# HG changeset patch # User nemo # Date 1319298655 14400 # Node ID 335ece2bce9cd8de2e1ea9059e132603b7ef7827 # Parent 46895724fd7fab65873c7905454ca9ab0bb7f687 Tweak ratios to deemphasise foreground flakes further diff -r 46895724fd7f -r 335ece2bce9c hedgewars/uVisualGears.pas --- a/hedgewars/uVisualGears.pas Sat Oct 22 10:59:06 2011 +0200 +++ b/hedgewars/uVisualGears.pas Sat Oct 22 11:50:55 2011 -0400 @@ -337,8 +337,9 @@ if State <> 0 then gear^.State:= State; case Gear^.Kind of - vgtFlake: if random(2) = 0 then gear^.Layer:= 0 - else gear^.Layer:= random(3)+1; + vgtFlake: if random(2) = 0 then gear^.Layer:= 0 // 50% + else if random(2) = 0 then gear^.Layer:= 1 // 25% + else gear^.Layer:= random(2)+2; // 12.5% each // 0: this layer is very distant in the background when stereo vgtTeamHealthSorter,