-------------------------------- -- HIGHLANDER / HOGS OF WAR -- version 0.3b -- by mikade -------------------------------- ----------- --0.1 ----------- -- concept test ----------- --0.2 ----------- -- remove tardis till Henek fixes his tracker -- change wep crates to health crates -- reset arb turntimevalue -- include randomOrder -- Until fixed .17 methods come out, remove switches and resurrector -- on request, removed kamikaze and piano weapons -- provisional fixing of bugs that can't actually be fixed yet ----------- --0.3 ----------- -- meh, update incorrect display -- may change this in the future to have switches -- but for now people are used to it without, so~ -- mudball is now counted as a utility ----------- --0.3b ----------- -- cleaned up code and got rid of unneccessary vars -- mudball is a weapon again -- landgun is now a utility -- extra time, vampirism utility removed -- hammer wep removed -- all hogs have kamikaze loadfile(GetDataPath() .. "Scripts/Locale.lua")() loadfile(GetDataPath() .. "Scripts/Tracker.lua")() local wepArray = {} local atkArray = {} local utilArray = {} local currName local lastName local started = false local switchStage = 0 function StartingSetUp(gear) for i = 1, #wepArray do setGearValue(gear,wepArray[i],0) end setGearValue(gear,amKamikaze,1) i = 1 + GetRandom(#atkArray) setGearValue(gear,atkArray[i],1) i = 1 + GetRandom(#utilArray) setGearValue(gear,utilArray[i],1) SetHealth(gear, 100) end --[[function SaveWeapons(gear) - for i = 1, (#wepArray) do setGearValue(gear, wepArray[i], GetAmmoCount(gear, wepArray[i]) ) --AddAmmo(gear, wepArray[i], getGearValue(gear,wepArray[i]) ) end end]] function ConvertValues(gear) for i = 1, #wepArray do AddAmmo(gear, wepArray[i], getGearValue(gear,wepArray[i]) ) end end function TransferWeps(gear) if CurrentHedgehog ~= nil then for i = 1, #wepArray do val = getGearValue(gear,wepArray[i]) if val ~= 0 then setGearValue(CurrentHedgehog, wepArray[i], val) AddAmmo(CurrentHedgehog, wepArray[i], val) end end end end function onGameInit() GameFlags = gfInfAttack + gfRandomOrder HealthCaseProb = 100 end function onGameStart() ShowMission ( loc("HIGHLANDER"), loc("Not all hogs are born equal."), "- " .. loc("Eliminate enemy hogs and take their weapons.") .. "|" .. "- " .. loc("Per-Hog Ammo") .. "|" .. "- " .. loc("Weapons reset.") .. "|" .. "- " .. loc("Unlimited Attacks") .. "|" .. "", 4, 4000 ) atkArray = {amBazooka, amBee, amMortar, amDrill, --[[amSnowball,]] amGrenade, amClusterBomb, amMolotov, amWatermelon, amHellishBomb, amGasBomb, amShotgun, amDEagle, amFlamethrower, amSniperRifle, amSineGun, amFirePunch, amWhip, amBaseballBat, --[[amKamikaze,]] amSeduction, --[[amHammer,]] amMine, amDynamite, amCake, amBallgun, amRCPlane, amSMine, amAirAttack, amMineStrike, amDrillStrike, --[[amPiano,]] amRCPlane, amSMine, amBirdy } utilArray = {amBlowTorch, amPickHammer, amGirder, amPortalGun, amRope, amParachute, amTeleport, amJetpack, amInvulnerable, amLaserSight, --[[amVampiric,]] amLowGravity, amExtraDamage, --[[amExtraTime,]] amLandGun } wepArray = {amBazooka, amBee, amMortar, amDrill, --[[amSnowball,]] amGrenade, amClusterBomb, amMolotov, amWatermelon, amHellishBomb, amGasBomb, amShotgun, amDEagle, amFlamethrower, amSniperRifle, amSineGun, amFirePunch, amWhip, amBaseballBat, --[[amKamikaze,]] amSeduction, --[[amHammer,]] amMine, amDynamite, amCake, amBallgun, amRCPlane, amSMine, amAirAttack, amMineStrike, amDrillStrike, --[[amPiano,]] amRCPlane, amSMine, amBirdy, amBlowTorch, amPickHammer, amGirder, amPortalGun, amRope, amParachute, amTeleport, amJetpack, amInvulnerable, amLaserSight, --[[amVampiric,]] amLowGravity, amExtraDamage, --[[amExtraTime,]] amLandGun } -- REMOVED -- amTardis, amResurrector, amSwitch runOnGears(StartingSetUp) runOnGears(ConvertValues) end function onNewTurn() -- end function onGameTick() if (CurrentHedgehog ~= nil) then currName = GetHogName(CurrentHedgehog) if (currName ~= lastName) then AddCaption(loc("Switched to ") .. currName .. "!") ConvertValues(CurrentHedgehog) end lastName = currName end end --[[function onHogHide(gear) -- waiting for Henek end function onHogRestore(gear) -- waiting for Henek end]] function onGearAdd(gear) --if GetGearType(gear) == gtSwitcher then -- SaveWeapons(CurrentHedgehog) --end if (GetGearType(gear) == gtHedgehog) then trackGear(gear) end end function onGearDelete(gear) if (GetGearType(gear) == gtHedgehog) then --or (GetGearType(gear) == gtResurrector) then TransferWeps(gear) trackDeletion(gear) end end function onAmmoStoreInit() SetAmmo(amSkip, 9, 0, 0, 0) SetAmmo(amKamikaze, 9, 0, 0, 0) --SetAmmo(amSwitch, 9, 0, 0, 0) -------1 end