HedgewarsScriptLoad("/Scripts/Locale.lua") --------------------------------------------------------------- local player = nil -- This variable will point to the hog's gear local instructor = nil local enemy = nil local GameOver = false local birdSpeech = false local birdSqualk = false local GirderCrate = nil function onGameInit() -- Things we don't modify here will use their default values. Seed = 0 -- The base number for the random number generator GameFlags = gfInfAttack +gfDisableWind-- Game settings and rules TurnTime = 90000 -- The time the player has to move each round (in ms) CaseFreq = 0 -- The frequency of crate drops MinesNum = 0 -- The number of mines being placed MinesTime = 1 Explosives = 0 -- The number of explosives being placed Delay = 10 -- The delay between each round Map = "Tree" -- The map to be played Theme = "Halloween" -- The theme to be used -- Disable Sudden Death HealthDecrease = 0 WaterRise = 0 AddTeam(loc("Bloody Rookies"), 14483456, "deadhog", "Island", "Default", "cm_eyes") player = AddHog(loc("Hunter"), 0, 1, "NoHat") --852718 AddTeam(loc("Toxic Team"), 1175851, "skull", "Island", "Default", "cm_magicskull") enemy = AddHog(loc("Poison"), 1, 10, "Skull") SetGearPosition(player,970,23) SetGearPosition(enemy,498,806) end function onGameStart() --right side mines AddGear(1681,359,gtMine, 0, 0, 0, 0) AddGear(1718,518,gtMine, 0, 0, 0, 0) AddGear(1648,527,gtMine, 0, 0, 0, 0) AddGear(1584,522,gtMine, 0, 0, 0, 0) --tunnel mines AddGear(301,569,gtSMine, 0, 0, 0, 0) AddGear(372,608,gtSMine, 0, 0, 0, 0) AddGear(453,628,gtSMine, 0, 0, 0, 0) AddGear(524,611,gtSMine, 0, 0, 0, 0) AddGear(613,611,gtSMine, 0, 0, 0, 0) AddGear(308,486,gtSMine, 0, 0, 0, 0) AddGear(372,478,gtSMine, 0, 0, 0, 0) AddGear(453,466,gtSMine, 0, 0, 0, 0) AddGear(524,471,gtSMine, 0, 0, 0, 0) AddGear(613,466,gtSMine, 0, 0, 0, 0) --above the tunnel mines AddGear(331,433,gtMine, 0, 0, 0, 0) AddGear(404,420,gtMine, 0, 0, 0, 0) AddGear(484,424,gtMine, 0, 0, 0, 0) AddGear(562,417,gtMine, 0, 0, 0, 0) AddGear(640,412,gtMine, 0, 0, 0, 0) -- crates crates and more crates SpawnSupplyCrate(1208,576,amBlowTorch) SpawnSupplyCrate(1467,376,amPickHammer) SpawnSupplyCrate(373,165,amGirder) SpawnSupplyCrate(704,623,amJetpack) SpawnSupplyCrate(1646,749,amLaserSight) SpawnSupplyCrate(745,418,amShotgun) --shotgun1 SpawnSupplyCrate(833,432,amFirePunch) --fire punch GirderCrate = SpawnSupplyCrate(1789,514,amShotgun) -- final shotgun SpawnSupplyCrate(1181,419,amBee) ShowMission(loc("Spooky Tree"), loc("Scenario"), loc("Eliminate the enemy before the time runs out.") .. "|" .. loc("Unlimited Attacks: Attacks don't end your turn") .. "|" .. loc("Mines time: 0 seconds"), -amBee, 0) SetWind(-75) end function onGameTick() if CurrentHedgehog ~= nil then if (birdSqualk == false) and (GetX(CurrentHedgehog) == 1102) and (GetY(CurrentHedgehog) == 133) then birdSqualk = true PlaySound(sndBirdyLay) end if (birdSpeech == false) and (GetX(CurrentHedgehog) == 1068) and (GetY(CurrentHedgehog) == 162) then birdSpeech = true HogSay(player,loc("Good birdy......"),SAY_THINK) end end if CurrentHedgehog ~= nil then --AddCaption(GetX(CurrentHedgehog) .. ";" .. GetY(CurrentHedgehog)) end if (TotalRounds == 2) and (GameOver == false) then -- just in case SetHealth(player, 0) GameOver = true end if TurnTimeLeft == 1 then --ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0); SetHealth(player, 0) GameOver = true end end function onAmmoStoreInit() SetAmmo(amShotgun, 0, 0, 0, 1) SetAmmo(amFirePunch, 0, 0, 0, 1) SetAmmo(amBee, 0, 0, 0, 1) SetAmmo(amBlowTorch, 0, 0, 0, 1) SetAmmo(amGirder, 0, 0, 0, 1) SetAmmo(amParachute, 1, 0, 0, 1) SetAmmo(amPickHammer, 0, 0, 0, 1) SetAmmo(amJetpack, 0, 0, 0, 1) SetAmmo(amLaserSight, 0, 0, 0, 1) end function onGearDelete(gear) if gear == GirderCrate then TurnTimeLeft = TurnTimeLeft + 30000 end if GetGearType(gear) == gtCase then TurnTimeLeft = TurnTimeLeft + 5000 end if (gear == enemy) and (GameOver == false) then ShowMission(loc("Spooky Tree"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0); elseif gear == player then ShowMission(loc("Spooky Tree"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) GameOver = true end end