loadfile(GetDataPath() .. "Scripts/Locale.lua")() local player = nil local scored = 0 local end_timer = 5000 local game_lost = false local time_goal = 0 function spawnTarget() gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0) if scored == 0 then x = 628 end if scored == 1 then x = 891 end if scored == 2 then x = 1309 end if scored == 3 then x = 1128 end if scored == 4 then x = 410 end if scored == 5 then x = 1564 end if scored == 6 then x = 1348 end if scored == 7 then x = 169 end if scored == 8 then x = 1720 end if scored == 9 then x = 1441 end if scored == 10 then x = 599 end if scored == 11 then x = 1638 end if scored == 6 then SetGearPosition(gear, 1248, 476) else SetGearPosition(gear, x, 0) end end function onGameInit() Seed = 1 GameFlags = gfDisableWind + gfInfAttack + gfOneClanMode TurnTime = 180 * 1000 Map = "Trash" Theme = "Golf" Goals = "Take down all the targets|Achieve it using only Cluster Bomb" CaseFreq = 0 MinesNum = 0 Explosives = 0 AddTeam("The Hogies", 2850005, "Statue", "Island", "Hog Islands") player = AddHog(loc("Private Novak"), 0, 1, "war_desertGrenadier1") SetGearPosition(player, 756, 370) end function onAmmoStoreInit() SetAmmo(amClusterBomb, 9, 0, 0, 0) end function onGameStart() ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("You have to destroy 12 targets in 180 seconds"), -amClusterBomb, 5000) spawnTarget() end function onGameTick20() if TurnTimeLeft < 40 and TurnTimeLeft > 0 and scored < 12 and game_lost == false then game_lost = true ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0) SetHealth(player, 0) time_goal = 1 end if scored == 12 or game_lost then if end_timer == 0 then EndGame() else end_timer = end_timer - 20 TurnTimeLeft = time_goal end end end function onNewTurn() ParseCommand("setweap " .. string.char(amClusterBomb)) end --function onGearAdd(gear) --end function onGearDamage(gear, damage) if GetGearType(gear) == gtTarget then scored = scored + 1 if scored < 12 then spawnTarget() else if not game_lost then if TurnTimeLeft > 90 * 10 then ShowMission(loc("Cluster Bomb MASTER!"), loc("Aiming Practice"), loc("Congratulations! You needed only half of time|to eliminate all targets."), 4, 0) else ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0) end PlaySound(sndVictory) time_goal = TurnTimeLeft end end end if GetGearType(gear) == gtHedgehog then game_lost = true ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("Oh no! You failed! Just try again."), -amSkip, 0) SetHealth(player, 0) time_goal = 1 end end function onGearDelete(gear) end