HedgewarsScriptLoad("/Scripts/Locale.lua") local player = nil local enemy = nil function onGameInit() Map = "Castle" Theme = "Nature" Seed = 0 GameFlags = gfInfAttack TurnTime = 45 * 1000 CaseFreq = 0 MinesNum = 0 Explosives = 0 AddTeam(loc("Hero Team"), 14483456, "star", "Island", "Default", "cm_swordshield") player = AddHog(loc("Good Dude"), 0, 80, "NoHat") --NoHat AddTeam(loc("Bad Team"), 1175851, "dragonball", "Island", "Default", "cm_dragonrb") enemy = AddHog(loc("Bad Guy"), 1, 40, "NoHat") end function onGameStart() ShowMission(loc("The Great Escape"), loc("Scenario"), loc("Elimate your captor.") .. "|" .. loc("Mines time: 0 seconds"), -amGrenade, 0) ------ GIRDER LIST ------ PlaceGirder(1042,564,0) PlaceGirder(1028,474,6) PlaceGirder(1074,474,6) PlaceGirder(1050,385,0) PlaceGirder(1175,731,7) PlaceGirder(1452,905,2) PlaceGirder(1522,855,4) PlaceGirder(1496,900,3) PlaceGirder(1682,855,4) PlaceGirder(1773,887,2) PlaceGirder(1647,901,1) PlaceGirder(1871,883,6) PlaceGirder(1871,723,6) PlaceGirder(1774,768,6) PlaceGirder(1773,767,6) PlaceGirder(1821,904,1) PlaceGirder(1822,802,3) PlaceGirder(1820,723,1) PlaceGirder(1782,678,4) PlaceGirder(1822,661,0) PlaceGirder(1822,644,0) PlaceGirder(1742,644,0) PlaceGirder(1742,661,0) PlaceGirder(1694,676,2) PlaceGirder(1903,635,0) ------ HEALTH CRATE LIST ------ SpawnHealthCrate(1476,169) SpawnHealthCrate(1551,177) SpawnHealthCrate(1586,200) SpawnHealthCrate(1439,189) SpawnHealthCrate(1401,211) SpawnHealthCrate(1633,210) ------ MINE LIST ------ tempG = AddGear(1010,680,gtMine, 0, 0, 0, 0) SetTimer(tempG, 1) tempG = AddGear(1031,720,gtMine, 0, 0, 0, 0) SetTimer(tempG, 1) tempG = AddGear(1039,748,gtMine, 0, 0, 0, 0) SetTimer(tempG, 1) tempG = AddGear(1051,777,gtMine, 0, 0, 0, 0) SetTimer(tempG, 1) tempG = AddGear(1065,796,gtMine, 0, 0, 0, 0) SetTimer(tempG, 1) tempG = AddGear(1094,800,gtMine, 0, 0, 0, 0) SetTimer(tempG, 1) ------ REPOSITION LIST ------ SetGearPosition(player,1050,534) SetGearPosition(enemy,1512,158) SetHealth(player, 1) SetHealth(enemy, 1) ------ CRATE LIST ------ SpawnSupplyCrate(1632,943,amShotgun) SpawnSupplyCrate(1723,888,amFirePunch) SpawnSupplyCrate(1915,599,amGrenade) SpawnSupplyCrate(1416,913,amBlowTorch) SpawnSupplyCrate(1227,640,amPickHammer) SpawnSupplyCrate(1519,945,amParachute) ------ END LOADING DATA ------ end function onGameTick() if TurnTimeLeft == TurnTime-1 then SetWind(100) end end function onGearDelete(gear) if (GetGearType(gear) == gtCase) and (CurrentHedgehog == player) then if GetHealth(gear) > 0 then AddGear(GetX(gear), GetY(gear), gtGrenade, 0, 0, 0, 1) end elseif gear == player then ShowMission(loc("The Great Escape"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) elseif gear == enemy then ShowMission(loc("The Great Escape"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0) end end function onAmmoStoreInit() SetAmmo(amGrenade, 1, 0, 0, 1) SetAmmo(amParachute, 1, 0, 0, 1) SetAmmo(amFirePunch, 0, 0, 0, 3) SetAmmo(amPickHammer, 0, 0, 0, 1) SetAmmo(amBlowTorch, 0, 0, 0, 1) SetAmmo(amShotgun, 0, 0, 0, 1) SetAmmo(amSkip, 9, 0, 0, 0) end