# HG changeset patch # User sheepluva # Date 1416361691 -3600 # Node ID 066a9aa50b75dd7ed3435014359a0175bdda7445 # Parent dbbe2f6c0a96eb495c11b1599bfffb22548f54e1 tweaking changelog diff -r dbbe2f6c0a96 -r 066a9aa50b75 ChangeLog.txt --- a/ChangeLog.txt Wed Nov 19 02:00:47 2014 +0100 +++ b/ChangeLog.txt Wed Nov 19 02:48:11 2014 +0100 @@ -14,8 +14,8 @@ + Change to Racer: first weapon/utility available will be automatically selected on start + Added some visual feedback to failed girder placement. + Various performance tweaks, especially for very large maps. - + Added custom Sudden Death music option for themes. + Allow switching through hogs in reverse order with PRECISE+HOGSWITCH (left shift + tab, by default) + + Added support for custom Sudden Death music to theme.cfg (e.g. sd-music=hell.ogg ). * Fixed drill rockets sometimes exploding on impact. * Fixed trainings broken due to indestructable targets/crates. * Fixes and tweaks for low qualily rendering. @@ -25,7 +25,7 @@ Frontend / Netgame: + High resolution previews! + Preview for dynamic maps generated by game style scripts (e.g. "ShoppaMap))! - + Moved room status filter to top left to waste less space. + + Moved room status filter to top left of rooms list. Lua API: + More helpful syntax error messages.