# HG changeset patch # User nemo # Date 1351557477 14400 # Node ID 1e8e9400e9de8e30dea99b4b1afabf63d5c3e26d # Parent 617553fe019672690b46c0534098a0812258116d fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise) diff -r 617553fe0196 -r 1e8e9400e9de share/hedgewars/Data/Scripts/Multiplayer/Mutant.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/Mutant.lua Tue Oct 30 00:17:23 2012 +0100 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Mutant.lua Mon Oct 29 20:37:57 2012 -0400 @@ -116,7 +116,8 @@ if cnthhs > 1 then hogLimitHit = true SetEffect(gear, heResurrectable, false) - SetHealth(gear, 0) + --SetHealth(gear, 0) + SetGearPosition(gear, -100,LAND_HEIGHT) end end @@ -414,7 +415,7 @@ if gear~= mutant and gear~= nil then SetHogName(gear,"BOTTOM FEEDER") - SetHogHat(gear, 'Poke_Slowpoke') + SetHogHat(gear, 'poke_slowpoke') setGearValue(gear,"Feeder", true) end end @@ -423,7 +424,7 @@ mutant = gear SetHogName(gear,"MUTANT") - SetHogHat(gear,'whysoserious') + SetHogHat(gear,'WhySoSerious') SetHealth(gear, ( mutant_base_health + numhhs*25) ) SetEffect(gear, hePoisoned, 1) setGearValue(mutant,"SelfDestruct",false)