project(hedgewars) #initialise cmake environment cmake_minimum_required(VERSION 2.6.4) foreach(hwpolicy CMP0003 CMP0012 CMP0017 CMP0018) if(POLICY ${hwpolicy}) cmake_policy(SET ${hwpolicy} NEW) endif() endforeach() set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules") include(${CMAKE_MODULE_PATH}/utils.cmake) #possible cmake configuration option(NOSERVER "Disable gameServer build (off)]" OFF) option(NOPNG "Disable screenshoot compression (off)" OFF) option(NOVIDEOREC "Disable video recording (off)" OFF) #libraries are built shared unless explicitly added as a static option(BUILD_SHARED_LIBS "Build libraries as shared modules (on)" ON) #set this to ON when 2.1.0 becomes more widespread (and only for linux) option(PHYSFS_SYSTEM "Use system physfs (off)" OFF) if(WIN32 OR APPLE) option(LUA_SYSTEM "Use system lua (off)" OFF) else() option(LUA_SYSTEM "Use system lua (on)" ON) endif() option(BUILD_ENGINE_LIBRARY "Enable hwengine library (off)" OFF) option(ANDROID "Enable Android build (off)" OFF) option(MINIMAL_FLAGS "Respect system flags as much as possible (off)" OFF) option(NOAUTOUPDATE "Disable OS X Sparkle update checking (off)" OFF) option(WEBGL "Enable WebGL build (implies NOPASCAL) [default: off]" OFF) option(NOPASCAL "Compile hwengine as native C [default: off]" ${WEBGL}) option(GL2 "Enable OpenGL 2 rendering [default: off]" OFF) set(FPFLAGS "" CACHE STRING "Additional Freepascal flags") set(GHFLAGS "" CACHE STRING "Additional Haskell flags") if(UNIX AND NOT APPLE) set(DATA_INSTALL_DIR "share/hedgewars" CACHE STRING "Resource folder path") endif() #versioning set(CPACK_PACKAGE_VERSION_MAJOR 0) set(CPACK_PACKAGE_VERSION_MINOR 9) set(CPACK_PACKAGE_VERSION_PATCH 20) set(HEDGEWARS_PROTO_VER 46) set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}") include(${CMAKE_MODULE_PATH}/revinfo.cmake) message(STATUS "Building ${HEDGEWARS_VERSION}-r${HEDGEWARS_REVISION} (${HEDGEWARS_HASH})") #general utilities include(${CMAKE_MODULE_PATH}/utils.cmake) #platform specific init code include(${CMAKE_MODULE_PATH}/platform.cmake) include(${CMAKE_MODULE_PATH}/paths.cmake) #when build type is not specified, assume Debug/Release according to build version information if (CMAKE_BUILD_TYPE) string (TOUPPER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE) if ( NOT( (CMAKE_BUILD_TYPE MATCHES "RELEASE") OR (CMAKE_BUILD_TYPE MATCHES "DEBUG") ) ) set (CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Build type (Debug/Release)" FORCE) message (STATUS "Unknown build type, using default (${default_build_type})") endif () else (CMAKE_BUILD_TYPE) set (CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Build type (Debug/Release)" FORCE) endif (CMAKE_BUILD_TYPE) #perform safe check that enable/disable compilation features include(${CMAKE_MODULE_PATH}/compilerchecks.cmake) #set default flags values for all projects (unless MINIMAL_FLAGS is true) if(NOT ${MINIMAL_FLAGS}) set(CMAKE_C_FLAGS "-pipe ${CMAKE_C_FLAGS}") set(CMAKE_C_FLAGS_RELEASE "-w -Os -fomit-frame-pointer ${CMAKE_C_FLAGS_RELEASE}") set(CMAKE_C_FLAGS_DEBUG "-Wall -O0 -g ${CMAKE_C_FLAGS_DEBUG}") set(CMAKE_CXX_FLAGS "-pipe ${CMAKE_CXX_FLAGS}") set(CMAKE_CXX_FLAGS_RELEASE "-w -Os -fomit-frame-pointer ${CMAKE_CXX_FLAGS_RELEASE}") set(CMAKE_CXX_FLAGS_DEBUG "-Wall -O0 -g ${CMAKE_CXX_FLAGS_DEBUG}") else() #CMake adds a lot of additional configuration flags, so let's clear them up set(CMAKE_C_FLAGS_RELEASE "") set(CMAKE_C_FLAGS_DEBUG "-Wall") set(CMAKE_CXX_FLAGS_RELEASE "") set(CMAKE_CXX_FLAGS_DEBUG "-Wall") endif() #parse additional parameters if(FPFLAGS) add_flag_prepend(CMAKE_Pascal_FLAGS ${FPFLAGS}) endif() if(GHFLAGS) if(${allow_parse_args}) separate_arguments(ghflags_parsed UNIX_COMMAND ${GHFLAGS}) else() message("*** FPFLAGS and GHFLAGS are available only when using CMake >= 2.8 ***") endif() endif() list(APPEND haskell_flags ${ghflags_parsed} # user flags "-O2" # optimise