-- Basic Movement Training -- Teaches the basic movement controls. --[[ Lessons: * How to show the mission panel again * Walking * Collecting crates * Health basics * Jumping * Fall damage * Walking and staying on ice * Switching hedgehogs * Bouncing on rubber ]] HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/Tracker.lua") HedgewarsScriptLoad("/Scripts/Utils.lua") local hhs = {} local hog_greenhorn, hog_cappy local crates = {} local switcherGear local tookDamage = false local switchTextDelay = -1 local missionPanelConfirmed = false local missionPanelConfirmedTimer = 0 local turnStarted = false local map = { "\1\74\7\29\135\1\74\8\11\0\1\83\7\135\135", "\1\250\7\135\0\1\204\7\137\135\1\238\7\135\0", "\2\17\7\130\0\2\42\7\110\0\2\74\7\94\0", "\2\106\7\89\0\2\99\7\121\0\2\76\7\128\0", "\2\115\7\98\135\2\147\7\98\0\2\179\7\94\0", "\2\147\7\96\0\2\174\7\89\0\2\145\7\91\135", "\2\115\7\87\0\2\122\7\89\135\2\154\7\89\0", "\2\170\7\89\0\2\179\7\105\135\2\179\7\107\135", "\2\177\7\142\135\2\177\8\105\0\3\74\7\94\135", "\3\74\8\50\0\3\88\7\89\135\3\129\7\89\0", "\3\161\7\91\0\3\193\7\98\0\3\225\7\100\0", "\4\1\7\91\0\4\33\7\89\0\4\65\7\98\0", "\4\97\7\100\0\4\134\7\103\0\4\166\7\100\0", "\4\200\7\98\0\4\232\7\96\0\5\8\7\96\0", "\5\40\7\98\0\5\72\7\98\0\5\107\7\100\0", "\5\139\7\98\0\5\173\7\89\0\5\207\7\94\0", "\5\239\7\100\0\6\15\7\100\0\6\47\7\100\0", "\6\86\7\100\0\6\118\7\100\0\6\153\7\94\0", "\6\185\7\91\0\6\219\7\91\0\6\251\7\98\0", "\7\27\7\103\0\7\61\7\100\0\7\94\7\96\0", "\7\126\7\91\0\7\160\7\94\0\7\192\7\105\0", "\7\224\7\116\0\7\254\7\126\0\8\34\7\123\0", "\8\66\7\119\0\8\98\7\114\0\8\133\7\119\0", "\8\165\7\132\0\8\195\7\142\0\8\229\7\146\0", "\9\5\7\151\0\9\37\7\155\0\9\69\7\164\0", "\9\101\7\174\0\9\131\7\190\0\9\160\7\208\0", "\9\186\7\226\0\9\215\7\240\0\9\250\7\238\0", "\10\26\7\233\0\10\58\7\233\0\10\90\7\235\0", "\10\122\7\238\0\10\154\7\238\0\10\186\7\249\0", "\10\213\8\14\0\10\245\8\9\0\11\3\8\39\0", "\11\24\8\66\0\11\10\8\62\0\10\213\8\5\135", "\10\245\8\7\0\11\21\8\14\0\11\56\8\25\0", "\11\92\8\37\0\11\106\8\43\0\9\85\8\0\147", "\9\83\8\0\0\8\208\7\233\147\3\168\7\197\147", "\8\94\7\197\0\2\83\7\210\147\1\179\7\238\0", "\1\44\7\84\139\1\12\7\87\0\0\238\7\98\0", "\0\211\7\119\0\0\190\7\144\0\0\165\7\164\0", "\0\146\7\190\0\0\140\7\222\0\0\142\7\254\0", "\0\153\8\30\0\0\156\8\37\0\1\7\7\178\139", "\0\247\7\210\0\0\224\7\238\0\0\215\8\14\0", "\0\215\8\18\0\1\5\7\238\139\1\19\8\11\0", "\1\32\8\43\0\1\39\8\62\0\1\67\7\32\136", "\1\69\6\253\0\1\69\6\219\0\1\69\6\187\0", "\1\74\6\155\0\1\80\6\123\0\1\51\6\109\0", "\1\35\6\80\0\1\12\6\105\0\0\243\6\132\0", "\0\233\6\176\0\0\252\6\212\0\1\14\6\240\0", "\0\252\7\13\0\0\233\6\219\0\0\238\6\182\0", "\0\238\6\148\0\1\12\6\164\0\1\9\6\201\0", "\0\236\6\224\0\0\206\6\251\0\0\165\7\32\0", "\0\144\7\57\0\0\124\7\82\0\0\103\7\107\0", "\0\96\7\144\0\0\92\7\176\0\0\112\7\139\0", "\0\121\7\105\0\0\130\7\61\0\0\142\7\25\0", "\0\156\6\251\0\0\188\6\247\0\0\201\6\217\0", "\0\167\6\224\0\0\146\6\251\0\0\130\7\25\0", "\0\112\7\66\0\0\98\7\110\0\0\98\7\142\0", "\0\98\7\174\0\0\101\7\206\0\0\101\7\238\0", "\0\126\8\7\0\0\137\8\14\0\10\46\7\245\136", "\10\14\7\247\0\9\241\7\229\0\9\209\7\222\0", "\9\176\7\226\0\9\138\7\233\0\9\94\7\233\0", "\9\62\7\233\0\9\46\7\235\0\2\53\7\139\136", "\2\21\7\137\0\1\250\7\119\0\1\218\7\116\0", "\1\186\7\119\0\1\151\7\119\0\1\119\7\114\0", "\1\92\7\135\0\1\78\7\132\0" } local function drawMap() for m=1, #map do ParseCommand("draw "..map[m]) end end function onGameInit() GameFlags = gfDisableWind + gfDisableGirders + gfDisableLandObjects + gfOneClanMode + gfInfAttack Map = "" Seed = 0 Theme = "Brick" MapGen = mgDrawn TurnTime = MAX_TURN_TIME Explosives = 0 MinesNum = 0 CaseFreq = 0 WaterRise = 0 HealthDecrease = 0 -- DRAW MAP -- drawMap() ------ HOG LIST ------ AddMissionTeam(-1) hhs[1] = AddMissionHog(100) SetGearPosition(hhs[1], 404, 1714) SetEffect(hhs[1], heResurrectable, 1) hhs[2] = AddMissionHog(100) SetGearPosition(hhs[2], 620, 1538) SetEffect(hhs[2], heResurrectable, 1) HogTurnLeft(hhs[2], true) hhs[3] = AddMissionHog(100) SetGearPosition(hhs[3], 1573, 1824) SetEffect(hhs[3], heResurrectable, 1) hhs[4] = AddHog(loc("Cappy"), 0, 100, "cap_red") SetGearPosition(hhs[4], 2114, 1411) SetEffect(hhs[4], heResurrectable, 1) HogTurnLeft(hhs[4], true) hhs[5] = AddMissionHog(100) SetGearPosition(hhs[5], 1813, 1285) SetEffect(hhs[5], heResurrectable, 1) hog_greenhorn = hhs[1] hog_cappy = hhs[4] for i=1,#hhs do if hhs[i] ~= hog_cappy then if GetHogName(hhs[i]) == loc("Cappy") then SetHogName(hhs[i], loc("Greenhorn")) end if GetHogHat(hhs[i]) == "cap_red" then SetHogHat(hhs[i], "NoHat") end end end SendHealthStatsOff() SendRankingStatsOff() end local function LoadGearData() --BEGIN CORE DATA-- ------ GIRDER LIST ------ PlaceSprite(292, 1488, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(454, 1731, sprAmGirder, 4, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(467, 1653, sprAmGirder, 4, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(611, 1702, sprAmGirder, 5, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(426, 1558, sprAmGirder, 7, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(555, 1558, sprAmGirder, 5, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(649, 1600, sprAmGirder, 7, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1072, 1809, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1040, 1831, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1124, 1805, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1175, 1772, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1226, 1738, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1275, 1705, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1325, 1700, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1342, 1638, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1368, 1560, sprAmGirder, 3, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1390, 1665, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1481, 1716, sprAmGirder, 4, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1625, 1652, sprAmGirder, 7, U_LAND_TINT_ICE, nil, nil, nil, lfIce) PlaceSprite(1729, 1596, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1762, 1545, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1563, 1536, sprAmGirder, 5, U_LAND_TINT_ICE, nil, nil, nil, lfIce) PlaceSprite(1506, 1392, sprAmGirder, 6, U_LAND_TINT_ICE, nil, nil, nil, lfIce) PlaceSprite(1591, 1450, sprAmGirder, 3, U_LAND_TINT_ICE, nil, nil, nil, lfIce) PlaceSprite(1650, 1463, sprAmGirder, 1, U_LAND_TINT_ICE, nil, nil, nil, lfIce) PlaceSprite(1766, 1492, sprAmGirder, 4, U_LAND_TINT_ICE, nil, nil, nil, lfIce) PlaceSprite(1925, 1492, sprAmGirder, 4, U_LAND_TINT_ICE, nil, nil, nil, lfIce) PlaceSprite(2114, 1428, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2187, 1435, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2135, 1478, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2284, 1650, sprAmGirder, 4, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2005, 1724, sprAmGirder, 4, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1885, 1562, sprAmGirder, 7, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2252, 1700, sprAmGirder, 2, U_LAND_TINT_ICE, nil, nil, nil, lfIce) PlaceSprite(2308, 1803, sprAmGirder, 