# HG changeset patch # User nemo # Date 1345898392 14400 # Node ID 1ef520fea21c6ce91f2d62c5e5df614b1a81c538 # Parent 2c12b8cbd002a7ee3b775f2bfa42d9ad2554bc50 make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety. diff -r 2c12b8cbd002 -r 1ef520fea21c hedgewars/uGearsHedgehog.pas --- a/hedgewars/uGearsHedgehog.pas Fri Aug 24 20:43:44 2012 -0400 +++ b/hedgewars/uGearsHedgehog.pas Sat Aug 25 08:39:52 2012 -0400 @@ -572,7 +572,6 @@ var s: shortstring; vga: PVisualGear; begin - PlaySound(sndShotgunReload); if cnt <> 0 then AddAmmo(HH, ammo, cnt) else AddAmmo(HH, ammo); @@ -614,6 +613,7 @@ case Gear^.Pos of posCaseUtility, posCaseAmmo: begin + PlaySound(sndShotgunReload); if Gear^.AmmoType <> amNothing then begin AddPickup(HH^.Hedgehog^, Gear^.AmmoType, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y)); @@ -636,7 +636,7 @@ end; gi := gi^.NextGear end; - ag:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAddAmmo, gstInvisible, _0, _0, GetRandom(200)+100); + ag:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAddAmmo, gstInvisible, _0, _0, GetRandom(100)+10); ag^.Pos:= Gear^.Pos; ag^.Power:= Gear^.Power end; diff -r 2c12b8cbd002 -r 1ef520fea21c hedgewars/uVisualGears.pas --- a/hedgewars/uVisualGears.pas Fri Aug 24 20:43:44 2012 -0400 +++ b/hedgewars/uVisualGears.pas Sat Aug 25 08:39:52 2012 -0400 @@ -284,8 +284,9 @@ begin dx:= 0.005 * (random(15) + 10); dy:= 0.001 * (random(40) + 20); - if random(2) = 0 then - dx := -dx; + if random(2) = 0 then dx := -dx; + if random(2) = 0 then Tag:= 1 + else Tag:= -1; Frame:= 7 - random(2); FrameTicks:= random(20) + 15; end; @@ -642,9 +643,9 @@ vgtSmoke: DrawTextureF(SpritesData[sprSmoke].Texture, Gear^.scale, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, 7 - Gear^.Frame, 1, SpritesData[sprSmoke].Width, SpritesData[sprSmoke].Height); vgtSmokeWhite: DrawSprite(sprSmokeWhite, round(Gear^.X) + WorldDx - 11, round(Gear^.Y) + WorldDy - 11, 7 - Gear^.Frame); vgtDust: if Gear^.State = 1 then - DrawSpriteRotatedF(sprSnowDust, round(Gear^.X) + WorldDx - 11, round(Gear^.Y) + WorldDy - 11, 7 - Gear^.Frame, 1, Gear^.Angle) + DrawSpriteRotatedF(sprSnowDust, round(Gear^.X) + WorldDx - 11, round(Gear^.Y) + WorldDy - 11, 7 - Gear^.Frame, Gear^.Tag, Gear^.Angle) else - DrawSprite(sprDust, round(Gear^.X) + WorldDx - 11, round(Gear^.Y) + WorldDy - 11, 7 - Gear^.Frame); + DrawSpriteRotatedF(sprDust, round(Gear^.X) + WorldDx - 11, round(Gear^.Y) + WorldDy - 11, 7 - Gear^.Frame, Gear^.Tag, Gear^.Angle); vgtFire: if (Gear^.State and gstTmpFlag) = 0 then DrawSprite(sprFlame, round(Gear^.X) + WorldDx - 8, round(Gear^.Y) + WorldDy, (RealTicks shr 6 + Gear^.Frame) mod 8) else