physlayer ${PHYSLAYER_SRCS}) set_target_properties(physlayer PROPERTIES VERSION 1.0 SOVERSION 1.0) target_link_libraries(physlayer ${SDL2_LIBRARY} lua physfs) install(TARGETS physlayer RUNTIME DESTINATION ${target_binary_install_dir} LIBRARY DESTINATION ${target_library_install_dir} ARCHIVE DESTINATION ${target_library_install_dir}) get_target_property(physlayer_fullpath physlayer LOCATION) ## added standard variables (FORCE or cmake won't pick 'em) set(PHYSLAYER_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE STRING "Physlayer include dir" FORCE) set(PHYSLAYER_LIBRARY ${physlayer_fullpath} CACHE STRING "Physlayer library" FORCE) if(BUILD_ENGINE_JS) set_target_properties(physlayer PROPERTIES SUFFIX ".bc") endif()