for faster code ) #-vm4079,4080,4081 add_flag_append(CMAKE_Pascal_FLAGS "-Cs2000000") add_flag_append(CMAKE_Pascal_FLAGS_DEBUG "-O- -gv") add_flag_append(CMAKE_Pascal_FLAGS_RELEASE "-Os -Xs") #get BUILD_TYPE and enable/disable optimisation message(STATUS "Using ${CMAKE_BUILD_TYPE} configuration") if(CMAKE_BUILD_TYPE MATCHES "DEBUG") list(APPEND haskell_flags "-Wall" # all warnings "-debug" # debug mode "-dcore-lint" # internal sanity check "-fno-warn-unused-do-bind" ) else() list(APPEND haskell_flags "-w" # no warnings ) endif() #build engine without freepascal if(${NOPASCAL}) find_package(Clang) if(CLANG_VERSION VERSION_LESS "3.0") message(FATAL_ERROR "LLVM/Clang compiler required version is 3.0 but version ${CLANG_VERSION} was found!") endif() set(CMAKE_C_COMPILER ${CLANG_EXECUTABLE}) set(CMAKE_CXX_COMPILER ${CLANG_EXECUTABLE}) endif(${NOPASCAL}) #server if(NOT NOSERVER) add_subdirectory(gameServer) endif() #lua discovery if (${LUA_SYSTEM}) if (NOT LUA_LIBRARY OR NOT LUA_INCLUDE_DIR) find_package(Lua) endif() if (LUA_LIBRARY AND LUA_INCLUDE_DIR) set(LUA_FOUND TRUE) #use an IMPORTED tharget so that we can just use 'lua' to link add_library(lua UNKNOWN IMPORTED) set_target_properties(lua PROPERTIES IMPORTED_LOCATION ${LUA_LIBRARY}) else() message(FATAL_ERROR "Missing Lua! Rerun cmake with -DLUA_SYSTEM=off to build the internal version") endif() else() if (NOT LUA_LIBRARY OR NOT LUA_INCLUDE_DIR) message(STATUS "LUA will be provided by the bundled sources") endif() set(lua_output_name "hwlua") add_subdirectory(misc/liblua) endif() #physfs discovery if (${PHYSFS_SYSTEM}) if (NOT PHYSFS_LIBRARY OR NOT PHYSFS_INCLUDE_DIR) find_package(PhysFS) endif() find_file(physfs_h physfs.h ${PHYSFS_INCLUDE_DIR}) if(physfs_h) file(STRINGS ${physfs_h} physfs_majorversion REGEX "PHYSFS_VER_MAJOR[\t' ']+[0-9]+") file(STRINGS ${physfs_h} physfs_minorversion REGEX "PHYSFS_VER_MINOR[\t' ']+[0-9]+") file(STRINGS ${physfs_h} physfs_patchversion REGEX "PHYSFS_VER_PATCH[\t' ']+[0-9]+") string(REGEX MATCH "([0-9]+)" physfs_majorversion "${physfs_majorversion}") string(REGEX MATCH "([0-9]+)" physfs_minorversion "${physfs_minorversion}") string(REGEX MATCH "([0-9]+)" physfs_patchversion "${physfs_patchversion}") set(physfs_detected_ver "${physfs_majorversion}.${physfs_minorversion}.${physfs_patchversion}") if (physfs_detected_ver VERSION_LESS "2.1.0") message(FATAL_ERROR "PhysFS version is too old (dected ${physfs_detected_ver}, required 2.1.0)") set(physfs_too_old true) endif() endif() if (NOT PHYSFS_LIBRARY OR NOT PHYSFS_INCLUDE_DIR) message(FATAL_ERROR "Missing PhysFS! Rerun cmake with -DPHYSFS_SYSTEM=off to build the internal version") else() #use an IMPORTED tharget so that we can just use 'physfs' to link add_library(physfs UNKNOWN IMPORTED) set_target_properties(physfs PROPERTIES IMPORTED_LOCATION ${PHYSFS_LIBRARY}) endif() else() if (NOT PHYSFS_LIBRARY OR NOT PHYSFS_INCLUDE_DIR) message(STATUS "PhysFS will be provided by the bundled sources") endif() set(physfs_output_name "hwphysfs") add_subdirectory(misc/libphysfs) endif() find_package_or_disable_msg(FFMPEG NOVIDEOREC "Video recording will not be built") #physfs helper library add_subdirectory(misc/libphyslayer) if(NOT BUILD_ENGINE_LIBRARY AND APPLE) add_subdirectory(hedgewars/sdlmain) endif() #TODO: nowadays this could be merged inside hedgewars/CMakeLists.txt if(NOPASCAL) #pascal to c converter add_subdirectory(tools/pas2c) add_subdirectory(project_files/hwc) else() #main pascal engine add_subdirectory(hedgewars) endif() if(WEBGL) #WEBGL deps else(WEBGL) #Android related build scripts #TODO: when ANDROID, BUILD_ENGINE_LIBRARY should be set if(ANDROID) add_subdirectory(project_files/Android-build) else(ANDROID) add_subdirectory(bin) add_subdirectory(QTfrontend) add_subdirectory(share) add_subdirectory(tools) endif(ANDROID) endif(WEBGL) include(${CMAKE_MODULE_PATH}/cpackvars.cmake)