--[[ Stuck Cake Test In this test, 2 hedgehogs are placed very close to each other, tightly crammed between girders. The first hog (Cake Hog) launches a cake. Now the test waits until the cake explodes due to time. The cake must not take too long or forever to explode. The test succeeds if the cake explodes before CAKE_MAX_EXPLOSION_TIME ticks (rough estimate) after the cake spawned and fails otherwise. This test case has been written in response to bug 194. ]] -- Cake must explode before this many ticks for the test to succeed local CAKE_MAX_EXPLOSION_TIME = 15000 -- Give up if cake is still running after this many ticks local CAKE_GIVE_UP_TIME = 20000 local hhs = {} function onGameInit() ClearGameFlags() EnableGameFlags(gfDisableWind, gfPerHogAmmo, gfOneClanMode, gfInvulnerable, gfSolidLand) Map = "" Seed = "{84f5e62e-6a12-4444-b53c-2bc62cfd9c62}" Theme = "Cave" MapGen = mgDrawn MapFeatureSize = 12 TemplateFilter = 3 TemplateNumber = 0 TurnTime = 9999000 Explosives = 0 MinesNum = 0 CaseFreq = 0 WaterRise = 0 HealthDecrease = 0 Ready = 0 ------ TEAM LIST ------ AddTeam("Test Team", 0xFFFF02, "Statue", "Tank", "Default", "cm_test") hhs[1] = AddHog("Cake Hog", 0, 100, "NoHat") SetGearPosition(hhs[1], 771, 1344) hhs[2] = AddHog("Passive Hog", 0, 100, "NoHat") SetGearPosition(hhs[2], 772, 1344) HogTurnLeft(hhs[2], true) end function onAmmoStoreInit() SetAmmo(amCake, 9, 0, 0, 0) SetAmmo(amSkip, 9, 0, 0, 0) end function onGameStart() PlaceSprite(784, 1361, sprAmGirder, 4, 0xFFFFFFFF, nil, nil, nil, lfNormal) PlaceSprite(730, 1271, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal) PlaceSprite(753, 1270, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal) PlaceSprite(798, 1271, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal) PlaceSprite(777, 1243, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal) end local cakeTestPhase = 0 --[[ Test phases: 0: Waiting for turn start 1: Cake selected, waiting for attack 2: Cake gear added 3: Cake gead destroyed ]] function onNewTurn() if cakeTestPhase == 0 then SetWeapon(amCake) cakeTestPhase = 1 end end local cakeTicks = 0 function onGearAdd(gear) if GetGearType(gear) == gtCake then cakeTestPhase = 2 end end function onGearDelete(gear) if GetGearType(gear) == gtCake and cakeTestPhase == 2 then WriteLnToConsole(string.format("TEST: The cake exploded after %d ticks.", cakeTicks)) cakeTestPhase = 3 if cakeTicks > CAKE_MAX_EXPLOSION_TIME then WriteLnToConsole("TEST RESULT: Failed because cake took too long to explode.") EndLuaTest(TEST_FAILED) else WriteLnToConsole("TEST RESULT: Succeeded because cake exploded in time.") EndLuaTest(TEST_SUCCESSFUL) end end end function onGameTick() if cakeTestPhase == 1 then ParseCommand("+attack") elseif cakeTestPhase == 2 then cakeTicks = cakeTicks + 1 if cakeTicks > CAKE_GIVE_UP_TIME then WriteLnToConsole(string.format("TEST RESULT: Failed because the cake still didn't explode after %d ticks.", CAKE_GIVE_UP_TIME)) cakeTestPhase = 3 EndLuaTest(TEST_FAILED) end end end