5, U_LAND_TINT_ICE, nil, nil, nil, lfIce) PlaceSprite(2394, 1893, sprAmGirder, 1, U_LAND_TINT_ICE, nil, nil, nil, lfIce) PlaceSprite(605, 1761, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1813, 1312, sprAmGirder, 4, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1742, 1260, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1812, 1210, sprAmGirder, 4, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1884, 1260, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1545, 1811, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1577, 1761, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1610, 1811, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1440, 1511, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2082, 1337, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2187, 1273, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2097, 1246, sprAmGirder, 4, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(593, 1465, sprAmGirder, 7, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(684, 1505, sprAmGirder, 5, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2046, 1492, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2064, 1442, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1849, 1426, sprAmGirder, 4, U_LAND_TINT_ICE, nil, nil, nil, lfIce) PlaceSprite(3051, 1957, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(3101, 1956, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(3150, 1954, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(3233, 1962, sprAmGirder, 5, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(3322, 2004, sprAmGirder, 3, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(3391, 2001, sprAmGirder, 1, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(3483, 1982, sprAmGirder, 7, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2770, 1980, sprAmGirder, 4, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2886, 2005, sprAmGirder, 1, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2698, 1891, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2843, 1891, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2834, 1771, sprAmGirder, 5, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2706, 1771, sprAmGirder, 7, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2768, 1818, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2768, 1899, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1760, 1393, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(516, 1795, sprAmGirder, 4, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) ------ RUBBER LIST ------ PlaceSprite(2151, 1659, sprAmRubber, 3, U_LAND_TINT_NORMAL, nil, nil, nil, lfBouncy) PlaceSprite(2399, 1698, sprAmRubber, 3, U_LAND_TINT_NORMAL, nil, nil, nil, lfBouncy) PlaceSprite(2467, 1553, sprAmRubber, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfBouncy) PlaceSprite(2279, 1497, sprAmRubber, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfBouncy) PlaceSprite(2414, 1452, sprAmRubber, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfBouncy) PlaceSprite(1860, 1687, sprAmRubber, 1, U_LAND_TINT_NORMAL, nil, nil, nil, lfBouncy) ------ SPRITE LIST ------ PlaceSprite(1297, 1732, sprTargetBee, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) ------ CRATE LIST ------ crates[1] = SpawnHealthCrate(401, 1850) -- Jumping crates[2] = SpawnHealthCrate(2639, 1973) -- Final crate crates[3] = SpawnHealthCrate(1969, 1698) -- Rubber crates[4] = SpawnHealthCrate(889, 1829) -- Back Jumping crates[5] = SpawnHealthCrate(1486, 1694) -- Walking on Ice crates[6] = SpawnHealthCrate(2033, 1470) -- Walking on Ice completed crates[7] = SpawnHealthCrate(1198, 