# HG changeset patch # User nemo # Date 1269258736 0 # Node ID 3acdb4dac6eb83bed521ee2407b3b9d23d03b276 # Parent 872e5b3de2933a3bf8d55780ca595519fff2e3ec Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging diff -r 872e5b3de293 -r 3acdb4dac6eb hedgewars/LuaPas.pas --- a/hedgewars/LuaPas.pas Sun Mar 21 22:26:12 2010 +0000 +++ b/hedgewars/LuaPas.pas Mon Mar 22 11:52:16 2010 +0000 @@ -1,1047 +1,1047 @@ -unit LuaPas; - -(* - * A complete Pascal wrapper for Lua 5.1 DLL module. - * - * Created by Geo Massar, 2006 - * Distributed as free/open source. - *) - -interface - -{.$DEFINE LUA_GETHOOK} -{$INCLUDE "config.inc"} - -type - size_t = type Cardinal; - Psize_t = ^size_t; - PPointer = ^Pointer; - - lua_State = record end; - Plua_State = ^lua_State; - -const - LuaLibName = cLuaLibrary; - - -(*****************************************************************************) -(* luaconfig.h *) -(*****************************************************************************) - -(* -** $Id: luaconf.h,v 1.81 2006/02/10 17:44:06 roberto Exp $ -** Configuration file for Lua -** See Copyright Notice in lua.h -*) - -(* -** {================================================================== -@@ LUA_NUMBER is the type of numbers in Lua. -** CHANGE the following definitions only if you want to build Lua -** with a number type different from double. You may also need to -** change lua_number2int & lua_number2integer. -** =================================================================== -*) -type - LUA_NUMBER_ = type Double; // ending underscore is needed in Pascal - LUA_INTEGER_ = type LongInt; - -(* -@@ LUA_IDSIZE gives the maximum size for the description of the source -@* of a function in debug information. -** CHANGE it if you want a different size. -*) -const - LUA_IDSIZE = 60; - -(* -@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. -*) -const - LUAL_BUFFERSIZE = 1024; - -(* -@@ LUA_PROMPT is the default prompt used by stand-alone Lua. -@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua. -** CHANGE them if you want different prompts. (You can also change the -** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.) -*) -const - LUA_PROMPT = '> '; - LUA_PROMPT2 = '>> '; - -(* -@@ lua_readline defines how to show a prompt and then read a line from -@* the standard input. -@@ lua_saveline defines how to "save" a read line in a "history". -@@ lua_freeline defines how to free a line read by lua_readline. -** CHANGE them if you want to improve this functionality (e.g., by using -** GNU readline and history facilities). -*) -function lua_readline(L : Plua_State; var b : PChar; p : PChar): Boolean; -procedure lua_saveline(L : Plua_State; idx : LongInt); -procedure lua_freeline(L : Plua_State; b : PChar); - -(* -@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that -@* is, whether we're running lua interactively). -** CHANGE it if you have a better definition for non-POSIX/non-Windows -** systems. -*/ -#include -#include -#define lua_stdin_is_tty() _isatty(_fileno(stdin)) -*) -const - lua_stdin_is_tty = TRUE; - -(*****************************************************************************) -(* lua.h *) -(*****************************************************************************) - -(* -** $Id: lua.h,v 1.216 2006/01/10 12:50:13 roberto Exp $ -** Lua - An Extensible Extension Language -** Lua.org, PUC-Rio, Brazil (http://www.lua.org) -** See Copyright Notice at the end of this file -*) - -const - LUA_VERSION = 'Lua 5.1'; - LUA_VERSION_NUM = 501; - LUA_COPYRIGHT = 'Copyright (C) 1994-2006 Tecgraf, PUC-Rio'; - LUA_AUTHORS = 'R. Ierusalimschy, L. H. de Figueiredo & W. Celes'; - - (* mark for precompiled code (`Lua') *) - LUA_SIGNATURE = #27'Lua'; - - (* option for multiple returns in `lua_pcall' and `lua_call' *) - LUA_MULTRET = -1; - - (* - ** pseudo-indices - *) - LUA_REGISTRYINDEX = -10000; - LUA_ENVIRONINDEX = -10001; - LUA_GLOBALSINDEX = -10002; - -function lua_upvalueindex(idx : LongInt) : LongInt; // a marco - -const - (* thread status; 0 is OK *) - LUA_YIELD_ = 1; // Note: the ending underscore is needed in Pascal - LUA_ERRRUN = 2; - LUA_ERRSYNTAX = 3; - LUA_ERRMEM = 4; - LUA_ERRERR = 5; - -type - lua_CFunction = function(L : Plua_State) : LongInt; cdecl; - - (* - ** functions that read/write blocks when loading/dumping Lua chunks - *) - lua_Reader = function (L : Plua_State; ud : Pointer; - sz : Psize_t) : PChar; cdecl; - lua_Writer = function (L : Plua_State; const p : Pointer; sz : size_t; - ud : Pointer) : LongInt; cdecl; - - (* - ** prototype for memory-allocation functions - *) - lua_Alloc = function (ud, ptr : Pointer; - osize, nsize : size_t) : Pointer; cdecl; - -const - (* - ** basic types - *) - LUA_TNONE = -1; - - LUA_TNIL = 0; - LUA_TBOOLEAN = 1; - LUA_TLIGHTUSERDATA = 2; - LUA_TNUMBER = 3; - LUA_TSTRING = 4; - LUA_TTABLE = 5; - LUA_TFUNCTION = 6; - LUA_TUSERDATA = 7; - LUA_TTHREAD = 8; - - (* minimum Lua stack available to a C function *) - LUA_MINSTACK = 20; - -type - (* type of numbers in Lua *) - lua_Number = LUA_NUMBER_; - - (* type for integer functions *) - lua_Integer = LUA_INTEGER_; - -(* -** state manipulation -*) -function lua_newstate(f : lua_Alloc; ud : Pointer) : Plua_State; - cdecl; external LuaLibName; -procedure lua_close(L: Plua_State); - cdecl; external LuaLibName; -function lua_newthread(L : Plua_State) : Plua_State; - cdecl; external LuaLibName; - -function lua_atpanic(L : Plua_State; panicf : lua_CFunction) : lua_CFunction; - cdecl; external LuaLibName; - - -(* -** basic stack manipulation -*) -function lua_gettop(L : Plua_State) : LongInt; - cdecl; external LuaLibName; -procedure lua_settop(L : Plua_State; idx : LongInt); - cdecl; external LuaLibName; -procedure lua_pushvalue(L : Plua_State; idx : LongInt); - cdecl; external LuaLibName; -procedure lua_remove(L : Plua_State; idx : LongInt); - cdecl; external LuaLibName; -procedure lua_insert(L : Plua_State; idx : LongInt); - cdecl; external LuaLibName; -procedure lua_replace(L : Plua_State; idx : LongInt); - cdecl; external LuaLibName; -function