(* * Hedgewars, a worms-like game * Copyright (c) 2004-2008 Andrey Korotaev * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *) function CheckNoTeamOrHH: boolean; var Result: boolean; begin Result:= (CurrentTeam = nil) or (CurrentHedgehog^.Gear = nil); {$IFDEF DEBUGFILE} if Result then if CurrentTeam = nil then AddFileLog('CONSOLE: CurTeam = nil') else AddFileLog('CONSOLE: CurTeam <> nil, Gear = nil'); {$ENDIF} CheckNoTeamOrHH:= Result end; //////////////////////////////////////////////////////////////////////////////// procedure chQuit(var s: shortstring); begin SendIPC('Q'); GameState:= gsExit end; procedure chCheckProto(var s: shortstring); var i, c: LongInt; begin if isDeveloperMode then begin val(s, i, c); if (c <> 0) or (i = 0) then exit; TryDo(i <= cNetProtoVersion, 'Protocol version mismatch: engine is too old', true); TryDo(i >= cNetProtoVersion, 'Protocol version mismatch: engine is too new', true) end end; procedure chAddTeam(var s: shortstring); var Color: Longword; ts: shortstring; begin if isDeveloperMode then begin SplitBySpace(s, ts); val(s, Color); TryDo(Color <> 0, 'Error: black team color', true); Color:= Color or $FF000000; AddTeam(Color); CurrentTeam^.TeamName:= ts; if GameType in [gmtDemo, gmtSave] then CurrentTeam^.ExtDriven:= true end end; procedure chTeamLocal(var s: shortstring); begin if not isDeveloperMode then exit; if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/rdriven"', true); CurrentTeam^.ExtDriven:= true end; procedure chGrave(var s: shortstring); begin if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/grave"', true); if s[1]='"' then Delete(s, 1, 1); if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1); CurrentTeam^.GraveName:= s end; procedure chFort(var s: shortstring); begin if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/fort"', true); if s[1]='"' then Delete(s, 1, 1); if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1); CurrentTeam^.FortName:= s end; procedure chAddHH(var id: shortstring); var s: shortstring; Gear: PGear; begin if (not isDeveloperMode) or (CurrentTeam = nil) then exit; with CurrentTeam^ do begin SplitBySpace(id, s); CurrentHedgehog:= @Hedgehogs[HedgehogsNumber]; val(id, CurrentHedgehog^.BotLevel); Gear:= AddGear(0, 0, gtHedgehog, 0, _0, _0, 0); SplitBySpace(s, id); val(s, Gear^.Health); TryDo(Gear^.Health > 0, 'Invalid hedgehog health', true); PHedgehog(Gear^.Hedgehog)^.Team:= CurrentTeam; Hedgehogs[HedgehogsNumber].AmmoStore:= TeamsCount - 1; // FIXME HACK to get ammostores work Hedgehogs[HedgehogsNumber].Gear:= Gear; Hedgehogs[HedgehogsNumber].Name:= id; inc(HedgehogsNumber) end end; procedure chSetHHCoords(var x: shortstring); var y: shortstring; t: Longint; begin if (not isDeveloperMode) or (CurrentHedgehog = nil) or (CurrentHedgehog^.Gear = nil) then exit; SplitBySpace(x, y); val(x, t); CurrentHedgehog^.Gear^.X:= int2hwFloat(t); val(y, t); CurrentHedgehog^.Gear^.Y:= int2hwFloat(t) end; procedure chAddAmmoStore(var descr: shortstring); begin AddAmmoStore(descr) end; procedure chBind(var id: shortstring); var s: shortstring; b: LongInt; begin if CurrentTeam = nil then exit; SplitBySpace(id, s); if s[1]='"' then Delete(s, 1, 1); if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1); b:= KeyNameToCode(id); if b = 0 then OutError(errmsgUnknownVariable + ' "' + id + '"', false) else CurrentTeam^.Binds[b]:= s end; procedure chLeft_p(var s: shortstring); begin if CheckNoTeamOrHH then exit; bShowFinger:= false; if not CurrentTeam^.ExtDriven then SendIPC('L'); with CurrentHedgehog^.Gear^ do Message:= Message or gm_Left end; procedure chLeft_m(var s: shortstring); begin if CheckNoTeamOrHH then exit; if not CurrentTeam^.ExtDriven then SendIPC('l'); with CurrentHedgehog^.Gear^ do Message:= Message and not gm_Left end; procedure chRight_p(var s: shortstring); begin if CheckNoTeamOrHH then exit; bShowFinger:= false; if not CurrentTeam^.ExtDriven then SendIPC('R'); with