# HG changeset patch # User nemo # Date 1300771851 14400 # Node ID 2376d5899ff9851838c23dca5bb366a15ee7c2b1 # Parent c772410270717c9f640f593ba8ca56744a9cb6b0 Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA diff -r c77241027071 -r 2376d5899ff9 hedgewars/uGearsRender.pas --- a/hedgewars/uGearsRender.pas Mon Mar 21 22:38:27 2011 -0400 +++ b/hedgewars/uGearsRender.pas Tue Mar 22 01:30:51 2011 -0400 @@ -1041,7 +1041,7 @@ gtFlake: if (Gear^.State and gstTmpFlag) <> 0 then //DrawRotatedTextureF(SpritesData[sprSnowBall].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle) begin - Tint(cExplosionBorderColor); + Tint(cExplosionBorderColor shl 8 or $000000FF); //DrawRotated(sprSnow, x, y, 0, Gear^.DirAngle); // Needs a nicer white texture to tint DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1);