local hogs = {} local spawncrate = 0 function mapM_(func, tbl) for i,v in pairs(tbl) do func(v) end end function map(func, tbl) local newtbl = {} for i,v in pairs(tbl) do newtbl[i] = func(v) end return newtbl end function filter(func, tbl) local newtbl = {} for i,v in pairs(tbl) do if func(v) then table.insert(newtbl, v) end end return newtbl end function onGameInit() GameFlags = gfSolidLand + gfDivideTeams TurnTime = 10000 CaseFreq = 0 LandAdds = 0 Explosives = 0 Delay = 500 SuddenDeathTurns = 99999 -- "disable" sudden death Theme = Compost end function onGameStart() local offset = 50 local team1hh = filter(function(h) return GetHogClan(h) == 0 end, hogs) local team2hh = filter(function(h) return GetHogClan(h) == 1 end, hogs) for i,h in ipairs(team1hh) do SetGearPosition(h, 250+(i-1)*offset, 1000) end for i,h in ipairs(team2hh) do SetGearPosition(h, 3500-(i-1)*offset, 1000) end SpawnHealthCrate(1800, 1150) end function onAmmoStoreInit() SetAmmo(amRCPlane, 9, 0, 0, 0) SetAmmo(amSkip, 9, 0, 0, 0) end function onGearAdd(gear) if GetGearType(gear) == gtRCPlane then SetTimer(gear,60000) end if GetGearType(gear) == gtHedgehog then table.insert(hogs, gear) end end function onGameTick() if (TurnTimeLeft == 9999 and spawncrate == 1) then SpawnHealthCrate(1800, 1150) spawncrate = 0 end end function onGearDelete(gear) if GetGearType(gear) == gtCase then spawncrate = 1 end end