1750) -- Back Jumping 2 crates[8] = SpawnSupplyCrate(1851, 1402, amSwitch, 100) -- Switch Hedgehog crates[9] = SpawnHealthCrate(564, 1772) -- Health -- FIXME: Not available in touch because no “precise” button if INTERFACE ~= "touch" then crates[10] = SpawnHealthCrate(2290, 1622) -- Turning Around end end local function victory() SaveMissionVar("Won", "true") ShowMission(loc("Basic Movement Training"), loc("Training complete!"),loc("Congratulations! You have completed the obstacle course!"), 0, 0) SendStat(siGameResult, loc("You have completed the Basic Movement Training!")) SendStat(siCustomAchievement, loc("Congratulations!")) SendStat(siCustomAchievement, loc("Return to the training menu by pressing the “Go back” button.")) PlaySound(sndVictory, CurrentHedgehog) -- Disable controls, end game SetInputMask(0) SetWeapon(amNothing) SetGearMessage(CurrentHedgehog, band(GetGearMessage(CurrentHedgehog), bnot(gmAllStoppable))) EndGame() for i=1,#hhs do SetState(hhs[i], gstWinner) end end local function switchHedgehogText() if CurrentHedgehog == hog_cappy then ShowMission(loc("Basic Movement Training"), loc("Switch Hedgehog (3/3)"), loc("This is Cappy.").."|".. loc("To finish hedgehog selection, just do anything|with him, like walking."), 2, 20000) else local ctrl = "" if INTERFACE == "desktop" then ctrl = loc("Hit the “Switch Hedgehog” key until you have|selected Cappy, the hedgehog with the cap!").."|".. loc("Switch hedgehog: [Tabulator]") else ctrl = loc("Tap the “rotating arrow” button on the left|until you have selected Cappy, the hedgehog with the cap!") end ShowMission(loc("Basic Movement Training"), loc("Switch Hedgehog (2/3)"), loc("You have activated Switch Hedgehog!").."|".. loc("The spinning arrows above your hedgehog show|which hedgehog is selected right now.").."|".. ctrl, 2, 20000) end end function onGearAdd(gear) if GetGearType(gear) == gtSwitcher then switcherGear = gear switchHedgehogText() end end function onGearDelete(gear) local ctrl = "" -- Switching done if GetGearType(gear) == gtSwitcher then switcherGear = nil if CurrentHedgehog == hog_cappy then ShowMission(loc("Basic Movement Training"), loc("Leap of Faith"), loc("Good! You now control Cappy.").."|".. loc("Collect the remaining crates to complete the training."), 2, 0) else if INTERFACE == "desktop" then ctrl = loc("Open ammo menu: [Right click]").."|".. loc("Attack: [Space]") elseif INTERFACE == "touch" then ctrl = loc("Open ammo menu: Tap the [Suitcase]").."|".. loc("Attack: Tap the [Bomb]") end ShowMission(loc("Basic Movement Training"), loc("Switch Hedgehog (Failed!)"), loc("Oops! You have selected the wrong hedgehog! Just try again.").."|".. loc("Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key to proceed.").."|".. ctrl, 2, 0) end -- Crate collected (or destroyed, but this should not be possible) elseif gear == crates[1] then if INTERFACE == "desktop" then ctrl = loc("Long Jump: [Enter]") elseif INTERFACE == "touch" then ctrl = loc("Long Jump: Tap the [Curvy Arrow] button for long") end ShowMission(loc("Basic Movement Training"), loc("Jumping"), loc("Get the next crate by jumping over the abyss.").."|".. loc("Careful, hedgehogs can't swim!").."|".. ctrl, 2, 5000) elseif gear == crates[2] then victory() elseif gear == crates[4] then if INTERFACE == "desktop" then ctrl = loc("High Jump: [Backspace]").."|"..loc("Back Jump: [Backspace] ×2") elseif INTERFACE == "touch" then ctrl = loc("High Jump: Tap the [Curvy Arrow] shortly").."