lua_checkstack(L : Plua_State; sz : LongInt) : LongBool; - cdecl; external LuaLibName; - -procedure lua_xmove(src, dest : Plua_State; n : LongInt); - cdecl; external LuaLibName; - - -(* -** access functions (stack -> C) -*) -function lua_isnumber(L : Plua_State; idx : LongInt) : LongBool; - cdecl; external LuaLibName; -function lua_isstring(L : Plua_State; idx : LongInt) : LongBool; - cdecl; external LuaLibName; -function lua_iscfunction(L : Plua_State; idx : LongInt) : LongBool; - cdecl; external LuaLibName; -function lua_isuserdata(L : Plua_State; idx : LongInt) : LongBool; - cdecl; external LuaLibName; -function lua_type(L : Plua_State; idx : LongInt) : LongInt; - cdecl; external LuaLibName; -function lua_typename(L : Plua_State; tp : LongInt) : PChar; - cdecl; external LuaLibName; - -function lua_equal(L : Plua_State; idx1, idx2 : LongInt) : LongBool; - cdecl; external LuaLibName; -function lua_rawequal(L : Plua_State; idx1, idx2 : LongInt) : LongBool; - cdecl; external LuaLibName; -function lua_lessthan(L : Plua_State; idx1, idx2 : LongInt) : LongBool; - cdecl; external LuaLibName; - -function lua_tonumber(L : Plua_State; idx : LongInt) : lua_Number; - cdecl; external LuaLibName; -function lua_tointeger(L : Plua_State; idx : LongInt) : lua_Integer; - cdecl; external LuaLibName; -function lua_toboolean(L : Plua_State; idx : LongInt) : LongBool; - cdecl; external LuaLibName; -function lua_tolstring(L : Plua_State; idx : LongInt; - len : Psize_t) : PChar; - cdecl; external LuaLibName; -function lua_objlen(L : Plua_State; idx : LongInt) : size_t; - cdecl; external LuaLibName; -function lua_tocfunction(L : Plua_State; idx : LongInt) : lua_CFunction; - cdecl; external LuaLibName; -function lua_touserdata(L : Plua_State; idx : LongInt) : Pointer; - cdecl; external LuaLibName; -function lua_tothread(L : Plua_State; idx : LongInt) : Plua_State; - cdecl; external LuaLibName; -function lua_topointer(L : Plua_State; idx : LongInt) : Pointer; - cdecl; external LuaLibName; - - -(* -** push functions (C -> stack) -*) -procedure lua_pushnil(L : Plua_State); - cdecl; external LuaLibName; -procedure lua_pushnumber(L : Plua_State; n : lua_Number); - cdecl; external LuaLibName; -procedure lua_pushinteger(L : Plua_State; n : lua_Integer); - cdecl; external LuaLibName; -procedure lua_pushlstring(L : Plua_State; const s : PChar; ls : size_t); - cdecl; external LuaLibName; -procedure lua_pushstring(L : Plua_State; const s : PChar); - cdecl; external LuaLibName; -function lua_pushvfstring(L : Plua_State; - const fmt : PChar; argp : Pointer) : PChar; - cdecl; external LuaLibName; -function lua_pushfstring(L : Plua_State; const fmt : PChar) : PChar; varargs; - cdecl; external LuaLibName; -procedure lua_pushcclosure(L : Plua_State; fn : lua_CFunction; n : LongInt); - cdecl; external LuaLibName; -procedure lua_pushboolean(L : Plua_State; b : LongBool); - cdecl; external LuaLibName; -procedure lua_pushlightuserdata(L : Plua_State; p : Pointer); - cdecl; external LuaLibName; -function lua_pushthread(L : Plua_state) : Cardinal; - cdecl; external LuaLibName; - - -(* -** get functions (Lua -> stack) -*) -procedure lua_gettable(L : Plua_State ; idx : LongInt); - cdecl; external LuaLibName; -procedure lua_getfield(L : Plua_State; idx : LongInt; k : PChar); - cdecl; external LuaLibName; -procedure lua_rawget(L : Plua_State; idx : LongInt); - cdecl; external LuaLibName; -procedure lua_rawgeti(L : Plua_State; idx, n : LongInt); - cdecl; external LuaLibName; -procedure lua_createtable(L : Plua_State; narr, nrec : LongInt); - cdecl; external LuaLibName; -function lua_newuserdata(L : Plua_State; sz : size_t) : Pointer; - cdecl; external LuaLibName; -function lua_getmetatable(L : Plua_State; objindex : LongInt) : LongBool; - cdecl; external LuaLibName; -procedure lua_getfenv(L : Plua_State; idx : LongInt); - cdecl; external LuaLibName; - - -(* -** set functions (stack -> Lua) -*) -procedure lua_settable(L : Plua_State; idx : LongInt); - cdecl; external LuaLibName; -procedure lua_setfield(L : Plua_State; idx : LongInt; const k : PChar); - cdecl; external LuaLibName; -procedure lua_rawset(L : Plua_State; idx : LongInt); - cdecl; external LuaLibName; -procedure lua_rawseti(L : Plua_State; idx , n: LongInt); - cdecl; external LuaLibName; -function lua_setmetatable(L : Plua_State; objindex : LongInt): LongBool; - cdecl; external LuaLibName; -function lua_setfenv(L : Plua_State; idx : LongInt): LongBool; - cdecl; external LuaLibName; - -(* -** `load' and `call' functions (load and run Lua code) -*) -procedure lua_call(L : Plua_State; nargs, nresults : LongInt); - cdecl; external LuaLibName; -function lua_pcall(L : Plua_State; - nargs, nresults, errfunc : LongInt) : LongInt; - cdecl; external LuaLibName; -function lua_cpcall(L : Plua_State; - func : lua_CFunction; ud : Pointer) : LongInt; - cdecl; external LuaLibName; -function lua_load(L : Plua_State; reader : lua_Reader; - dt : Pointer; const chunkname : PChar) : LongInt; - cdecl; external LuaLibName; - -function lua_dump(L : Plua_State; writer : lua_Writer; data: Pointer) : LongInt; - cdecl; external LuaLibName; - - -(* -** coroutine functions -*) -function lua_yield(L : Plua_State; nresults : LongInt) : LongInt; - cdecl; external LuaLibName; -function lua_resume(L : Plua_State; narg : LongInt) : LongInt; - cdecl; external LuaLibName; -function lua_status(L : Plua_State) : LongInt; - cdecl; external LuaLibName; - -(* -** garbage-collection functions and options -*) -const - LUA_GCSTOP = 0; - LUA_GCRESTART = 1; - LUA_GCCOLLECT = 2; - LUA_GCCOUNT = 3; - LUA_GCCOUNTB = 4; - LUA_GCSTEP = 5; - LUA_GCSETPAUSE = 6; - LUA_GCSETSTEPMUL = 7; - -function lua_gc(L : Plua_State; what, data : LongInt) : LongInt; - cdecl; external LuaLibName; - -(* -** miscellaneous functions -*) -function lua_error(L : Plua_State) : LongInt; - cdecl; external LuaLibName; - -function lua_next(L : Plua_State; idx : LongInt) : LongInt; - cdecl; external LuaLibName; - -procedure lua_concat(L : Plua_State; n : LongInt); - cdecl; external LuaLibName; - -function