TEMPLATE = lib CONFIG += qt warn_on QT -= gui DEPENDPATH += . INCLUDEPATH += . # Input HEADERS += \ crypt.h\ ioapi.h\ JlCompress.h\ quaadler32.h\ quachecksum32.h\ quacrc32.h\ quazip.h\ quazipfile.h\ quazipfileinfo.h\ quazipnewinfo.h\ quazip_global.h\ unzip.h\ zip.h\ SOURCES += *.c *.cpp unix:!symbian { headers.path=$$PREFIX/include/quazip headers.files=$$HEADERS target.path=$$PREFIX/lib INSTALLS += headers target OBJECTS_DIR=.obj MOC_DIR=.moc LIBS += -lz } win32 { headers.path=$$PREFIX/include/quazip headers.files=$$HEADERS target.path=$$PREFIX/lib INSTALLS += headers target *-g++*: LIBS += -lz.dll *-msvc*: LIBS += -lzlib *-msvc*: QMAKE_LFLAGS += /IMPLIB:$$DESTDIR\\quazip.lib } symbian { # Note, on Symbian you may run into troubles with LGPL. # The point is, if your application uses some version of QuaZip, # and a newer binary compatible version of QuaZip is released, then # the users of your application must be able to relink it with the # new QuaZip version. For example, to take advantage of some QuaZip # bug fixes. # This is probably best achieved by building QuaZip as a static # library and providing linkable object files of your application, # so users can relink it. CONFIG += staticlib CONFIG += debug_and_release LIBS += -lezip #Export headers to SDK Epoc32/include directory exportheaders.sources = $$HEADERS exportheaders.path = quazip for(header, exportheaders.sources) { BLD_INF_RULES.prj_exports += "$$header $$exportheaders.path/$$basename(header)" } } DEFINES += QUAZIP_BUILD