+ features * bugfixes 0.9.12 -> 0.9.13: + speed optimisations + many new hats, hats visible while using rope and blowtorch + Exploding barrels + AI uses new weapons, aware of fire, can fight in artillery mode + New options in ammo editing - crate probability, turns to use + option of semi-opaque hog name tags to avoid fail when land is hidden by name + new British voicepack + notification sound when people join your room + contextual help when using weapons menu + 3d effect for waves + fade effect when starting/stopping game + new game modes - place hedgehog, king mode, randomise starts, allies share ammo, disable girders + shift + direction to turn without moving + view ammo menu when not your turn + new font for CJK text and better CJK detection + dud mines + team flags + visual effects: dust on fall impact, smoke, shotgun shells, blink team name on start of turn, hogs pulling weapons out, falling flakes kicked by explosion and more + hogs react to throwing grenades / dynamite and when near them + graphic of crate contents when picking up weapon/utility + walk sound for hedgehogs + UFO changed to homing bee + splashes/droplets when things fall in the water + 45 degree bounce when throwing grenades + new bounce sounds + information on game rules when starting game + knockball map (scripted map) + lua scripting + Birdy weapon and poisoning effect + maze generator for new random maps + new crazy map template + new Olympics, Desert themes, visual updates to many other themes + Background texture for land for a 3d effect on explosions + frontend able to delete teams + ignore/friends lists in frontend + possibility to 'follow' other players into their room + alt weapon preview on rope, parachute + updated options in frontend: independent toggles for frontend/game sound/music, select locale * many bug fixes 0.9.11 -> 0.9.12: + Zoom + New weapons: flying saucer, molotov cocktail + More sounds + New visual effects + Updated graphics + Chat within team only + Remember net password + More trainings + Implement room control delegation when host's connection fails + Colorize chat events in engine + [mac only] Add Sparkle framework to automatically update the program when a new version comes out + [mac only] Add M3InstallController for easy installation * Fix crash in replay caused by speechbubbles * Fix some desync causes * Fix rope bugs * Fix bugs in weapon selection code 0.9.10 -> 0.9.11: + Speech bubbles + Many new hats, new graves + New taunts + New voice pack, new default voice + Animated stars in frontend's background + New music + Vampirism weapon and game mode, karma mode + Artillery mode + Sniper rifle + Options for mine delay/quantity * Fix disconnection from server not been performed correctly * Don't crash engine after round in reduced quality mode * Fix game desync when oneof players quits * Hedgehogs don't take hat off when jumping * Fix initial room map config desync * Fix team name in training * Fix crash in parachute/rope if drowning with active girder/teleport * Fix rope disappearing bug 0.9.9 -> 0.9.10: + Many new hats, maps, themes, updates on existing ones + Remove small pixels left by fire + Double possible land dimensions, allow up to 48 hedgehogs in game + Brand new net server + Cave mode + Initial sound volume option + Increase rendering speed and overall graphics performance + New game options + Game schemes + New voicepack + Reduced quality mode for better performance on old computers + Random teams generator + Many utilities + Templates filter + Water bouncing * Fix underwater theme soundtrack * Fix blowtorch delete condition * Fix crash when attackbar wasn't deleted, but hedgehog gear was * Fix spectating when one of players left the game * Fix accidental rope removing from ammo in some cases * Prevent engine crash when not enough place for all hedgehogs * Fix bug with not working toggles 'rectrict joins' and 'restrict team adding' + Fix engine slowdown when trying to switch ammo while firing bazooka 0.9.8 -> 0.9.9: + Voicepacks + Teams health graphic on statistics page + Colorize join/quit messages in chat + Precise aiming + RC Plane weapon * Fix ballgun breaking net game on 64bit systems * Fix bug when hedgehog was unable to drop some weapons from rope in certain conditions * Fix page switching issues when disconnected * Fix rope bug which allowed hedgehog to go into land * Fix cake stucking up in air on some maps * Fix three cursor bugs * Fix autogenerated demos/saves filenames problems * Fix engine freeze when switching hedgehog in certain conditions 0.9.7 -> 0.9.8: + Many net server fixes + Lobby on net server + Napalm weapon + Drill rocket and Ballgun weapons + Show quit reason message + Solid Land option + New maps + Many new forts + Improve Hellish hand grenade + Spectating for those who joined after game start * Fix silent crash when cannot place all hedgehogs * Fix small damage tag issues * Fix a bug leading to engine silent crash when using whip, bat or firepunch (and probably flame) * Limit chat history to 250 entries to avoid DoS attack with its use 0.9.6 -> 0.9.7: + Completely redesign the frontend, no longer looks like an ugly program launcher + New art + Add fullscreen mode to frontend + New Castle map + All map rendering now 32bit / theme objects have alpha channels + Bath, Freeway, Hell, Sheep, Underwater themes + PirateFlag, Sheep maps + Seduction weapon + Dedicated server + Increase possible length of team and Hedgehog names + New music + Ability to customize your hedgehogs with a variety of hats + Ability to customize water colour in themes + Watermelon Bomb Weapon + Hellish Hand Grenade Weapon + /me now works in chat + Ability to divide teams on any map * Fix rope getting stuck bug * Make soundtrack loop better * Fixed small glitch with placing girders * Fixed grenade sound * AI uses the mortar better 0.9.5 -> 0.9.6: + New Cake weapon + New maps: EarthRise, Bamboo, Bath, BambooPlinko + New theme EarthRise + Add soundtracks for each theme + Show picked up ammo name when playing demo + Make engine fonts bold + Small sound improvements * Fix clouds shaking up * Repair screenshots capturing 0.9.4 -> 0.9.5: + Taunts + Exit confirmation dialog + Sudden death + Maps added: Hydrant, Lonely Island + Updated mushroom map + Translations added: German, Slovak, Bulgarian, French + More impressive exposions * Fix bad sprite when you jump and get hit 0.9.3 -> 0.9.4: + In game chat is now implemented, chat (and taunt!) your buddies during network play + Mortar, whip and Kamikaze weapon additions + Two new themes, desert island and city + New maps + New animations, including an idle animation! + Rope reworked, much greater momentum, ability to aim the rope between swings + AI updates + Teams now work in fort mode, i.e. 2v2 + Ability to attack whilst jumping/rope swinging + Some weapons can only be used after a certain number of turns + Lots of new graphics * Many network/gameplay bug fixes 0.9.2 -> 0.9.3: + Switch to OpenGL rendering + Massive graphics update + New animations, weapon sprites + New themes 'Snow' and 'Nature' + Many new sounds + Hedgehog somersaults like in worms + Automated parachute + Hedgehog can jump even when someone is on its head * Improve and bugfix statistics * Fix bug allowing to make stack of hedgehogs using teleport * Fix fall without damage trick, which could be performed with not attached rope * Don't show enemy's picked weapon name * Fix hedgehog moving direction after been shot by shotgun * Fix bug with handling keys while it is enemy's turn 0.9 -> 0.9.2: + Add registration of net game in web + Introduce weapons sets support + Add teleportation tool + Add hedgehogs switching tool + Add tags with current damage (alt damage option on options page) + A couple of new land templates + Decrease network bandwidth usage + Add clans support (teams with identical colors are allies) + 's' key speeds up demo playing + Easter egg + Full saves support, 'Saved games' page + Add ability to choose which info is shown above hedgehogs + AI can use Air Attack weapon + Get possible screen resolutions from SDL library + Add Desert Eagle and UFO sounds + Add parachute sprite + Add training mode + New theme and map 'Volcano' + Moving hedgehog could make another hedgehog moving kicking him + Save and restore window size on application restart * Fix using parachute while staying on the ground * Fix old rope regression (attaching didn't work properly, when hedgehog is jumping) * Fix AI jumping to wrong direction on the turn start * Fix rare conditions causing network game to randomly fail * Make missiles collide with attacking hedgehog