|"..loc("Back Jump: Double-tap the [Curvy Arrow]") end ShowMission(loc("Basic Movement Training"), loc("Back Jumping (1/2)"), loc("For the next crate, you have to do back jumps.") .. "|" .. loc("To reach higher ground, walk to a ledge, look to the left, then do a back jump.") .. "|" .. ctrl, 2, 6600) elseif gear == crates[7] then if INTERFACE == "desktop" then ctrl = loc("High Jump: [Backspace]").."|"..loc("Back Jump: [Backspace] ×2") elseif INTERFACE == "touch" then ctrl = loc("High Jump: Tap the [Curvy Arrow] shortly").."|"..loc("Back Jump: Double-tap the [Curvy Arrow]") end ShowMission(loc("Basic Movement Training"), loc("Back Jumping (2/2)"), loc("To get over the next obstacles, keep some distance from the wall before you back jump.").."|".. loc("Hint: To jump higher, wait a bit before you hit “High Jump” a second time.").."|".. ctrl, 2, 15000) elseif gear == crates[5] then -- FIXME: Touch doesn't have precise aim yet :( if INTERFACE == "desktop" then ctrl = "|" .. loc("You can also hold down the key for “Precise Aim” to prevent slipping.") .. "|" .. loc("Precise Aim: [Left Shift]") end ShowMission(loc("Basic Movement Training"), loc("Walking on Ice"), loc("These girders are slippery, like ice.").."|".. loc("And you need to move to the top!").."|".. loc("If you don't want to slip away, you have to keep moving!").. ctrl, 2, 9000) elseif gear == crates[6] then -- FIXME: Touch doesn't have precise aim yet :( if INTERFACE == "desktop" then ctrl = "|" .. loc("Remember: Hold down [Left Shift] to prevent slipping") end ShowMission(loc("Basic Movement Training"), loc("A mysterious Box"), loc("The next crate is an utility crate.").."|"..loc("What's in the box, you ask? Let's find out!").. ctrl, 2, 6000) elseif gear == crates[8] then if INTERFACE == "desktop" then ctrl = loc("Open ammo menu: [Right click]").."|".. loc("Attack: [Space]") elseif INTERFACE == "touch" then ctrl = loc("Open ammo menu: Tap the [Suitcase]").."|".. loc("Attack: Tap the [Bomb]") end ShowMission(loc("Basic Movement Training"), loc("Switch Hedgehog (1/3)"), loc("You have collected the “Switch Hedgehog” utility!").."|".. loc("This allows to select any hedgehog in your team!").."|".. loc("Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key.").."|".. ctrl, 2, 30000) elseif gear == crates[3] then ShowMission(loc("Basic Movement Training"), loc("Rubber"), loc("As you probably noticed, these rubber bands|are VERY elastic. Hedgehogs and many other|things will bounce off without taking any damage.").."|".. loc("Now try to get out of this bounce house|and take the next crate."), 2, 8000) elseif gear == crates[9] then if INTERFACE == "desktop" then ctrl = loc("Look around: [Mouse movement]") .. "|" .. loc("Zoom: [Rotate mouse wheel]") elseif INTERFACE == "touch" then ctrl = loc("Look around: [Tap or swipe on the screen]") .. "|" .. -- multi-touch gesture loc("Zoom: [Pinch] with 2 fingers") end ShowMission(loc("Basic Movement Training"), loc("Health"), loc("You just got yourself some extra health.|The more health your hedgehogs have, the better!").."|".. loc("Now go to the next crate.").."|".. ctrl, 2, 10000) elseif gear == crates[10] then -- FIXME: This crate is unused in touch atm ShowMission(loc("Basic Movement Training"), loc("Turning Around"), loc("By the way, you can turn around without walking|by holding down Precise when you hit a walk control.").."|".. loc("Get the final crate to the right to complete the training.").."|".. loc("Turn around: [Left Shift] + [Left]/[Right]") , 2, 8000) end end function onGearDamage(gear) if GetGearType(gear) == gtHedgehog and tookDamage == false and GetX(gear) > 1362 then ShowMission(loc("Basic Movement Training"), loc("Fall Damage"), loc("Ouch! You just took fall damage.").."