# HG changeset patch # User nemo # Date 1289588062 18000 # Node ID 039b080128876042525ce0396534cb5d2d42ccba # Parent 154253f77b03598c8ac02b0afc0cadf3a7777396 distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead diff -r 154253f77b03 -r 039b08012887 hedgewars/GSHandlers.inc --- a/hedgewars/GSHandlers.inc Fri Nov 12 12:35:30 2010 -0500 +++ b/hedgewars/GSHandlers.inc Fri Nov 12 13:54:22 2010 -0500 @@ -4244,12 +4244,13 @@ if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then begin - i := getRandom(Length(graves)); + if Length(graves) > Gear^.Tag then Gear^.Tag:= 0; dec(hh^.Gear^.Health); if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then hh^.Gear^.Damage:= 1; RenderHealth(hh^); - inc(graves[i]^.Health); + inc(graves[Gear^.Tag]^.Health); + inc(Gear^.Tag) {-for i:= 0 to High(graves) do begin if hh^.Gear^.Health > 0 then begin dec(hh^.Gear^.Health); diff -r 154253f77b03 -r 039b08012887 hedgewars/uGears.pas --- a/hedgewars/uGears.pas Fri Nov 12 12:35:30 2010 -0500 +++ b/hedgewars/uGears.pas Fri Nov 12 13:54:22 2010 -0500 @@ -540,6 +540,7 @@ end; gtResurrector: begin gear^.Radius := 100; + gear^.Tag := 0 end; gtWaterUp: begin gear^.Tag := 47;