lua_getallocf(L : Plua_State; ud : PPointer) : lua_Alloc; - cdecl; external LuaLibName; -procedure lua_setallocf(L : Plua_State; f : lua_Alloc; ud : Pointer); - cdecl; external LuaLibName; - -(* -** =============================================================== -** some useful macros -** =============================================================== -*) -procedure lua_pop(L : Plua_State; n : LongInt); - -procedure lua_newtable(L : Plua_State); - -procedure lua_register(L : Plua_State; n : PChar; f : lua_CFunction); - -procedure lua_pushcfunction(L : Plua_State; f : lua_CFunction); - -function lua_strlen(L : Plua_State; idx : LongInt) : LongInt; - -function lua_isfunction(L : Plua_State; n : LongInt) : Boolean; -function lua_istable(L : Plua_State; n : LongInt) : Boolean; -function lua_islightuserdata(L : Plua_State; n : LongInt) : Boolean; -function lua_isnil(L : Plua_State; n : LongInt) : Boolean; -function lua_isboolean(L : Plua_State; n : LongInt) : Boolean; -function lua_isthread(L : Plua_State; n : LongInt) : Boolean; -function lua_isnone(L : Plua_State; n : LongInt) : Boolean; -function lua_isnoneornil(L : Plua_State; n : LongInt) : Boolean; - -procedure lua_pushliteral(L : Plua_State; s : PChar); - -procedure lua_setglobal(L : Plua_State; s : PChar); -procedure lua_getglobal(L : Plua_State; s : PChar); - -function lua_tostring(L : Plua_State; idx : LongInt) : PChar; - - -(* -** compatibility macros and functions -*) -function lua_open : Plua_State; - -procedure lua_getregistry(L : Plua_State); - -function lua_getgccount(L : Plua_State) : LongInt; - -type - lua_Chuckreader = type lua_Reader; - lua_Chuckwriter = type lua_Writer; - -(* ====================================================================== *) - -(* -** {====================================================================== -** Debug API -** ======================================================================= -*) - -(* -** Event codes -*) -const - LUA_HOOKCALL = 0; - LUA_HOOKRET = 1; - LUA_HOOKLINE = 2; - LUA_HOOKCOUNT = 3; - LUA_HOOKTAILRET = 4; - - -(* -** Event masks -*) - LUA_MASKCALL = 1 shl LUA_HOOKCALL; - LUA_MASKRET = 1 shl LUA_HOOKRET; - LUA_MASKLINE = 1 shl LUA_HOOKLINE; - LUA_MASKCOUNT = 1 shl LUA_HOOKCOUNT; - -type - lua_Debug = packed record - event : LongInt; - name : PChar; (* (n) *) - namewhat : PChar; (* (n) `global', `local', `field', `method' *) - what : PChar; (* (S) `Lua', `C', `main', `tail' *) - source : PChar; (* (S) *) - currentline : LongInt; (* (l) *) - nups : LongInt; (* (u) number of upvalues *) - linedefined : LongInt; (* (S) *) - short_src : array [0..LUA_IDSIZE-1] of Char; (* (S) *) - (* private part *) - i_ci : LongInt; (* active function *) - end; - Plua_Debug = ^lua_Debug; - - (* Functions to be called by the debuger in specific events *) - lua_Hook = procedure (L : Plua_State; ar : Plua_Debug); cdecl; - - -function lua_getstack(L : Plua_State; level : LongInt; - ar : Plua_Debug) : LongInt; - cdecl; external LuaLibName; -function lua_getinfo(L : Plua_State; const what : PChar; - ar: Plua_Debug): LongInt; - cdecl; external LuaLibName; -function lua_getlocal(L : Plua_State; - ar : Plua_Debug; n : LongInt) : PChar; - cdecl; external LuaLibName; -function lua_setlocal(L : Plua_State; - ar : Plua_Debug; n : LongInt) : PChar; - cdecl; external LuaLibName; -function lua_getupvalue(L : Plua_State; funcindex, n : LongInt) : PChar; - cdecl; external LuaLibName; -function lua_setupvalue(L : Plua_State; funcindex, n : LongInt) : PChar; - cdecl; external LuaLibName; - -function lua_sethook(L : Plua_State; func : lua_Hook; - mask, count: LongInt): LongInt; - cdecl; external LuaLibName; -{$IFDEF LUA_GETHOOK} -function lua_gethook(L : Plua_State) : lua_Hook; - cdecl; external LuaLibName; -{$ENDIF} - -function lua_gethookmask(L : Plua_State) : LongInt; - cdecl; external LuaLibName; -function lua_gethookcount(L : Plua_State) : LongInt; - cdecl; external LuaLibName; - - -(*****************************************************************************) -(* lualib.h *) -(*****************************************************************************) - -(* -** $Id: lualib.h,v 1.36 2005/12/27 17:12:00 roberto Exp $ -** Lua standard libraries -** See Copyright Notice at the end of this file -*) - -const - (* Key to file-handle type *) - LUA_FILEHANDLE = 'FILE*'; - - LUA_COLIBNAME = 'coroutine'; - LUA_TABLIBNAME = 'table'; - LUA_IOLIBNAME = 'io'; - LUA_OSLIBNAME = 'os'; - LUA_STRLIBNAME = 'string'; - LUA_MATHLIBNAME = 'math'; - LUA_DBLIBNAME = 'debug'; - LUA_LOADLIBNAME = 'package'; - -function luaopen_base(L : Plua_State) : LongInt; - cdecl; external LuaLibName; - -function luaopen_table(L : Plua_State) : LongInt; - cdecl; external LuaLibName; - -function luaopen_io(L : Plua_State) : LongInt; - cdecl; external LuaLibName; - -function luaopen_os(L : Plua_State) : LongInt; - cdecl; external LuaLibName; - -function luaopen_string(L : Plua_State) : LongInt; - cdecl; external LuaLibName; - -function luaopen_math(L : Plua_State) : LongInt; - cdecl; external LuaLibName; - -function luaopen_debug(L : Plua_State) : LongInt; - cdecl; external LuaLibName; - -function luaopen_package(L : Plua_State) : LongInt; - cdecl; external LuaLibName; - -procedure luaL_openlibs(L : Plua_State); - cdecl; external LuaLibName; - -procedure lua_assert(x : Boolean); // a macro - - -(*****************************************************************************) -(* lauxlib.h *) -(*****************************************************************************) - -(* -** $Id: lauxlib.h,v 1.87 2005/12/29 15:32:11 roberto Exp $ -** Auxiliary functions for building Lua libraries -** See Copyright Notice at the end of this file. -*) - -// not compatibility with the behavior of setn/getn in Lua 5.0 -function luaL_getn(L : Plua_State; idx : LongInt) : LongInt; -procedure luaL_setn(L : Plua_State; i, j : LongInt); - -const - LUA_ERRFILE = LUA_ERRERR + 1; - -type - luaL_Reg = packed record - name : PChar; - func : lua_CFunction; - end; - PluaL_Reg = ^luaL_Reg; - - -procedure luaL_openlib(L : Plua_State; const libname : PChar; - const lr : PluaL_Reg; nup : LongInt); - cdecl; external LuaLibName; -procedure luaL_register(L : Plua_State; const libname : PChar; - const lr : PluaL_Reg); - cdecl; external LuaLibName; -function luaL_getmetafield(L : Plua_State; obj : LongInt; - const e : PChar) : LongInt; - cdecl; external LuaLibName; -function luaL_callmeta(L : Plua_State; obj : LongInt; - const e : PChar) : LongInt; - cdecl; external LuaLibName; -function luaL_typerror(L : Plua_State; narg : LongInt; - const tname : PChar) : LongInt; - cdecl; external LuaLibName; -function luaL_argerror(L : Plua_State; numarg : LongInt; - const extramsg : PChar) : LongInt; - cdecl; external LuaLibName; -function luaL_checklstring(L : Plua_State; numArg : LongInt; - ls : Psize_t) : PChar; - cdecl; external LuaLibName; -function luaL_optlstring(L : Plua_State; numArg : LongInt; - const def: PChar; ls: Psize_t) : PChar; - cdecl; external LuaLibName; -function luaL_checknumber(L : Plua_State; numArg : LongInt) : lua_Number; - cdecl; external LuaLibName; -function luaL_optnumber(L : Plua_State; nArg : LongInt; - def : lua_Number) : lua_Number; - cdecl; external LuaLibName; - -function luaL_checkinteger(L : Plua_State; numArg : LongInt) : lua_Integer; - cdecl; external LuaLibName; -function luaL_optinteger(L : Plua_State; nArg : LongInt; - def : lua_Integer) : lua_Integer; - cdecl; external LuaLibName; - -procedure luaL_checkstack(L : Plua_State; sz : LongInt; const msg : PChar); - cdecl; external LuaLibName; -procedure luaL_checktype(L : Plua_State; narg, t : LongInt); - cdecl; external LuaLibName; -procedure luaL_checkany(L : Plua_State; narg : LongInt); - cdecl; external LuaLibName; - -function luaL_newmetatable(L : Plua_State; const tname : PChar) : LongInt; - cdecl; external LuaLibName; -function luaL_checkudata(L : Plua_State; ud : LongInt; - const tname : PChar) : Pointer; - cdecl; external LuaLibName; - -procedure luaL_where(L : Plua_State; lvl : LongInt); - cdecl; external LuaLibName; -function luaL_error(L : Plua_State; const fmt : PChar) : LongInt; varargs; - cdecl; external LuaLibName; - -function luaL_checkoption(L : Plua_State; narg : LongInt; const def : PChar; - const lst : array of PChar) : LongInt; - cdecl; external LuaLibName; - -function luaL_ref(L : Plua_State; t : LongInt) : LongInt; - cdecl; external LuaLibName; -procedure luaL_unref(L : Plua_State; t, ref : LongInt); - cdecl; external LuaLibName; - -function luaL_loadfile(L : Plua_State; const filename : PChar) : LongInt; - cdecl; external LuaLibName; -function luaL_loadbuffer(L : Plua_State; const buff : PChar; - sz : size_t; const name: PChar) : LongInt; - cdecl; external LuaLibName; - -function luaL_loadstring(L : Plua_State; const s : Pchar) : LongInt; - cdecl; external LuaLibName; - -function luaL_newstate : Plua_State; - cdecl; external LuaLibName; - -function luaL_gsub(L : Plua_State; const s, p, r : PChar) : PChar; - cdecl; external LuaLibName; - -function luaL_findtable(L : Plua_State; idx : LongInt; - const fname : PChar; szhint : LongInt) : PChar; - cdecl; external LuaLibName; - - -(* -** =============================================================== -** some useful macros -** =============================================================== -*) - -function luaL_argcheck(L : Plua_State; cond : Boolean; numarg : LongInt; - extramsg : PChar): LongInt; -function luaL_checkstring(L : Plua_State; n : LongInt) : PChar; -function luaL_optstring(L : Plua_State; n : LongInt; d : PChar) : PChar; -function luaL_checkint(L : Plua_State; n : LongInt) : LongInt; -function luaL_optint(L : Plua_State; n, d : LongInt): LongInt; -function luaL_checklong(L : Plua_State; n : LongInt) : LongInt; -function luaL_optlong(L : Plua_State; n : LongInt; d : LongInt) : LongInt; - -function luaL_typename(L : Plua_State; idx : LongInt) : PChar; - -function luaL_dofile(L : Plua_State; fn : PChar) : LongInt; - -function luaL_dostring(L : Plua_State; s : PChar) : LongInt; - -procedure luaL_getmetatable(L : Plua_State; n : PChar); - -(* not implemented yet -#define luaL_opt(L,f,n,d) (lua_isnoneornil(L,(n)) ? (d) : f(L,(n))) -*) - -(* -** {====================================================== -** Generic Buffer manipulation -** ======================================================= -*) - -type - luaL_Buffer = packed record - p : PChar; (* current position in buffer *) - lvl : LongInt; (* number of strings in the stack (level) *) - L : Plua_State; - buffer : array [0..LUAL_BUFFERSIZE-1] of Char; - end; - PluaL_Buffer = ^luaL_Buffer; - -procedure luaL_addchar(B : PluaL_Buffer; c : Char); - -(* compatibility only *) -procedure luaL_putchar(B : PluaL_Buffer; c : Char); - -procedure luaL_addsize(B : PluaL_Buffer; n : LongInt); - -procedure luaL_buffinit(L : Plua_State; B : PluaL_Buffer); - cdecl; external LuaLibName; -function luaL_prepbuffer(B : PluaL_Buffer) : PChar; - cdecl; external LuaLibName; -procedure luaL_addlstring(B : PluaL_Buffer; const s : PChar; ls : size_t); - cdecl; external LuaLibName; -procedure luaL_addstring(B : PluaL_Buffer; const s : PChar); - cdecl; external LuaLibName; -procedure luaL_addvalue(B : PluaL_Buffer); - cdecl; external LuaLibName; -procedure luaL_pushresult(B : PluaL_Buffer); - cdecl; external LuaLibName; - -(* ====================================================== *) - - -(* compatibility with ref system *) - -(* pre-defined references *) -const - LUA_NOREF = -2; - LUA_REFNIL = -1; - -function lua_ref(L : Plua_State; lock : Boolean) : LongInt; - -procedure lua_unref(L : Plua_State; ref : LongInt); - -procedure lua_getref(L : Plua_State; ref : LongInt); - - -(******************************************************************************) -(******************************************************************************) -(******************************************************************************) - -implementation - -uses - SysUtils; - -(*****************************************************************************) -(* luaconfig.h *) -(*****************************************************************************) - -function lua_readline(L : Plua_State; var b : PChar; p : PChar): Boolean; -var - s : AnsiString; -begin - Write(p); // show prompt - ReadLn(s); // get line - b := PChar(s); // and return it - lua_readline := (b[0] <> #4); // test for ctrl-D -end; - -procedure lua_saveline(L : Plua_State; idx : LongInt); -begin -end; - -procedure lua_freeline(L : Plua_State; b : PChar); -begin -end; - - -(*****************************************************************************) -(* lua.h *) -(*****************************************************************************) - -function lua_upvalueindex(idx : LongInt) : LongInt; -begin - lua_upvalueindex := LUA_GLOBALSINDEX - idx; -end; - -procedure lua_pop(L : Plua_State; n : LongInt); -begin - lua_settop(L, -n - 1); -end; - -procedure lua_newtable(L : Plua_State); -begin - lua_createtable(L, 0, 0); -end; - -procedure lua_register(L : Plua_State; n : PChar; f : lua_CFunction); -begin - lua_pushcfunction(L, f); - lua_setglobal(L, n); -end; - -procedure lua_pushcfunction(L : Plua_State; f : lua_CFunction); -begin - lua_pushcclosure(L, f, 0); -end; - -function lua_strlen(L : Plua_State; idx : LongInt) : LongInt; -begin - lua_strlen := lua_objlen(L, idx); -end; - -function lua_isfunction(L : Plua_State; n : LongInt) : Boolean; -begin - lua_isfunction := lua_type(L, n) = LUA_TFUNCTION; -end; - -function lua_istable(L : Plua_State; n : LongInt) : Boolean; -begin - lua_istable := lua_type(L, n) = LUA_TTABLE; -end; - -function lua_islightuserdata(L : Plua_State; n : LongInt) : Boolean; -begin - lua_islightuserdata := lua_type(L, n) = LUA_TLIGHTUSERDATA; -end; - -function lua_isnil(L : Plua_State; n : LongInt) : Boolean; -begin - lua_isnil := lua_type(L, n) = LUA_TNIL; -end; - -function lua_isboolean(L : Plua_State; n : LongInt) : Boolean; -begin - lua_isboolean := lua_type(L, n) = LUA_TBOOLEAN; -end; - -function lua_isthread(L : Plua_State; n : LongInt) : Boolean; -begin - lua_isthread := lua_type(L, n) = LUA_TTHREAD; -end; - -function lua_isnone(L : Plua_State; n : LongInt) : Boolean; -begin - lua_isnone := lua_type(L, n) = LUA_TNONE; -end; - -function lua_isnoneornil(L : Plua_State; n : LongInt) : Boolean; -begin - lua_isnoneornil := lua_type(L, n) <= 0; -end; - -procedure lua_pushliteral(L : Plua_State; s : PChar); -begin - lua_pushlstring(L, s, StrLen(s)); -end; - -procedure lua_setglobal(L : Plua_State; s : PChar); -begin - lua_setfield(L, LUA_GLOBALSINDEX, s); -end; - -procedure lua_getglobal(L: Plua_State; s: PChar); -begin - lua_getfield(L, LUA_GLOBALSINDEX, s); -end; - -function lua_tostring(L : Plua_State; idx : LongInt) : PChar; -begin - lua_tostring := lua_tolstring(L, idx, nil); -end; - -function lua_open : Plua_State; -begin - lua_open := luaL_newstate; -end; - -procedure lua_getregistry(L : Plua_State); -begin - lua_pushvalue(L, LUA_REGISTRYINDEX); -end; - -function lua_getgccount(L : Plua_State) : LongInt; -begin - lua_getgccount := lua_gc(L, LUA_GCCOUNT, 0); -end; - - -(*****************************************************************************) -(* lualib.h *) -(*****************************************************************************) - -procedure lua_assert(x : Boolean); -begin -end; - - -(*****************************************************************************) -(* lauxlib.h n *) -(*****************************************************************************) - -function luaL_getn(L : Plua_State; idx : LongInt) : LongInt; -begin - luaL_getn := lua_objlen(L, idx); -end; - -procedure luaL_setn(L : plua_State; i, j : LongInt); -begin - (* no op *) -end; - -function luaL_argcheck(L : Plua_State; cond : Boolean; numarg : LongInt; - extramsg : PChar): LongInt; -begin - if not cond then - luaL_argcheck := luaL_argerror(L, numarg, extramsg) - else - luaL_argcheck := 0; -end; - -function luaL_checkstring(L : Plua_State; n : LongInt) : PChar; -begin - luaL_checkstring := luaL_checklstring(L, n, nil); -end; - -function luaL_optstring(L : Plua_State; n : LongInt; d : PChar) : PChar; -begin - luaL_optstring := luaL_optlstring(L, n, d, nil); -end; - -function luaL_checkint(L : Plua_State; n : LongInt) : LongInt; -begin - luaL_checkint := luaL_checkinteger(L, n); -end; - -function luaL_optint(L : Plua_State; n, d : LongInt): LongInt; -begin - luaL_optint := luaL_optinteger(L, n, d); -end; - -function luaL_checklong(L : Plua_State; n : LongInt) : LongInt; -begin - luaL_checklong := luaL_checkinteger(L, n); -end; - -function luaL_optlong(L : Plua_State; n : LongInt; d : LongInt) : LongInt; -begin - luaL_optlong := luaL_optinteger(L, n, d); -end; - -function luaL_typename(L : Plua_State; idx : LongInt) : PChar; -begin - luaL_typename := lua_typename( L, lua_type(L, idx) ); -end; - -function luaL_dofile(L : Plua_State; fn : PChar) : LongInt; -begin - luaL_dofile := luaL_loadfile(L, fn); - if luaL_dofile = 0 then - luaL_dofile := lua_pcall(L, 0, 0, 0); -end; - -function luaL_dostring(L : Plua_State; s : PChar) : LongInt; -begin - luaL_dostring := luaL_loadstring(L, s); - if luaL_dostring = 0 then - luaL_dostring := lua_pcall(L, 0, 0, 0); -end; - -procedure luaL_getmetatable(L : Plua_State; n : PChar); -begin - lua_getfield(L, LUA_REGISTRYINDEX, n); -end; - -procedure luaL_addchar(B : PluaL_Buffer; c : Char); -begin - if not(B^.p < B^.buffer + LUAL_BUFFERSIZE) then - luaL_prepbuffer(B); - B^.p^ := c; - Inc(B^.p); -end; - -procedure luaL_putchar(B : PluaL_Buffer; c : Char); -begin - luaL_addchar(B, c); -end; - -procedure luaL_addsize(B : PluaL_Buffer; n : LongInt); -begin - Inc(B^.p, n); -end; - -function lua_ref(L : Plua_State; lock : Boolean) : LongInt; -begin - if lock then - lua_ref := luaL_ref(L, LUA_REGISTRYINDEX) - else begin - lua_pushstring(L, 'unlocked references are obsolete'); - lua_error(L); - lua_ref := 0; - end; -end; - -procedure lua_unref(L : Plua_State; ref : LongInt); -begin - luaL_unref(L, LUA_REGISTRYINDEX, ref); -end; - -procedure lua_getref(L : Plua_State; ref : LongInt); -begin - lua_rawgeti(L, LUA_REGISTRYINDEX, ref); -end; - - -(****************************************************************************** -* Original copyright for the lua source and headers: -* 1994-2004 Tecgraf, PUC-Rio. -* www.lua.org. -* -* -* Permission is hereby granted, free of charge, to any person obtaining -* a copy of this software and associated documentation files (the -* "Software"), to deal in the Software without restriction, including -* without limitation the rights to use, copy, modify, merge, publish, -* distribute, sublicense, and/or sell copies of the Software, and to -* permit persons to whom the Software is furnished to do so, subject to -* the following conditions: -* -* The above copyright notice and this permission notice shall be -* included in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -******************************************************************************) - -end. - +unit LuaPas; + +(* + * A complete Pascal wrapper for Lua 5.1 DLL module. + * + * Created by Geo Massar, 2006 + * Distributed as free/open source. + *) + +interface + +{.$DEFINE LUA_GETHOOK} +{$INCLUDE "config.inc"} + +type + size_t = type Cardinal; + Psize_t = ^size_t; + PPointer = ^Pointer; + + lua_State = record end; + Plua_State = ^lua_State; + +const + LuaLibName = cLuaLibrary; + + +(*****************************************************************************) +(* luaconfig.h *) +(*****************************************************************************) + +(* +** $Id: luaconf.h,v 1.81 2006/02/10 17:44:06 roberto Exp $ +** Configuration file for Lua +** See Copyright Notice in lua.h +*) + +(* +** {================================================================== +@@ LUA_NUMBER is the type of numbers in Lua. +** CHANGE the following definitions only if you want to build Lua +** with a number type different from double. You may also need to +** change lua_number2int & lua_number2integer. +** =================================================================== +*) +type + LUA_NUMBER_ = type Double; // ending underscore is needed in Pascal + LUA_INTEGER_ = type LongInt; + +(* +@@ LUA_IDSIZE gives the maximum size for the description of the source +@* of a function in debug information. +** CHANGE it if you want a different size. +*) +const + LUA_IDSIZE = 60; + +(* +@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. +*) +const + LUAL_BUFFERSIZE = 1024; + +(* +@@ LUA_PROMPT is the default prompt used by stand-alone Lua. +@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua. +** CHANGE them if you want different prompts. (You can also change the +** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.) +*) +const + LUA_PROMPT = '> '; + LUA_PROMPT2 = '>> '; + +(* +@@ lua_readline defines how to show a prompt and then read a line from +@* the standard input. +@@ lua_saveline defines how to "save" a read line in a "history". +@@ lua_freeline defines how to free a line read by lua_readline. +** CHANGE them if you want to improve this functionality (e.g., by using +** GNU readline and history facilities). +*) +function lua_readline(L : Plua_State; var b : PChar; p : PChar): Boolean; +procedure lua_saveline(L : Plua_State; idx : LongInt); +procedure lua_freeline(L : Plua_State; b : PChar); + +(* +@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that +@* is, whether we're running lua interactively). +** CHANGE it if you have a better definition for non-POSIX/non-Windows +** systems. +*/ +#include +#include +#define lua_stdin_is_tty() _isatty(_fileno(stdin)) +*) +const + lua_stdin_is_tty = TRUE; + +(*****************************************************************************) +(* lua.h *) +(*****************************************************************************) + +(* +** $Id: lua.h,v 1.216 2006/01/10 12:50:13 roberto Exp $ +** Lua - An Extensible Extension Language +** Lua.org, PUC-Rio, Brazil (http://www.lua.org) +** See Copyright Notice at the end of this file +*) + +const + LUA_VERSION = 'Lua 5.1'; + LUA_VERSION_NUM = 501; + LUA_COPYRIGHT = 'Copyright (C) 1994-2006 Tecgraf, PUC-Rio'; + LUA_AUTHORS = 'R. Ierusalimschy, L. H. de Figueiredo & W. Celes'; + + (* mark for precompiled code (`Lua') *) + LUA_SIGNATURE = #27'Lua'; + + (* option for multiple returns in `lua_pcall' and `lua_call' *) + LUA_MULTRET = -1; + + (* + ** pseudo-indices + *) + LUA_REGISTRYINDEX = -10000; + LUA_ENVIRONINDEX = -10001; + LUA_GLOBALSINDEX = -10002; + +function lua_upvalueindex(idx : LongInt) : LongInt; // a marco + +const + (* thread status; 0 is OK *) + LUA_YIELD_ = 1; // Note: the ending underscore is needed in Pascal + LUA_ERRRUN = 2; + LUA_ERRSYNTAX = 3; + LUA_ERRMEM = 4; + LUA_ERRERR = 5; + +type + lua_CFunction = function(L : Plua_State) : LongInt; cdecl; + + (* + ** functions that read/write blocks when loading/dumping Lua chunks + *) + lua_Reader = function (L : Plua_State; ud : Pointer; + sz : Psize_t) : PChar; cdecl; + lua_Writer = function (L : Plua_State; const p : Pointer; sz : size_t; + ud : Pointer) : LongInt; cdecl; + + (* + ** prototype for memory-allocation functions + *) + lua_Alloc = function (ud, ptr : Pointer; + osize, nsize : size_t) : Pointer; cdecl; + +const + (* + ** basic types + *) + LUA_TNONE = -1; + + LUA_TNIL = 0; + LUA_TBOOLEAN = 1; + LUA_TLIGHTUSERDATA = 2; + LUA_TNUMBER = 3; + LUA_TSTRING = 4; + LUA_TTABLE = 5; + LUA_TFUNCTION = 6; + LUA_TUSERDATA = 7; + LUA_TTHREAD = 8; + + (* minimum Lua stack available to a C function *) + LUA_MINSTACK = 20; + +type + (* type of numbers in Lua *) + lua_Number = LUA_NUMBER_; + + (* type for integer functions *) + lua_Integer = LUA_INTEGER_; + +(* +** state manipulation +*) +function lua_newstate(f : lua_Alloc; ud : Pointer) : Plua_State; + cdecl; external LuaLibName; +procedure lua_close(L: Plua_State); + cdecl; external LuaLibName; +function lua_newthread(L : Plua_State) : Plua_State; + cdecl; external LuaLibName; + +function lua_atpanic(L : Plua_State; panicf : lua_CFunction) : lua_CFunction; + cdecl; external LuaLibName; + + +(* +** basic stack manipulation +*) +function lua_gettop(L : Plua_State) : LongInt; + cdecl; external LuaLibName; +procedure lua_settop(L : Plua_State; idx : LongInt); + cdecl; external LuaLibName; +procedure lua_pushvalue(L : Plua_State; idx : LongInt); + cdecl; external LuaLibName; +procedure lua_remove(L : Plua_State; idx : LongInt); + cdecl; external LuaLibName; +procedure lua_insert(L : Plua_State; idx : LongInt); + cdecl; external LuaLibName; +procedure lua_replace(L : Plua_State; idx : LongInt); + cdecl; external LuaLibName; +function lua_checkstack(L : Plua_State; sz : LongInt) : LongBool; + cdecl; external LuaLibName; + +procedure lua_xmove(src, dest : Plua_State; n : LongInt); + cdecl; external LuaLibName; + + +(* +** access functions (stack -> C) +*) +function lua_isnumber(L : Plua_State; idx : LongInt) : LongBool; + cdecl; external LuaLibName; +function lua_isstring(L : Plua_State; idx : LongInt) : LongBool; + cdecl; external LuaLibName; +function lua_iscfunction(L : Plua_State; idx : LongInt) : LongBool; + cdecl; external LuaLibName; +function lua_isuserdata(L : Plua_State; idx : LongInt) : LongBool; + cdecl; external LuaLibName; +function lua_type(L : Plua_State; idx : LongInt) : LongInt; + cdecl; external LuaLibName; +function lua_typename(L : Plua_State; tp : LongInt) : PChar; + cdecl; external LuaLibName; + +function lua_equal(L : Plua_State; idx1, idx2 : LongInt) : LongBool; + cdecl; external LuaLibName; +function lua_rawequal(L : Plua_State; idx1, idx2 : LongInt) : LongBool; + cdecl; external LuaLibName; +function lua_lessthan(L : Plua_State; idx1, idx2 : LongInt) : LongBool; + cdecl; external LuaLibName; + +function lua_tonumber(L : Plua_State; idx : LongInt) : lua_Number; + cdecl; external LuaLibName; +function lua_tointeger(L : Plua_State; idx : LongInt) : lua_Integer; + cdecl; external LuaLibName; +function lua_toboolean(L : Plua_State; idx : LongInt) : LongBool; + cdecl; external LuaLibName; +function lua_tolstring(L : Plua_State; idx : LongInt; + len : Psize_t) : PChar; + cdecl; external LuaLibName; +function lua_objlen(L : Plua_State; idx : LongInt) : size_t; + cdecl; external LuaLibName; +function lua_tocfunction(L : Plua_State; idx : LongInt) : lua_CFunction; + cdecl; external LuaLibName; +function lua_touserdata(L : Plua_State; idx : LongInt) : Pointer; + cdecl; external LuaLibName; +function lua_tothread(L : Plua_State; idx : LongInt) : Plua_State; + cdecl; external LuaLibName; +function lua_topointer(L : Plua_State; idx : LongInt) : Pointer; + cdecl; external LuaLibName; + + +(* +** push functions (C -> stack) +*) +procedure lua_pushnil(L : Plua_State); + cdecl; external LuaLibName; +procedure lua_pushnumber(L : Plua_State; n : lua_Number); + cdecl; external LuaLibName; +procedure lua_pushinteger(L : Plua_State; n : lua_Integer); + cdecl; external LuaLibName; +procedure lua_pushlstring(L : Plua_State; const s : PChar; ls : size_t); + cdecl; external LuaLibName; +procedure lua_pushstring(L : Plua_State; const s : PChar); + cdecl; external LuaLibName; +function lua_pushvfstring(L : Plua_State; + const fmt : PChar; argp : Pointer) : PChar; + cdecl; external LuaLibName; +function lua_pushfstring(L : Plua_State; const fmt : PChar) : PChar; varargs; + cdecl; external LuaLibName; +procedure lua_pushcclosure(L : Plua_State; fn : lua_CFunction; n : LongInt); + cdecl; external LuaLibName; +procedure lua_pushboolean(L : Plua_State; b : LongBool); + cdecl; external LuaLibName; +procedure lua_pushlightuserdata(L : Plua_State; p : Pointer); + cdecl; external LuaLibName; +function lua_pushthread(L : Plua_state) : Cardinal; + cdecl; external LuaLibName; + + +(* +** get functions (Lua -> stack) +*) +procedure lua_gettable(L : Plua_State ; idx : LongInt); + cdecl; external LuaLibName; +procedure lua_getfield(L : Plua_State; idx : LongInt; k : PChar); + cdecl; external LuaLibName; +procedure lua_rawget(L : Plua_State; idx : LongInt); + cdecl; external LuaLibName; +procedure lua_rawgeti(L : Plua_State; idx, n : LongInt); + cdecl; external LuaLibName; +procedure lua_createtable(L : Plua_State; narr, nrec : LongInt); + cdecl; external LuaLibName; +function lua_newuserdata(L : Plua_State; sz : size_t) : Pointer; + cdecl; external LuaLibName; +function lua_getmetatable(L : Plua_State; objindex : LongInt) : LongBool; + cdecl; external LuaLibName; +procedure lua_getfenv(L : Plua_State; idx : LongInt); + cdecl; external LuaLibName; + + +(* +** set functions (stack -> Lua) +*) +procedure lua_settable(L : Plua_State; idx : LongInt); + cdecl; external LuaLibName; +procedure lua_setfield(L : Plua_State; idx : LongInt; const k : PChar); + cdecl; external LuaLibName; +procedure lua_rawset(L : Plua_State; idx : LongInt); + cdecl; external LuaLibName; +procedure lua_rawseti(L : Plua_State; idx , n: LongInt); + cdecl; external LuaLibName; +function lua_setmetatable(L : Plua_State; objindex : LongInt): LongBool; + cdecl; external LuaLibName; +function lua_setfenv(L : Plua_State; idx : LongInt): LongBool; + cdecl; external LuaLibName; + +(* +** `load' and `call' functions (load and run Lua code) +*) +procedure lua_call(L : Plua_State; nargs, nresults : LongInt); + cdecl; external LuaLibName; +function lua_pcall(L : Plua_State; + nargs, nresults, errfunc : LongInt) : LongInt; + cdecl; external LuaLibName; +function lua_cpcall(L : Plua_State; + func : lua_CFunction; ud : Pointer) : LongInt; + cdecl; external LuaLibName; +function lua_load(L : Plua_State; reader : lua_Reader; + dt : Pointer; const chunkname : PChar) : LongInt; + cdecl; external LuaLibName; + +function lua_dump(L : Plua_State; writer : lua_Writer; data: Pointer) : LongInt; + cdecl; external LuaLibName; + + +(* +** coroutine functions +*) +function lua_yield(L : Plua_State; nresults : LongInt) : LongInt; + cdecl; external LuaLibName; +function lua_resume(L : Plua_State; narg : LongInt) : LongInt; + cdecl; external LuaLibName; +function lua_status(L : Plua_State) : LongInt; + cdecl; external LuaLibName; + +(* +** garbage-collection functions and options +*) +const + LUA_GCSTOP = 0; + LUA_GCRESTART = 1; + LUA_GCCOLLECT = 2; + LUA_GCCOUNT = 