# HG changeset patch # User Periklis Ntanasis # Date 1377044129 -10800 # Node ID 054eede3b718b5c3b60600e8608658a0970a701f # Parent 90d69a2c17293725b37f3c0d3970b4aef61d4d49 removed debug prints diff -r 90d69a2c1729 -r 054eede3b718 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua Wed Aug 21 02:06:31 2013 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua Wed Aug 21 03:15:29 2013 +0300 @@ -81,20 +81,16 @@ Map = "fruit02_map" Theme = "Fruit" - WriteLnToConsole("CHECKPOINT IS "..checkPointReached) -- load checkpoints, problem getting the campaign variable local health = 100 if tonumber(GetCampaignVar("Fruit02CheckPoint")) then - WriteLnToConsole("**TRUE**") checkPointReached = tonumber(GetCampaignVar("Fruit02CheckPoint")) if checkPointReached ~= 1 then - WriteLnToConsole("++++++++++++++HEEEEEEEREEEEEEEEEEEEE") loadHogsPositions() health = tonumber(GetCampaignVar("HeroHealth")) end end - WriteLnToConsole("CHECKPOINT IS "..checkPointReached) -- Hog Solo and Green Bananas AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") hero.gear = AddHog(hero.name, 0, health, "war_desertgrenadier1") @@ -137,7 +133,6 @@ -- Hog Solo and GB weapons AddAmmo(hero.gear, amSwitch, 100) - AddAmmo(hero.gear, amTeleport, 100) -- Captain Lime weapons AddAmmo(green1.bot, amBazooka, 6) AddAmmo(green1.bot, amGrenade, 6) @@ -184,7 +179,6 @@ AddGear(3085, 1680, gtMine, 0, 0, 0, 0) AddGear(3075, 1680, gtMine, 0, 0, 0, 0) - WriteLnToConsole("CHECKPOINT IS "..checkPointReached) if checkPointReached == 1 then AddAmmo(hero.gear, amFirePunch, 3) AddEvent(onCheckPoint1, {hero.gear}, checkPoint1, {hero.gear}, 0) @@ -541,16 +535,13 @@ end function loadHogsPositions() - WriteLnToConsole("load hogs positions") local positions; if GetCampaignVar("HogsPosition") then positions = GetCampaignVar("HogsPosition") else return end - WriteLnToConsole("positions : "..positions) positions = split(positions,",") - WriteLnToConsole("--------------- "..hero.x) if positions[1] then hero.x = positions[1] hero.y = positions[2] @@ -562,21 +553,17 @@ if positions[5] then green3.x = tonumber(positions[5]) green3.y = tonumber(positions[6]) - WriteLnToConsole("---------"..green3.y) end end function saveWeapons() -- firepunch - gilder - deagle - watermelon - sniper - WriteLnToConsole("SAVE WEAPONS TRIGGERED: "..GetAmmoCount(hero.gear, amFirePunch)..GetAmmoCount(hero.gear, amGilder).. - GetAmmoCount(hero.gear, amDEagle)..GetAmmoCount(hero.gear, amWatermelon)..GetAmmoCount(hero.gear, amSniperRifle)) SaveCampaignVar("HeroAmmo", GetAmmoCount(hero.gear, amFirePunch)..GetAmmoCount(hero.gear, amGirder).. GetAmmoCount(hero.gear, amDEagle)..GetAmmoCount(hero.gear, amWatermelon)..GetAmmoCount(hero.gear, amSniperRifle)) end function loadWeapons() local ammo = GetCampaignVar("HeroAmmo") - WriteLnToConsole("GILDER "..tonumber(ammo:sub(2,2))) AddAmmo(hero.gear, amFirePunch, tonumber(ammo:sub(1,1))) AddAmmo(hero.gear, amGirder, tonumber(ammo:sub(2,2))) AddAmmo(hero.gear, amDEagle, tonumber(ammo:sub(3,3)))