# HG changeset patch # User Wuzzy # Date 1460497224 -7200 # Node ID 106112bbacfa19dbeaf16475aaa7ce1978f53f22 # Parent 0a33c3172e6d67fc0e96b100b0950635e226a37d Tweak barrel and mine defaults in Construction Mode diff -r 0a33c3172e6d -r 106112bbacfa share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Tue Apr 12 23:37:25 2016 +0200 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Tue Apr 12 23:40:24 2016 +0200 @@ -1376,11 +1376,9 @@ elseif cat[cIndex] == "Cleaver Placement Mode" then pMode = {loc("Cleaver")} elseif cat[cIndex] == "Barrel Placement Mode" then - --pMode = {1,50,75,100} - pMode = {50} + pMode = {60} placedExpense = 10 elseif cat[cIndex] == "Health Crate Placement Mode" then - --pMode = {25,50,75,100} pMode = {25} placedExpense = 5 elseif cat[cIndex] == "Weapon Crate Placement Mode" then @@ -1394,9 +1392,7 @@ end placedExpense = utilArray[pIndex][5] elseif cat[cIndex] == "Mine Placement Mode" then - --pMode = {1,1000,2000,3000,4000,5000,0} - pMode = {1,1000,2000,3000,4000,5000} - -- 0 is dud right, or is that nil? + pMode = {0,1000,2000,3000,4000,5000} placedExpense = 15 elseif cat[cIndex] == "Sticky Mine Placement Mode" then pMode = {loc("Sticky Mine")}