find_package(SDL) find_package(SDL_image) find_package(SDL_net) find_package(SDL_ttf) find_package(SDL_mixer) include (CheckLibraryExists) #Mix_Init/Mix_Quit from SDL_mixer 1.2.10 check_library_exists(${SDLMIXER_LIBRARY} Mix_Init "" HAVE_MIXINIT) if(HAVE_MIXINIT) add_definitions(-dSDL_MIXER_NEWER) endif() #IMG_Init/IMG_Quit from SDL_image 1.2.8 check_library_exists(${SDLIMAGE_LIBRARY} IMG_Init "" HAVE_IMGINIT) if(HAVE_IMGINIT) add_definitions(-dSDL_IMAGE_NEWER) endif() enable_language(Pascal) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc) #SOURCE AND PROGRAMS SECTION #if(${BUILD_ENGINE_LIBRARY}) # set(engine_output_name "${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}") # set(hwengine_project hwLibrary.pas) #else() # set(engine_output_name "hwengine${CMAKE_EXECUTABLE_SUFFIX}") # set(hwengine_project hwengine.pas) #endif() if (APPLE) set(required_fpc_version 2.6) else() set(required_fpc_version 2.2) endif() set(engine_sources SDLh.pas uSinTable.pas uFloat.pas uConsts.pas LuaPas.pas PNGh.pas uTypes.pas uUtils.pas uVariables.pas uMisc.pas uConsole.pas uDebug.pas uCommands.pas uInputHandler.pas uTextures.pas uRenderUtils.pas uRender.pas uCaptions.pas uLandTexture.pas uIO.pas uChat.pas uPhysFSLayer.pas uStore.pas uSound.pas uRandom.pas uLocale.pas uStats.pas uCursor.pas uVideoRec.pas uAILandMarks.pas adler32.pas uLandTemplates.pas uLandGraphics.pas uLandPainted.pas uLandOutline.pas uLandGenMaze.pas uLandObjects.pas uLand.pas uAmmos.pas uGearsList.pas uCollisions.pas uAIMisc.pas uAIActions.pas uAIAmmoTests.pas uAI.pas uTeams.pas uGears.pas uGame.pas uCommandHandlers.pas uGearsHandlers.pas uGearsHandlersRope.pas uGearsHedgehog.pas uGearsRender.pas uGearsUtils.pas uScript.pas uWorld.pas uVisualGears.pas hwengine.pas GSHandlers.inc VGSHandlers.inc ArgParsers.inc options.inc ${CMAKE_CURRENT_BINARY_DIR}/config.inc ) if(${BUILD_ENGINE_LIBRARY}) message(${WARNING} "Engine will be built as library (experimental)") add_definitions(-dHWLIBRARY) # due to compiler/linker issues on Max OS X 10.6 -k-no_order_inits is needed to avoid linking fail if(APPLE AND current_macosx_version VERSION_GREATER "10.5") add_flag_append(CMAKE_Pascal_FLAGS "-k-no_order_inits") endif() set(destination_dir ${target_library_install_dir}) else(${BUILD_ENGINE_LIBRARY}) set(destination_dir ${target_binary_install_dir}) endif(${BUILD_ENGINE_LIBRARY}) include(${CMAKE_MODULE_PATH}/utils.cmake) find_package_or_fail(FreePascal) #when cmake-2.6 support is dropped, this ought to be inside FindFreePascal.cmake if (FREEPASCAL_VERSION VERSION_LESS required_fpc_version) message(FATAL_ERROR "Freepascal ${FREEPASCAL_VERSION} is too old, minimum version required is ${required_fpc_version}") endif() #DEPENDECIES AND EXECUTABLES SECTION if(APPLE) string(REGEX MATCH "[pP][pP][cC]+" powerpc_build "${CMAKE_OSX_ARCHITECTURES}") string(REGEX MATCH "[iI]386+" i386_build "${CMAKE_OSX_ARCHITECTURES}") string(REGEX MATCH "[xX]86_64+" x86_64_build "${CMAKE_OSX_ARCHITECTURES}") if(powerpc_build) set(powerpc_build "powerpc") endif() #on OSX we need to provide the SDL_main() function when building as executable if(NOT ${BUILD_ENGINE_LIBRARY}) #let's look for the installed sdlmain file; if it is not found, let's build our own find_package(SDL REQUIRED) include_directories(${SDL_INCLUDE_DIR}) add_library (SDLmain STATIC SDLMain.m) add_flag_append(CMAKE_Pascal_FLAGS -Fl${LIBRARY_OUTPUT_PATH}) endif() endif(APPLE) if(${FFMPEG_FOUND}) # TODO: this check is only for SDL < 2 # fpc will take care of linking but we need to have this library installed find_package(GLUT REQUIRED) #TODO: convert avwrapper to .pas unit so we can skip this step include_directories(${FFMPEG_INCLUDE_DIR}) if(WIN32) # there are some problems with linking our avwrapper as static lib, so link it as shared add_library(avwrapper SHARED avwrapper.c) target_link_libraries(avwrapper ${FFMPEG_LIBRARIES}) install(PROGRAMS "${LIBRARY_OUTPUT_PATH}/${CMAKE_SHARED_LIBRARY_PREFIX}avwrapper${CMAKE_SHARED_LIBRARY_SUFFIX}" DESTINATION ${target_library_install_dir}) else() add_library(avwrapper STATIC avwrapper.c) endif() add_definitions(-dUSE_VIDEO_RECORDING) add_flag_append(CMAKE_Pascal_FLAGS -Fl${LIBRARY_OUTPUT_PATH}) endif() find_package_or_disable_msg(PNG NOPNG "Screenshots will be saved in BMP") if(PNG_FOUND) get_filename_component(PNG_LIB_DIR ${PNG_LIBRARY} PATH) add_definitions(-dPNG_SCREENSHOTS) add_flag_append(CMAKE_Pascal_FLAGS -Fl${PNG_LIB_DIR}) endif() if(NOT LUA_FOUND) #linking with liblua.a requires system readline add_flag_append(CMAKE_Pascal_FLAGS "-k${EXECUTABLE_OUTPUT_PATH}/lib${LUA_LIBRARY}.a -k-lreadline") endif() if(NOT PHYSFS_FOUND) #-XLA is a beta fpc flag that renames libraries before passing them to the linker #we also have to pass PHYSFS_INTERNAL to satisfy windows runtime requirements #(should be harmless on other platforms) add_flag_append(CMAKE_Pascal_FLAGS "-XLAphysfs=${physfs_output_name}") add_definitions(-dPHYSFS_INTERNAL) endif() if(APPLE) add_flag_append(CMAKE_Pascal_FLAGS -Px86_64) else() add_flag_append(CMAKE_Pascal_FLAGS -Pi386) endif() add_definitions(-dDEBUGFILE) add_executable(hwengine ${engine_sources}) #when system Lua is not found we need to compile it before engine if(NOT LUA_FOUND) target_link_libraries(hwengine lua) endif() # same for physfs if(NOT PHYSFS_FOUND) target_link_libraries(hwengine physfs) endif() target_link_libraries(hwengine physlayer) #when ffmpeg/libav is found we need to compile it before engine #TODO: convert avwrapper to .pas unit so we can skip this step if(${FFMPEG_FOUND}) target_link_libraries(hwengine avwrapper) endif() if(APPLE) target_link_libraries(hwengine SDLmain) endif() #this command is a workaround to some inlining issues present in older FreePascal versions and fixed in 2.6 #if((FREEPASCAL_VERSION VERSION_LESS "2.6") AND (NOT ${FFMPEG_FOUND})) # add_dependencies(hwengine ENGINECLEAN) #endif() install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hwengine" DESTINATION ${destination_dir})