# HG changeset patch # User Wuzzy # Date 1518308123 -3600 # Node ID 2fee2ee717eb42516a6cdf5f380822ac260d151f # Parent b27960c83818a92febd5b01a35a962c2fa600938 Construction Mode: Spawn particles over generators, tweak other particles diff -r b27960c83818 -r 2fee2ee717eb share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Sat Feb 10 23:54:12 2018 +0100 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Sun Feb 11 01:15:23 2018 +0100 @@ -128,7 +128,8 @@ local colorReflectorShield = 0xFFAE00FF local colorWeaponFilter = 0xA800FFFF -local colorHealingStationParticle = 0x00FF00FF +local colorHealingStationParticle = 0x00FF0080 +local colorGeneratorParticle = 0xFFFF00FF local colorMessageError = 0xFFFFFFFF @@ -706,8 +707,8 @@ end end - -- change this to the med kit sprite health ++++s later - local tempE = AddVisualGear(GetX(strucGear[sID]), GetY(strucGear[sID]), vgtSmoke, 0, true) + -- Maybe find better animation? + local tempE = AddVisualGear(GetX(strucGear[sID]), GetY(strucGear[sID]), vgtSmoke, 0, false) SetVisualGearValues(tempE, nil, nil, nil, nil, nil, nil, nil, nil, nil, colorHealingStationParticle) end @@ -844,7 +845,7 @@ if GetGearType(gear) == gtHedgehog then if GetHogClan(gear) == strucClan[sID] then - AddVisualGear(GetX(strucGear[sID]), GetY(strucGear[sID]), vgtSmoke, 0, true) + AddVisualGear(GetX(strucGear[sID]), GetY(strucGear[sID]), vgtSmoke, 0, false) sProx["Girder Placement Mode"] = true sProx["Rubber Placement Mode"] = true @@ -862,7 +863,7 @@ if GetGearType(gear) == gtHedgehog then if GetHogClan(gear) == strucClan[sID] then - AddVisualGear(GetX(strucGear[sID]), GetY(strucGear[sID]), vgtSmoke, 0, true) + AddVisualGear(GetX(strucGear[sID]), GetY(strucGear[sID]), vgtSmoke, 0, false) sProx["Health Crate Placement Mode"] = true sProx["Weapon Crate Placement Mode"] = true @@ -926,10 +927,21 @@ increaseGearValue(strucGear[i],"power") if getGearValue(strucGear[i],"power") == 10 then setGearValue(strucGear[i],"power",0) - clanPower[z] = clanPower[z] + 1 - if conf_maxEnergy ~= "inf" and clanPower[z] > conf_maxEnergy then - clanPower[z] = conf_maxEnergy + + -- Add 1 energy (if not at max. already) + if not (conf_maxEnergy ~= "inf" and clanPower[z] + 1 > conf_maxEnergy) then + clanPower[z] = clanPower[z] + 1 + + -- Spawn one particle per energy added + local particle = AddVisualGear(GetX(strucGear[i]), GetY(strucGear[i])-16, vgtStraightShot, sprStar, false) + SetVisualGearValues(particle, nil, nil, math.random(-100, 100)*0.00005, 0.02, math.random(360), 0, 900, nil, 0, colorGeneratorParticle) + + else + + SetVisualGearValues(strucAltDisplay[i], GetX(strucGear[i]), GetY(strucGear[i]), 0, 0, nil, nil, 800000, sprTarget) end + + end end