-- Hedgewars - Basketball for 2 Players local caption = { ["en"] = "Hedgewars-Basketball", ["de"] = "Hedgewars-Basketball" } local subcaption = { ["en"] = "2 Player Match", ["de"] = "2-Spieler-Turnier" } local goal = { ["en"] = "Bat your opponents through the|baskets and out of the map!", ["de"] = "Schlage deine Widersacher durch|die Körbe und aus der Karte hinaus!" } local scored = { ["en"] = " scored a point!", ["de"] = " haben gepunktet!" } local sscore = { ["en"] = "Score", ["de"] = "Punktestand" } local teams = {} teams[0] = { ["en"] = "The Hogville Wizards", ["de"] = "Die Igeldorf-Zauberer" } teams[1] = { ["en"] = "The Hogmore Ravens", ["de"] = "Die Igelmoor-Raben" } local hognames = {} hognames[0] = {"Michael", "Jason", "Mike", "Tom"} hognames[1] = {"Diego", "Sam", "Jay", "Hank"} -- To handle missing texts we define a small wrapper function that -- we'll use to retrieve text. local function loc(text) if text == nil then return "**missing**" elseif text[L] == nil then return text["en"] else return text[L] end end --------------------------------------------------------------- local hogs = {} hogs[0] = {nil, nil, nil, nil} hogs[1] = {nil, nil, nil, nil} function onGameInit() Seed = 0 GameFlags = gfSolidLand + gfBorder + gfInvulnerable + gfRandomOrder + gfLowGravity TurnTime = 15000 CaseFreq = 0 LandAdds = 0 Explosives = 0 Delay = 0 Map = "basketball" Theme = "Freeway" AddTeam(loc(teams[0]), 0xff0000, "Simple", "Island", "Default") hogs[0][1] = AddHog(hognames[0][1], 0, 1, "NoHat") hogs[0][2] = AddHog(hognames[0][2], 0, 1, "NoHat") hogs[0][3] = AddHog(hognames[0][3], 0, 1, "NoHat") hogs[0][4] = AddHog(hognames[0][4], 0, 1, "NoHat") AddTeam(loc(teams[1]), 0x0000ff, "Simple", "Island", "Default") hogs[1][1] = AddHog(hognames[1][1], 0, 1, "NoHat") hogs[1][2] = AddHog(hognames[1][2], 0, 1, "NoHat") hogs[1][3] = AddHog(hognames[1][3], 0, 1, "NoHat") hogs[1][4] = AddHog(hognames[1][4], 0, 1, "NoHat") end function onGameStart() ShowMission(loc(caption), loc(subcaption), loc(goal), -amBaseballBat, 0); end function onGameTick() end function onAmmoStoreInit() SetAmmo(amBaseballBat, 9, 0, 0) end function onGearAdd(gear) end local score = {0, 0} function onGearDelete(gear) if gear == hogs[0][1] or gear == hogs[0][2] or gear == hogs[0][3] or gear == hogs[0][4] then score[2] = score[2] + 1 ShowMission(loc(caption), loc(subcaption), loc(teams[1]) .. " " .. loc(scored) .. "|" .. loc(sscore) .. ": " .. score[1] .. " - " .. score[2], -amBaseballBat, 0); elseif gear == hogs[1][1] or gear == hogs[1][2] or gear == hogs[1][3] or gear == hogs[1][4] then score[1] = score[1] + 1 ShowMission(loc(caption), loc(subcaption), loc(teams[0]) .. " " .. loc(scored) .. "|" .. loc(sscore) .. ": " .. score[1] .. " - " .. score[2], -amBaseballBat, 0); end end