# HG changeset patch # User Wuzzy # Date 1558196534 -7200 # Node ID 2bf7b1ba12fe11addd1910b80c632cea98ea069d # Parent d84136589c0483c029b6daf2a12b97f24c5ad460 Update changelog diff -r d84136589c04 -r 2bf7b1ba12fe ChangeLog.txt --- a/ChangeLog.txt Sat May 18 16:55:27 2019 +0200 +++ b/ChangeLog.txt Sat May 18 18:22:14 2019 +0200 @@ -1,6 +1,17 @@ + features * bugfixes ============== 1.0.0-dev (unreleased) ============== +Highlights: + + Campaigns now respect your team identity instead of overwriting it + + Single missions now support team selection and track your progress + + Challenges track the team's highscores + + Hand-drawn maps can now be scaled with slider + + Quick games are more random + + Can change hedgehog order in The Specialists + + Turn transition is less hectic + + Various small HUD improvements + * Fix wrong key names being displayed in key selection + Gameplay: + Hand-drawn maps can now be scaled with slider + Slightly longer delays between turns to make it easier to follow the game @@ -24,6 +35,8 @@ Styles and schemes: + The Specialists: Unlock game scheme + The Specialists: Add script parameter support to set custom specialists order + + Control, CTF_Blizzard: Display scores in stats screen + + CTF_Blizzard: Various minor graphical and text improvements * Balanced Random Weapon: Fix Lua errors after using Time Box * Racer: Fix racer ghost not getting reset after a skip * Space Invasion: No longer allow to set start shield above shield limit @@ -32,6 +45,7 @@ * King Mode: Fix team sometimes not being killed properly if king drowned * King Mode: Kill resurrected minions if king is not alive * HedgeEditor: Fix major FPS drop when there are a lot of objects + * Control: Fix score failure after using extra time A Classic Fairytale: + Backstab: Disable utilities before traitor has been dealt with @@ -67,9 +81,6 @@ * Fix broken default keyboard controls for team chat and camera movement Graphics: - + Show contour of flying saucer when in highly opaque water - + Remove visual clutter in cut scenes - + Add setting to set default/initial zoom * Fix speech bubbles overlapping in the wrong order * Fix wrong ice beam angle if it goes diagonally up out of map through world wrap * Fix double water splash when flying saucer drowns @@ -77,12 +88,18 @@ * Fix birdy being drawn behind hedgehogs and objects Game HUD: - + Display current hog health at top right corner + + Display current hog health (and related status icons) at top right corner + + Display laser sight icon above wind bar when laser sight utility is active + + Display selected weapon above hedgehog for some weapons/tools + + Change cursor of piano strike + Colorize switching arrows, pointing arrow and target cross in clan color + Skip ammo menu animation when playing with turn time of 10s or less + Don't show crate spawn message for initial crates in missions + Don't show hedgehog health if “invulnerable” game modifier is active + Display player name of own teams in online games + + Show contour of flying saucer when in highly opaque water + + Remove visual clutter in cut scenes + + Add setting to set default/initial zoom * Black clan color can now be used without visual problems * Fix last 2 characters in demo chat being missing * Hide most HUD elements in cinematic mode @@ -106,6 +123,8 @@ + New data directory for video thumbnails: Data/VideoThumbnails + Display a warning when the same key is used multiple times + Stats screen now hides empty sections + + Visual notification when someone joins the room online + + Various minor style tweaks * Fix broken handling of /watch chat command on official server * Fix renaming a video leading to loss of thumbnail after restart * Fix controls list failing to display correct key names with regards to keyboard layout @@ -120,6 +139,9 @@ + Tweak some taunts: sndFirstBlood, sndLeaveMeAlone, sndCutItOut * Fix English voicepack selection of team being overwritten when playing in non-English locale +Theme customization + + Make rope stylable by theme: Support for RopeNode.png and rope-step in theme.cfg + Lua API: + New call: SaveMissionVar(varname, value): Save value to mission variable (variable for non-campaign mission) + New call: GetMissionVar(varname): Get value of mission variable @@ -134,7 +156,7 @@ + Utils library: New calls: getReadableChallengeRecord, updateChallengeRecord, integerSqrt, integerHypotenuse + New callback: onGameResult(winningClan): Called when the game ends normally. winningClan = index of winning clan or -1 on draw + New callback: onCaseDrop(gear): Called at the point where a crate MIGHT be dropped between turns. Gear is the crate gear or nil - + New callback: ooHogSwitch(oldHog): Called when hogs was switched with the “switch hedgehog” utility + + New callback: onHogSwitch(oldHog): Called when hogs was switched with the “switch hedgehog” utility + SendStat extension: Option to use predefined modes with siPointType, like "!POINTS" or "!TIME" + SimpleMission: Add isMissionTeam attribute for teams + SpeedShoppa/TargetPractice libraries: Remove custom hog and team info settings