------------------- ABOUT ---------------------- -- -- This is the mission to acquire the last part. -- This mission is the cameo of Professor Hogevil -- who has took hostages H and Dr. Cornelius. -- Hog Solo has to defeat him and his thugs. HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/Animate.lua") ----------------- VARIABLES -------------------- -- globals local missionName = loc("The last encounter") -- dialogs local dialog01 = {} -- missions objectives local goals = { [dialog01] = {missionName, loc("The final part"), loc("Defeat Professor Hogevil!"), 1, 4500}, } -- crates local portalCrate = {x = 1520, y = 1950} local cakeCrate = {x = 325, y = 1500} local ropeCrate = {x = 1860, y = 500} local pickHammerCrate = {x = 1860, y = 400} -- hogs local hero = {} local paoth1 = {} local paoth2 = {} local professor = {} local thug1 = {} local thug2 = {} local thug3 = {} local thug4 = {} local thug5 = {} local thug6 = {} local thug7 = {} local thugs = { thug1, thug2, thug3, thug4, thug5, thug6, thug7 } -- teams local teamA = {} local teamB = {} local teamC = {} -- hedgehogs values hero.name = "Hog Solo" hero.x = 520 hero.y = 845 hero.dead = false paoth1.name = "H" paoth1.x = 3730 paoth1.y = 1480 paoth2.name = "Dr.Cornelius" paoth2.x = 3800 paoth2.y = 1480 professor.name = "Prof. Hogevil" professor.dead = false thug1.x = 1265 thug1.y = 1400 thug1.health = 100 thug2.x = 2035 thug2.y = 1320 thug2.health = 100 thug3.x = 1980 thug3.y = 815 thug3.health = 35 thug3.turnLeft = true thug4.x = 2830 thug4.y = 1960 thug4.health = 80 thug5.x = 2890 thug5.y = 1960 thug5.health = 80 thug6.x = 2940 thug6.y = 1960 thug6.health = 80 thug7.x = 2990 thug7.y = 1960 thug7.health = 80 teamA.name = loc("Hog Solo") teamA.color = tonumber("38D61C",16) -- green teamB.name = loc("PAotH") teamB.color = tonumber("0033FF",16) -- blue because otherwise enemies attack them teamC.name = loc("Professor") teamC.color = tonumber("0033FF",16) -- blue -------------- LuaAPI EVENT HANDLERS ------------------ function onGameInit() Seed = 1 TurnTime = 25000 CaseFreq = 0 MinesNum = 3 MinesTime = 1500 Explosives = 2 Delay = 3 HealthCaseAmount = 50 SuddenDeathTurns = 100 Map = "death01_map" Theme = "Hell" -- Hog Solo AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") AnimSetGearPosition(hero.gear, hero.x, hero.y) -- PAotH AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") paoth1.gear = AddHog(paoth1.name, 0, 100, "hair_yellow") AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y) HogTurnLeft(paoth1.gear, true) paoth2.gear = AddHog(paoth2.name, 0, 100, "Glasses") AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y) HogTurnLeft(paoth2.gear, true) -- Professor and Thugs AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") professor.human = AddHog(professor.name, 0, 300, "tophats") AnimSetGearPosition(professor.human, hero.x + 70, hero.y) HogTurnLeft(professor.human, true) AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") professor.bot = AddHog(professor.name, 1, 300, "tophats") AnimSetGearPosition(professor.bot, paoth1.x - 100, paoth1.y) HogTurnLeft(professor.bot, true) professor.gear = professor.bot for i=1,table.getn(thugs) do thugs[i].gear = AddHog(loc("thug").." #"..i, 1, thugs[i].health, "war_desertgrenadier1") AnimSetGearPosition(thugs[i].gear, thugs[i].x, thugs[i].y) HogTurnLeft(thugs[i].gear, not thugs[i].turnLeft) end AnimInit() AnimationSetup() end function onGameStart() AnimWait(hero.gear, 3000) FollowGear(hero.gear) AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) AddEvent(onEnemiesDeath, {hero.gear}, enemiesDeath, {hero.gear}, 0) -- add crates SpawnAmmoCrate(portalCrate.x, portalCrate.y, amPortalGun) SpawnAmmoCrate(cakeCrate.x, cakeCrate.y, amCake) SpawnAmmoCrate(ropeCrate.x, ropeCrate.y, amRope) SpawnAmmoCrate(pickHammerCrate.x, pickHammerCrate.y, amPickHammer) SpawnHealthCrate(cakeCrate.x + 40, cakeCrate.y) SpawnHealthCrate(portalCrate.x + 40, portalCrate.y) -- add explosives AddGear(1900, 850, gtExplosives, 0, 0, 0, 0) AddGear(1900, 800, gtExplosives, 0, 0, 0, 0) AddGear(1900, 750, gtExplosives, 0, 0, 0, 