# HG changeset patch # User Wuzzy # Date 1506736988 -7200 # Node ID 12d4886de2b17156f1a82b1eb7e69d357c32cb9c # Parent 5976d11195343e82b6c6ebe760b91e0e4c8cf9ce ASA, fruit01: Change choice keys diff -r 5976d1119534 -r 12d4886de2b1 ChangeLog.txt --- a/ChangeLog.txt Sat Sep 30 03:59:54 2017 +0200 +++ b/ChangeLog.txt Sat Sep 30 04:03:08 2017 +0200 @@ -209,6 +209,7 @@ + Side missions: Generous ready time to give more time to read the mission panel + Getting to the device: Put device part in a real crate, improve some dialogues + Final mission: Add outro sequence instead of instantly quitting + + Bad timing: Improve messaging and choice dialog * Spacetrip: Fix various bugs and logic flaws in the initial mission * A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints * A frozen adventure: Fix and improve poorly written messages diff -r 5976d1119534 -r 12d4886de2b1 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua Sat Sep 30 03:59:54 2017 +0200 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua Sat Sep 30 04:03:08 2017 +0200 @@ -37,8 +37,8 @@ [dialog01] = {missionName, loc("Ready for Battle?"), loc("Captain Lime offered his help if you assist him in battle.").."|".. loc("What do you want to do?").."| |".. - loc("Fight: Press [Left]").."|".. - loc("Flee: Press [Right]"), 1, 9999000}, + loc("Fight: Press [Attack]").."|".. + loc("Flee: Press [Jump]"), 1, 9999000}, [dialog02] = {missionName, loc("Battle Starts Now!"), loc("You have chosen to fight!").."|"..loc("Lead the Green Bananas to battle and eliminate all the enemies!"), 1, 5000}, [dialog03] = {missionName, loc("Time to run!"), loc("You have chosen to flee.").."|"..loc("You have to reach the left-most place on the map."), 1, 5000}, ["fight"] = {missionName, loc("Ready for Battle?"), loc("You have chosen to fight!"), 1, 2000}, @@ -517,7 +517,7 @@ end -function onRight() +function onLJump() if awaitingInput then PlaySound(sndPlaced) PlaySound(sndCoward, green1.gear) @@ -525,11 +525,11 @@ heroSelect() end end +onHJump = onLJump -function onLeft() +function onAttack() if awaitingInput then PlaySound(sndPlaced) - PlaySound(sndYesSir, hero.gear) chooseToBattle = true heroSelect() end