find_package(Qt5 COMPONENTS Core Gui Network Svg Xml OpenGL) include_directories(${Qt5Core_PRIVATE_INCLUDE_DIRS}) include(CheckLibraryExists) find_package(SDL2 REQUIRED) find_package(SDL2_mixer 2 REQUIRED) #audio in SDLInteraction include_directories(${SDL2_INCLUDE_DIR}) include_directories(${SDL2_MIXER_INCLUDE_DIRS}) if(LIBAV_FOUND) add_definitions(-DVIDEOREC -D__STDC_CONSTANT_MACROS) include_directories(${LIBAV_INCLUDE_DIR}) list(APPEND HW_LINK_LIBS ${LIBAV_LIBRARIES}) endif() # server messages localization file(GLOB ServerSources ${CMAKE_SOURCE_DIR}/gameServer/*.hs) foreach(hsfile ${ServerSources}) file(READ ${hsfile} hs) string(REGEX MATCHALL "loc *\"[^\n\"]+\"" locs ${hs}) foreach(str ${locs}) string(REGEX REPLACE "loc *\"([^\n\"]+)\"" "QT_TRANSLATE_NOOP(\"server\", \"\\1\")" s ${str}) list(APPEND serverlocs ${s}) endforeach(str) endforeach(hsfile) list(REMOVE_DUPLICATES serverlocs) list(GET serverlocs 0 firstline) list(REMOVE_AT serverlocs 0) set(locsout "const char * serverMessages[] = {\n") foreach(l ${serverlocs}) list(APPEND locsout ${l} ",\n") endforeach(l) list(APPEND locsout ${firstline} "\n}\\;\n") file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/servermessages.h ${locsout}) include_directories(${CMAKE_CURRENT_BINARY_DIR}) include_directories(${CMAKE_CURRENT_SOURCE_DIR}) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/model) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/net) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/dialog) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/page) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/widget) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util/platform) include_directories(BEFORE ${PHYSFS_INCLUDE_DIR}) include_directories(BEFORE ${PHYSLAYER_INCLUDE_DIR}) include_directories(${LUA_INCLUDE_DIR}) #brought by physlayer hwpacksmounter.h if(UNIX) # HACK: in freebsd cannot find iconv.h included via SDL.h include_directories("/usr/local/include") endif(UNIX) #only the cocoa version of qt supports building 64 bit apps if(APPLE AND (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64*") AND (NOT QT_MAC_USE_COCOA)) message(FATAL_ERROR "Building the 64 bit version of Hedgewars *requires* the Cocoa variant of QT on Mac OS X") endif() #endif() configure_file(${CMAKE_CURRENT_SOURCE_DIR}/hwconsts.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp) file(GLOB NetCpp net/*.cpp) file(GLOB ModelCpp model/*.cpp) file(GLOB_RECURSE UIcpp ui/*.cpp) file(GLOB UtilCpp util/*.cpp) list(APPEND hwfr_src ${ModelCpp} ${NetCpp} ${UIcpp} ${UtilCpp} achievements.cpp binds.cpp drawmapscene.cpp game.cpp gameuiconfig.cpp HWApplication.cpp hwform.cpp main.cpp team.cpp campaign.cpp ui_hwform.cpp ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp ) if(MINGW) # resource compilation for mingw add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR} -i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc -o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o) list(APPEND hwfr_src ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o) else(MINGW) list(APPEND hwfr_src hedgewars.rc) endif(MINGW) file(GLOB ModelHdr model/*.h) file(GLOB NetHdr net/*.h) file(GLOB_RECURSE UIhdr ui/*.h) file(GLOB UtilHdr util/*.h) set(hwfr_moc_hdrs ${ModelHdr} ${NetHdr} ${UIhdr} drawmapscene.h game.h gameuiconfig.h HWApplication.h hwform.h team.h util/DataManager.h util/LibavInteraction.h ) set(hwfr_hdrs ${UtilHdr} team.h achievements.h binds.h ui_hwform.h hwconsts.h sdlkeys.h campaign.h ${CMAKE_CURRENT_BINARY_DIR}/servermessages.h ) set(hwfr_rez hedgewars.qrc) if(BUILD_ENGINE_LIBRARY) add_definitions(-DHWLIBRARY=1) set(hwlibname "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}") list(APPEND HW_LINK_LIBS ${hwlibname}) if(LIBAV_FOUND) # add_subdirectory(avwrapper) list(APPEND HW_LINK_LIBS avwrapper) endif() endif() qt5_add_resources(hwfr_rez_src ${hwfr_rez}) qt5_wrap_cpp(hwfr_moc_srcs ${hwfr_moc_hdrs}) if(APPLE) find_library(iokit_framework NAMES IOKit) list(APPEND HW_LINK_LIBS ${iokit_framework}) list(APPEND hwfr_src util/platform/CocoaInitializer.mm util/platform/InstallController.cpp util/platform/M3Panel.mm util/platform/M3InstallController.m util/platform/NSWorkspace_RBAdditions.m ) include(${CMAKE_MODULE_PATH}/utils.cmake) find_package_or_disable_msg(Sparkle NOAUTOUPDATE "Autoupdater will not be built.") if(SPARKLE_FOUND) add_definitions(-DSPARKLE_ENABLED) list(APPEND hwfr_src util/platform/AutoUpdater.cpp util/platform/SparkleAutoUpdater.mm) list(APPEND HW_LINK_LIBS ${SPARKLE_LIBRARY}) endif() endif() #when debugging, always prompt a console to see fronted messages #TODO: check it doesn't interfere on UNIX if(CMAKE_BUILD_TYPE MATCHES "RELEASE" OR CMAKE_BUILD_TYPE MATCHES "RELWITHDEBINFO") set(console_access "WIN32") endif(CMAKE_BUILD_TYPE MATCHES "RELEASE" OR CMAKE_BUILD_TYPE MATCHES "RELWITHDEBINFO") add_executable(hedgewars ${console_access} ${hwfr_src} ${hwfr_moc_srcs} ${hwfr_hdrs} ${hwfr_rez_src} ) list(APPEND HW_LINK_LIBS physfs physlayer Qt5::Core Qt5::Gui Qt5::Network Qt5::Svg Qt5::Xml Qt5::OpenGL ) list(APPEND HW_LINK_LIBS ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARIES} ) if(WIN32 AND NOT UNIX) if(NOT SDL2_LIBRARY) list(APPEND HW_LINK_LIBS SDL2) endif() list(APPEND HW_LINK_LIBS ole32 oleaut32 winspool uuid ) endif() if(CMAKE_CXX_COMPILER MATCHES "clang*") list(APPEND HW_LINK_LIBS stdc++ m) endif() target_link_libraries(hedgewars ${HW_LINK_LIBS}) install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})