|".. loc("Better get yourself another health crate to heal your wounds."), 2, 5000) tookDamage = true end end function onSwitch() -- Update help while switching hogs if switcherGear then -- Delay for CurrentHedgehog to update switchTextDelay = 1 end end local function firstMission() -- Here we teach player must know how to show the current mission texts again. -- We force the player to hit Attack before the actual training begins. -- Later, the mission panel key is perma-shown as caption. local ctrl = "" if INTERFACE == "desktop" then ctrl = loc("IMPORTANT: To see the mission panel again, hold the mission panel key.").."| |".. loc("Note: This basic training assumes default controls.").."|".. loc("Mission panel: [M]").."|".. loc("Quit: [Esc]").."|".. loc("Pause: [P]").."| |".. loc("To begin with the training, hit the attack key!").."|".. loc("Attack: [Space]") elseif INTERFACE == "touch" then ctrl = loc("IMPORTANT: To see the mission panel again, pause the game.").."| |".. loc("Pause: Tap the [Pause] button").."| |".. loc("To begin with the training, tap the attack button!").."|".. loc("Attack: Tap the [Bomb]") end ShowMission(loc("Basic Movement Training"), loc("Mission Panel"), loc("This is the mission panel.").."|".. loc("Here you will find the current mission instructions.").."|".. loc("Normally, the mission panel disappears after a few seconds.").."|".. ctrl, 2, 900000, true) -- TODO: This and other training missions are currently hardcoding control names. -- This should be fixed eventually. end function onGameTick20() if switchTextDelay > 0 then switchTextDelay = switchTextDelay - 1 elseif switchTextDelay == 0 then switchHedgehogText() switchTextDelay = -1 end if turnStarted and GameTime % 10000 == 0 and not missionPanelConfirmed then -- Forces the first mission panel to be displayed without time limit firstMission() end if missionPanelConfirmed then missionPanelConfirmedTimer = missionPanelConfirmedTimer + 20 --[[ After confirming the initial mission panel, show the mission panel key as permanent caption so the player can't overlook or forget it. ]] if missionPanelConfirmedTimer > 7000 then if INTERFACE == "desktop" then AddCaption(loc("Press [M] to see the mission texts"), capcolDefault, capgrpMessage2) elseif INTERFACE == "touch" then AddCaption(loc("Tap [Pause] to see the mission texts"), capcolDefault, capgrpMessage2) end end end end function onGearResurrect(gear, vGear) AddCaption(loc("Your hedgehog has been revived!")) if gear == hog_cappy then SetGearPosition(gear, 404, 1714) elseif gear == hog_greenhorn then SetGearPosition(gear, 401, 1850) else -- Generic teleport to Rhombus' cage SetGearPosition(gear, 619, 1559) end if vGear then SetVisualGearValues(vGear, GetX(gear), GetY(gear)) end FollowGear(gear) end function onNewTurn() SwitchHog(hog_greenhorn) FollowGear(hog_greenhorn) if not missionPanelConfirmed then turnStarted = true PlaySound(sndHello, hog_greenhorn) firstMission() end end function onAttack() if not missionPanelConfirmed then -- Mission panel confirmed, release controls PlaySound(sndPlaced) SetInputMask(0xFFFFFFFF) SetSoundMask(sndYesSir, false) PlaySound(sndYesSir, hog_greenhorn) -- First mission: How to walk ShowMission(loc("Basic Movement Training"), loc("First Steps"), loc("Complete the obstacle course.") .."|".. loc("To begin, walk to the crate to the right.").."|".. loc("Walk: [Left]/[Right]"), 2, 7000) missionPanelConfirmed = true end end function onGameStart() -- Disable input to force player to confirm first message SetInputMask(0) SetSoundMask(sndYesSir, true) LoadGearData() ShowMission(loc("Basic Movement Training"), loc("Basic Training"), loc("Complete the obstacle course."), 1, 0) FollowGear(hog_greenhorn) end