# HG changeset patch # User Wuzzy # Date 1491827672 -7200 # Node ID 00bcaa0e0ef644c4e9474634330122282918eaa6 # Parent 442bab755bb4b52f5955dd3544449e1a1178bb97 Fix dynamite sparks appearing underwater diff -r 442bab755bb4 -r 00bcaa0e0ef6 hedgewars/uGearsRender.pas --- a/hedgewars/uGearsRender.pas Mon Apr 10 14:15:00 2017 +0200 +++ b/hedgewars/uGearsRender.pas Mon Apr 10 14:34:32 2017 +0200 @@ -1327,7 +1327,7 @@ end; gtDynamite: begin DrawSprite(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1); - if (random(3) = 0) then + if (random(3) = 0) and ((Gear^.State and gstDrowning) = 0) then begin vg:= AddVisualGear(hwRound(Gear^.X)+12-(Gear^.Tag shr 1), hwRound(Gear^.Y)-16, vgtStraightShot); if vg <> nil then