CurrentHedgehog^.Gear^ do Message:= Message or gm_Right end; procedure chRight_m(var s: shortstring); begin if CheckNoTeamOrHH then exit; if not CurrentTeam^.ExtDriven then SendIPC('r'); with CurrentHedgehog^.Gear^ do Message:= Message and not gm_Right end; procedure chUp_p(var s: shortstring); begin if CheckNoTeamOrHH then exit; bShowFinger:= false; if not CurrentTeam^.ExtDriven then SendIPC('U'); with CurrentHedgehog^.Gear^ do Message:= Message or gm_Up end; procedure chUp_m(var s: shortstring); begin if CheckNoTeamOrHH then exit; if not CurrentTeam^.ExtDriven then SendIPC('u'); with CurrentHedgehog^.Gear^ do Message:= Message and not gm_Up end; procedure chDown_p(var s: shortstring); begin if CheckNoTeamOrHH then exit; bShowFinger:= false; if not CurrentTeam^.ExtDriven then SendIPC('D'); with CurrentHedgehog^.Gear^ do Message:= Message or gm_Down end; procedure chDown_m(var s: shortstring); begin if CheckNoTeamOrHH then exit; if not CurrentTeam^.ExtDriven then SendIPC('d'); with CurrentHedgehog^.Gear^ do Message:= Message and not gm_Down end; procedure chLJump(var s: shortstring); begin if CheckNoTeamOrHH then exit; bShowFinger:= false; if not CurrentTeam^.ExtDriven then SendIPC('j'); with CurrentHedgehog^.Gear^ do Message:= Message or gm_LJump end; procedure chHJump(var s: shortstring); begin if CheckNoTeamOrHH then exit; bShowFinger:= false; if not CurrentTeam^.ExtDriven then SendIPC('J'); with CurrentHedgehog^.Gear^ do Message:= Message or gm_HJump end; procedure chAttack_p(var s: shortstring); begin if CheckNoTeamOrHH then exit; bShowFinger:= false; with CurrentHedgehog^.Gear^ do begin {$IFDEF DEBUGFILE}AddFileLog('/+attack: Gear^.State = '+inttostr(State));{$ENDIF} if ((State and gstHHDriven) <> 0) and ((State and (gstAttacked or gstHHChooseTarget)) = 0) then begin FollowGear:= CurrentHedgehog^.Gear; if not CurrentTeam^.ExtDriven then SendIPC('A'); Message:= Message or gm_Attack end end end; procedure chAttack_m(var s: shortstring); begin if CheckNoTeamOrHH then exit; with CurrentHedgehog^.Gear^ do begin if not CurrentTeam^.ExtDriven and ((Message and gm_Attack) <> 0) then SendIPC('a'); Message:= Message and not gm_Attack end end; procedure chSwitch(var s: shortstring); begin if CheckNoTeamOrHH then exit; if not CurrentTeam^.ExtDriven then SendIPC('S'); with CurrentHedgehog^.Gear^ do Message:= Message or gm_Switch end; procedure chNextTurn(var s: shortstring); begin if AllInactive then begin if not CurrentTeam^.ExtDriven then SendIPC('N'); TickTrigger(trigTurns); {$IFDEF DEBUGFILE}AddFileLog('Doing SwitchHedgehog: time '+inttostr(GameTicks));{$ENDIF} SwitchHedgehog; end end; procedure chSay(var s: shortstring); begin WriteLnToConsole('> ' + s); SendIPC('s'+s) end; procedure chTimer(var s: shortstring); begin if (s[0] <> #1) or (s[1] < '1') or (s[1] > '5') or (CurrentTeam = nil) then exit; bShowFinger:= false; with CurrentHedgehog^ do if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Timerable) <> 0 then begin Ammo^[CurSlot, CurAmmo].Timer:= 1000 * (byte(s[1]) - 48); with CurrentTeam^ do ApplyAmmoChanges(Hedgehogs[CurrHedgehog]); if not CurrentTeam^.ExtDriven then SendIPC(s); end end; procedure chSlot(var s: shortstring); var slot: LongWord; begin if (s[0] <> #1) or CheckNoTeamOrHH then exit; bShowFinger:= false; slot:= byte(s[1]) - 49; if slot > cMaxSlotIndex then exit; if not CurrentTeam^.ExtDriven then SendIPC(char(byte(s[1]) + 79)); with CurrentHedgehog^.Gear^ do begin Message:= Message or gm_Slot; MsgParam:= slot end end; procedure chSetWeapon(var s: shortstring); begin if (s[0] <> #1) or CheckNoTeamOrHH then exit; if TAmmoType(s[1]) > High(TAmmoType) then exit; if not CurrentTeam^.ExtDriven then SendIPC('w' + s); with CurrentHedgehog^.Gear^ do begin Message:= Message or gm_Weapon; MsgParam:= byte(s[1]) end end; procedure doPut(putX, putY: LongInt; fromAI: boolean); begin if CheckNoTeamOrHH then exit; if bShowAmmoMenu then begin