# HG changeset patch # User koda # Date 1372514717 -7200 # Node ID 1cf37fd7bc47840ff7bce0841ef2909a0356caef # Parent c5d1c8259ef4808c8ff909abfd4ad44fc85956c3 minor dep order change diff -r c5d1c8259ef4 -r 1cf37fd7bc47 hedgewars/ArgParsers.pas --- a/hedgewars/ArgParsers.pas Sat Jun 29 02:42:15 2013 +0200 +++ b/hedgewars/ArgParsers.pas Sat Jun 29 16:05:17 2013 +0200 @@ -24,7 +24,7 @@ procedure GetParams; implementation -uses uConsole, uVariables, uTypes, uUtils, uSound, uConsts; +uses uVariables, uTypes, uUtils, uSound, uConsts; var isInternal: Boolean; procedure GciEasterEgg; diff -r c5d1c8259ef4 -r 1cf37fd7bc47 hedgewars/CMakeLists.txt --- a/hedgewars/CMakeLists.txt Sat Jun 29 02:42:15 2013 +0200 +++ b/hedgewars/CMakeLists.txt Sat Jun 29 16:05:17 2013 +0200 @@ -31,11 +31,9 @@ uRenderUtils.pas uRender.pas uCaptions.pas - uLandTexture.pas uIO.pas uChat.pas uPhysFSLayer.pas - uStore.pas uSound.pas ArgParsers.pas uRandom.pas @@ -46,27 +44,28 @@ uAILandMarks.pas adler32.pas uLandTemplates.pas + uLandTexture.pas uLandGraphics.pas uLandPainted.pas uLandOutline.pas uLandGenMaze.pas + + #this is where dependency tracking becomes hard + uStore.pas + uAmmos.pas uLandObjects.pas uLand.pas - uAmmos.pas - - #this is where dependency tracking becomes hard + uGearsList.pas + uCollisions.pas uAIMisc.pas uAIActions.pas + uAIAmmoTests.pas uAI.pas uWorld.pas uVisualGearsList.pas uVisualGearsHandlers.pas uVisualGears.pas - uTeams.pas - uGearsList.pas - uCollisions.pas - uAIAmmoTests.pas uGears.pas uGame.pas uCommandHandlers.pas @@ -76,6 +75,7 @@ uGearsHandlersRope.pas uGearsHandlersMess.pas uGearsUtils.pas + uTeams.pas #these interact with everything, so compile last uScript.pas