0) AddGear(1900, 710, gtExplosives, 0, 0, 0, 0) -- add mines AddGear(3520, 1650, gtMine, 0, 0, 0, 0) AddGear(3480, 1680, gtMine, 0, 0, 0, 0) AddGear(3440, 1690, gtMine, 0, 0, 0, 0) AddGear(3400, 1710, gtMine, 0, 0, 0, 0) -- add girders PlaceGirder(3770, 1370, 4) PlaceGirder(3700, 1460, 6) PlaceGirder(3840, 1460, 6) -- add ammo -- hero ammo AddAmmo(hero.gear, amRope, 2) AddAmmo(hero.gear, amBazooka, 3) AddAmmo(hero.gear, amParachute, 1) AddAmmo(hero.gear, amGrenade, 6) AddAmmo(hero.gear, amDEagle, 4) -- evil ammo AddAmmo(professor.gear, amRope, 4) AddAmmo(professor.gear, amBazooka, 8) AddAmmo(professor.gear, amSwitch, 100) AddAmmo(professor.gear, amGrenade, 8) AddAmmo(professor.gear, amDEagle, 8) HideHog(professor.bot) AddAnim(dialog01) SendHealthStatsOff() end function onNewTurn() if CurrentHedgehog == paoth1.gear or CurrentHedgehog == paoth2.gear then AnimSwitchHog(hero.gear) TurnTimeLeft = 0 end end function onGameTick() AnimUnWait() if ShowAnimation() == false then return end ExecuteAfterAnimations() CheckEvents() end function onAmmoStoreInit() SetAmmo(amCake, 0, 0, 0, 1) SetAmmo(amPortalGun, 0, 0, 0, 1) SetAmmo(amRope, 0, 0, 0, 2) SetAmmo(amPickHammer, 0, 0, 0, 1) end function onGearDelete(gear) if gear == hero.gear then hero.dead = true elseif gear == professor.gear then professor.dead = true end end function onPrecise() if GameTime > 3000 then SetAnimSkip(true) end end -------------- EVENTS ------------------ function onHeroDeath(gear) if hero.dead then return true end return false end function onEnemiesDeath(gear) local allDead = true if professor.dead then for i=1,table.getn(thugs) do if GetHealth(thugs[i]) then allDead = false break end end else allDead = false end return allDead end -------------- ACTIONS ------------------ function heroDeath(gear) SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1 SendStat('siCustomAchievement', loc("To win the game you have to eliminate all your enemies")) --11 SendStat('siPlayerKills','1',teamC.name) SendStat('siPlayerKills','0',teamA.name) EndGame() end function enemiesDeath(gear) SendStat('siGameResult', loc("Congratulations, you won!")) --1 SendStat('siCustomAchievement', loc("You have successfuly eliminated Professor Hogevil")) --11 SendStat('siCustomAchievement', loc("You have rescued H and Dr.Cornelius")) --11 SendStat('siCustomAchievement', loc("You have acquired the last part")) --11 SendStat('siPlayerKills','1',teamA.name) SendStat('siPlayerKills','0',teamC.name) EndGame() end -------------- ANIMATIONS ------------------ function Skipanim(anim) if goals[anim] ~= nil then ShowMission(unpack(goals[anim])) end startBattle() end function AnimationSetup() -- DIALOG01, GAME START, INTRODUCTION AddSkipFunction(dialog01, Skipanim, {dialog01}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}}) table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere in the uninhabitable Death Planet..."), 5000}}) table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Welcome Hog Solo, surpised to see me?"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("As you can see I have survived our last encounter and I had time to plot my master plan!"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("I've thought that the best way to get the device is to let you collect most of the parts for me!"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("So, now I got the last part and I have your friends captured..."), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Will you give me the other parts?"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}}) table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I will never hand you the parts!"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimWait, args = {professor.human, 3000}}) table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Then prepare for battle!"), SAY_SAY, 4000}}) table.insert(dialog01, {func = startBattle, args = {}}) end -------------- OTHER FUNCTIONS ----------------- function startBattle() DeleteGear(professor.human) RestoreHog(professor.bot) AnimSwitchHog(professor.gear) TurnTimeLeft = 0 end