# HG changeset patch # User nemo # Date 1243103176 0 # Node ID 356468481e7453a38bcdf8518f5ad87c236b94eb # Parent 81dd8a012554401a9ed6b10c93427a04b0793fbd set Minefield to 150%, reduce fort distance by 512px diff -r 81dd8a012554 -r 356468481e74 QTfrontend/ammoSchemeModel.cpp --- a/QTfrontend/ammoSchemeModel.cpp Sat May 23 17:04:06 2009 +0000 +++ b/QTfrontend/ammoSchemeModel.cpp Sat May 23 18:26:16 2009 +0000 @@ -162,7 +162,7 @@ << QVariant(false) // vampiric 9 << QVariant(false) // karma 10 << QVariant(false) // artillery 11 - << QVariant(200) // damage modfier 12 + << QVariant(150) // damage modfier 12 << QVariant(30) // turn time 13 << QVariant(50) // init health 14 << QVariant(15) // sudden death 15 diff -r 81dd8a012554 -r 356468481e74 hedgewars/uLand.pas --- a/hedgewars/uLand.pas Sat May 23 17:04:06 2009 +0000 +++ b/hedgewars/uLand.pas Sat May 23 18:26:16 2009 +0000 @@ -609,7 +609,7 @@ begin // For now, defining a fort's playable area as 3072x1200 - there are no tall forts. The extra height is to avoid triggering border with current code, also if user turns on a border, it'll give a bit more maneuvering room. playHeight:= 1200; -playWidth:= 3072; +playWidth:= 2560; leftX:= (LAND_WIDTH - playWidth) div 2; rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1); topY:= LAND_HEIGHT - playHeight;