# HG changeset patch # User Wuzzy # Date 1491949390 -7200 # Node ID 05fb32410350f078db527a34f67b339d7cec6fa5 # Parent 6bf9229c5c1f4ca0f9afd0787979b9ba6136e991 Don't place air mines in Shoppa Rationale: Many players prefer Shoppa without air mines diff -r 6bf9229c5c1f -r 05fb32410350 ChangeLog.txt --- a/ChangeLog.txt Tue Apr 11 07:00:22 2017 +0200 +++ b/ChangeLog.txt Wed Apr 12 00:23:10 2017 +0200 @@ -156,6 +156,7 @@ Other Game Styles: + Capture The Flag supports setting number of captures with script parameter “capture=” + + Don't place air mines in Shoppa * Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first * Mutant script shows now appropriate ranking and graph in stats screen * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps diff -r 6bf9229c5c1f -r 05fb32410350 QTfrontend/model/ammoSchemeModel.cpp --- a/QTfrontend/model/ammoSchemeModel.cpp Tue Apr 11 07:00:22 2017 +0200 +++ b/QTfrontend/model/ammoSchemeModel.cpp Wed Apr 12 00:23:10 2017 +0200 @@ -221,7 +221,7 @@ << QVariant(0) // mines number 32 << QVariant(0) // mine dud pct 33 << QVariant(0) // explosives 34 - << QVariant(8) // air mines 35 + << QVariant(0) // air mines 35 << QVariant(0) // health case pct 36 << QVariant(25) // health case amt 37 << QVariant(0) // water rise amt 38