find_package(SDL REQUIRED) include_directories(${PHYSFS_INCLUDE_DIR}) include_directories(${SDL_INCLUDE_DIR}) include_directories(${LUA_INCLUDE_DIR}) ## extra functions needed by Hedgewars ## TODO: maybe it's better to have them in a separate library? set(PHYSLAYER_SRCS physfsrwops.c physfslualoader.c hwpacksmounter.c ) set(build_type STATIC) set(lib_prefix ${CMAKE_STATIC_LIBRARY_PREFIX}) set(lib_suffix ${CMAKE_STATIC_LIBRARY_SUFFIX}) if(WIN32) set(build_type SHARED) set(lib_prefix ${CMAKE_SHARED_LIBRARY_PREFIX}) set(lib_suffix ${CMAKE_SHARED_LIBRARY_SUFFIX}) endif(WIN32) #compiles and links actual library add_library (physlayer ${build_type} ${PHYSLAYER_SRCS}) if(WIN32) target_link_libraries(physlayer ${SDL_LIBRARY} ${LUA_LIBRARY} ${PHYSFS_LIBRARY}) install(TARGETS physlayer RUNTIME DESTINATION ${target_library_install_dir}) endif() ## added standard variables (FORCE or cmake won't pick 'em) set(PHYSLAYER_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/misc/libphyslayer/ CACHE STRING "" FORCE) set(PHYSLAYER_LIBRARY ${LIBRARY_OUTPUT_PATH}/${lib_prefix}physlayer${lib_suffix} CACHE STRING "" FORCE)