bSelected:= true; exit end; with CurrentHedgehog^.Gear^, CurrentHedgehog^ do if (State and gstHHChooseTarget) <> 0 then begin isCursorVisible:= false; if not CurrentTeam^.ExtDriven then begin if fromAI then begin TargetPoint.X:= putX; TargetPoint.Y:= putY end else begin SDL_GetMouseState(@TargetPoint.X, @TargetPoint.Y); dec(TargetPoint.X, WorldDx); dec(TargetPoint.Y, WorldDy) end; SendIPCXY('p', TargetPoint.X, TargetPoint.Y); end; State:= State and not gstHHChooseTarget; if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_AttackingPut) <> 0 then Message:= Message or gm_Attack; end else if CurrentTeam^.ExtDriven then OutError('got /put while not being in choose target mode', false) end; procedure chPut(var s: shortstring); begin doPut(0, 0, false) end; procedure chCapture(var s: shortstring); begin flagMakeCapture:= true end; procedure chSkip(var s: shortstring); begin if not CurrentTeam^.ExtDriven then SendIPC(','); uStats.Skipped; TurnTimeLeft:= 0 end; procedure chSetMap(var s: shortstring); begin if isDeveloperMode then begin Pathz[ptMapCurrent]:= Pathz[ptMaps] + '/' + s; InitStepsFlags:= InitStepsFlags or cifMap end end; procedure chSetTheme(var s: shortstring); begin if isDeveloperMode then begin Pathz[ptCurrTheme]:= Pathz[ptThemes] + '/' + s; InitStepsFlags:= InitStepsFlags or cifTheme end end; procedure chSetSeed(var s: shortstring); begin if isDeveloperMode then begin SetRandomSeed(s); cSeed:= s; InitStepsFlags:= InitStepsFlags or cifRandomize end end; procedure chAmmoMenu(var s: shortstring); begin if CheckNoTeamOrHH then exit; with CurrentTeam^ do with Hedgehogs[CurrHedgehog] do begin bSelected:= false; if bShowAmmoMenu then bShowAmmoMenu:= false else if ((Gear^.State and (gstAttacking or gstAttacked)) <> 0) or (AttacksNum > 0) or ((Gear^.State and gstHHDriven) = 0) then else bShowAmmoMenu:= true end end; procedure chFullScr(var s: shortstring); var flags: Longword; {$IFDEF DEBUGFILE} buf: array[byte] of char; {$ENDIF} begin if Length(s) = 0 then cFullScreen:= not cFullScreen else cFullScreen:= s = '1'; SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); flags:= SDL_OPENGL; if cFullScreen then flags:= flags or SDL_FULLSCREEN else SDL_WM_SetCaption('Hedgewars', nil); SDL_FreeSurface(SDLPrimSurface); SDLPrimSurface:= SDL_SetVideoMode(cScreenWidth, cScreenHeight, cBits, flags); SDLTry(SDLPrimSurface <> nil, true); SetupOpenGL(); {$IFDEF DEBUGFILE} AddFileLog('SDL video driver: ' + string(SDL_VideoDriverName(buf, sizeof(buf)))); {$ENDIF} PixelFormat:= SDLPrimSurface^.format end; procedure chVol_p(var s: shortstring); begin inc(cVolumeDelta, 3) end; procedure chVol_m(var s: shortstring); begin dec(cVolumeDelta, 3) end; procedure chFindhh(var s: shortstring); begin if CheckNoTeamOrHH then exit; bShowFinger:= true; FollowGear:= CurrentHedgehog^.Gear end; procedure chPause(var s: shortstring); begin isPaused:= not isPaused; SDL_ShowCursor(ord(isPaused)) end; procedure chRotateMask(var s: shortstring); const map: array[0..7] of byte = (7,4,0,1,2,3,0,5); begin cTagsMask:= map[cTagsMask] end; procedure chAddTrigger(var s: shortstring); const MAXPARAMS = 16; var params: array[0..Pred(MAXPARAMS)] of Longword; i: LongInt; c: char; tmp: shortstring; begin c:= s[1]; Delete(s, 1, 1); i:= 0; while (i < MAXPARAMS) and (Length(s) > 0) do begin SplitBySpace(s, tmp); val(s, params[i]); s:= tmp; inc(i) end; case c of 's': begin // sTYPE TICKS LIVES GEARTYPE X Y GEARTRIGGER TryDo(i = 7, errmsgWrongNumber, true); AddTriggerSpawner(params[0], params[1], params[2], TGearType(params[3]), params[4], params[5], params[6]); end; 'C': begin TryDo(i = 3, errmsgWrongNumber, true); AddTriggerSuccess(params[0], params[1], params[2]); end; 'F': begin TryDo(i = 3, errmsgWrongNumber, true); AddTriggerFail(params[0], params[1], params[2]); end; end end; procedure chSpeedup_p(var s: shortstring); begin isSpeed:= true end; procedure chSpeedup_m(var s: shortstring); begin isSpeed:= false end;