# HG changeset patch # User Wuzzy # Date 1547675328 -3600 # Node ID 244699a9773448215f00047f4663083ee5c6cf5a # Parent 4638aa2ea8f2efc571a16ff8eadb20a0e5682012 Make passive teams no longer mess with game stats diff -r 4638aa2ea8f2 -r 244699a97734 hedgewars/uStats.pas --- a/hedgewars/uStats.pas Wed Jan 16 22:39:27 2019 +0100 +++ b/hedgewars/uStats.pas Wed Jan 16 22:48:48 2019 +0100 @@ -480,7 +480,7 @@ { Send player stats for winner clans/teams. The clan that survived is ranked 1st. } - if (Clan^.ClanHealth > 0) and (not Clan^.Passive) then + if (Clan^.ClanHealth > 0) then begin winnersClan:= Clan; if SendRankingStatsOn then @@ -532,7 +532,7 @@ if ((deathEntry^.KilledClans[c]^.ClanHealth) = 0) and (not deathEntry^.KilledClans[c]^.StatsHandled) then begin for t:= 0 to Pred(TeamsCount) do - if (TeamsArray[t]^.Clan^.ClanIndex = deathEntry^.KilledClans[c]^.ClanIndex) and (not TeamsArray[t]^.Passive) then + if (TeamsArray[t]^.Clan^.ClanIndex = deathEntry^.KilledClans[c]^.ClanIndex) then begin SendStat(siTeamRank, IntToStr(currentRank)); SendStat(siPlayerKills, IntToStr(deathEntry^.killedClans[c]^.Color) + ' ' +