3; + LUA_GCCOUNTB = 4; + LUA_GCSTEP = 5; + LUA_GCSETPAUSE = 6; + LUA_GCSETSTEPMUL = 7; + +function lua_gc(L : Plua_State; what, data : LongInt) : LongInt; + cdecl; external LuaLibName; + +(* +** miscellaneous functions +*) +function lua_error(L : Plua_State) : LongInt; + cdecl; external LuaLibName; + +function lua_next(L : Plua_State; idx : LongInt) : LongInt; + cdecl; external LuaLibName; + +procedure lua_concat(L : Plua_State; n : LongInt); + cdecl; external LuaLibName; + +function lua_getallocf(L : Plua_State; ud : PPointer) : lua_Alloc; + cdecl; external LuaLibName; +procedure lua_setallocf(L : Plua_State; f : lua_Alloc; ud : Pointer); + cdecl; external LuaLibName; + +(* +** =============================================================== +** some useful macros +** =============================================================== +*) +procedure lua_pop(L : Plua_State; n : LongInt); + +procedure lua_newtable(L : Plua_State); + +procedure lua_register(L : Plua_State; n : PChar; f : lua_CFunction); + +procedure lua_pushcfunction(L : Plua_State; f : lua_CFunction); + +function lua_strlen(L : Plua_State; idx : LongInt) : LongInt; + +function lua_isfunction(L : Plua_State; n : LongInt) : Boolean; +function lua_istable(L : Plua_State; n : LongInt) : Boolean; +function lua_islightuserdata(L : Plua_State; n : LongInt) : Boolean; +function lua_isnil(L : Plua_State; n : LongInt) : Boolean; +function lua_isboolean(L : Plua_State; n : LongInt) : Boolean; +function lua_isthread(L : Plua_State; n : LongInt) : Boolean; +function lua_isnone(L : Plua_State; n : LongInt) : Boolean; +function lua_isnoneornil(L : Plua_State; n : LongInt) : Boolean; + +procedure lua_pushliteral(L : Plua_State; s : PChar); + +procedure lua_setglobal(L : Plua_State; s : PChar); +procedure lua_getglobal(L : Plua_State; s : PChar); + +function lua_tostring(L : Plua_State; idx : LongInt) : PChar; + + +(* +** compatibility macros and functions +*) +function lua_open : Plua_State; + +procedure lua_getregistry(L : Plua_State); + +function lua_getgccount(L : Plua_State) : LongInt; + +type + lua_Chuckreader = type lua_Reader; + lua_Chuckwriter = type lua_Writer; + +(* ====================================================================== *) + +(* +** {====================================================================== +** Debug API +** ======================================================================= +*) + +(* +** Event codes +*) +const + LUA_HOOKCALL = 0; + LUA_HOOKRET = 1; + LUA_HOOKLINE = 2; + LUA_HOOKCOUNT = 3; + LUA_HOOKTAILRET = 4; + + +(* +** Event masks +*) + LUA_MASKCALL = 1 shl LUA_HOOKCALL; + LUA_MASKRET = 1 shl LUA_HOOKRET; + LUA_MASKLINE = 1 shl LUA_HOOKLINE; + LUA_MASKCOUNT = 1 shl LUA_HOOKCOUNT; + +type + lua_Debug = packed record + event : LongInt; + name : PChar; (* (n) *) + namewhat : PChar; (* (n) `global', `local', `field', `method' *) + what : PChar; (* (S) `Lua', `C', `main', `tail' *) + source : PChar; (* (S) *) + currentline : LongInt; (* (l) *) + nups : LongInt; (* (u) number of upvalues *) + linedefined : LongInt; (* (S) *) + short_src : array [0..LUA_IDSIZE-1] of Char; (* (S) *) + (* private part *) + i_ci : LongInt; (* active function *) + end; + Plua_Debug = ^lua_Debug; + + (* Functions to be called by the debuger in specific events *) + lua_Hook = procedure (L : Plua_State; ar : Plua_Debug); cdecl; + + +function lua_getstack(L : Plua_State; level : LongInt; + ar : Plua_Debug) : LongInt; + cdecl; external LuaLibName; +function lua_getinfo(L : Plua_State; const what : PChar; + ar: Plua_Debug): LongInt; + cdecl; external LuaLibName; +function lua_getlocal(L : Plua_State; + ar : Plua_Debug; n : LongInt) : PChar; + cdecl; external LuaLibName; +function lua_setlocal(L : Plua_State; + ar : Plua_Debug; n : LongInt) : PChar; + cdecl; external LuaLibName; +function lua_getupvalue(L : Plua_State; funcindex, n : LongInt) : PChar; + cdecl; external LuaLibName; +function lua_setupvalue(L : Plua_State; funcindex, n : LongInt) : PChar; + cdecl; external LuaLibName; + +function lua_sethook(L : Plua_State; func : lua_Hook; + mask, count: LongInt): LongInt; + cdecl; external LuaLibName; +{$IFDEF LUA_GETHOOK} +function lua_gethook(L : Plua_State) : lua_Hook; + cdecl; external LuaLibName; +{$ENDIF} + +function lua_gethookmask(L : Plua_State) : LongInt; + cdecl; external LuaLibName; +function lua_gethookcount(L : Plua_State) : LongInt; + cdecl; external LuaLibName; + + +(*****************************************************************************) +(* lualib.h *) +(*****************************************************************************) + +(* +** $Id: lualib.h,v 1.36 2005/12/27 17:12:00 roberto Exp $ +** Lua standard libraries +** See Copyright Notice at the end of this file +*) + +const + (* Key to file-handle type *) + LUA_FILEHANDLE = 'FILE*'; + + LUA_COLIBNAME = 'coroutine'; + LUA_TABLIBNAME = 'table'; + LUA_IOLIBNAME = 'io'; + LUA_OSLIBNAME = 'os'; + LUA_STRLIBNAME = 'string'; + LUA_MATHLIBNAME = 'math'; + LUA_DBLIBNAME = 'debug'; + LUA_LOADLIBNAME = 'package'; + +function luaopen_base(L : Plua_State) : LongInt; + cdecl; external LuaLibName; + +function luaopen_table(L : Plua_State) : LongInt; + cdecl; external LuaLibName; + +function luaopen_io(L : Plua_State) : LongInt; + cdecl; external LuaLibName; + +function luaopen_os(L : Plua_State) : LongInt; + cdecl; external LuaLibName; + +function luaopen_string(L : Plua_State) : LongInt; + cdecl; external LuaLibName; + +function luaopen_math(L : Plua_State) : LongInt; + cdecl; external LuaLibName; + +function luaopen_debug(L : Plua_State) : LongInt; + cdecl; external LuaLibName; + +function luaopen_package(L : Plua_State) : LongInt; + cdecl; external LuaLibName; + +procedure luaL_openlibs(L : Plua_State); + cdecl; external LuaLibName; + +procedure lua_assert(x : Boolean); // a macro + + +(*****************************************************************************) +(* lauxlib.h *) +(*****************************************************************************) + +(* +** $Id: lauxlib.h,v 1.87 2005/12/29 15:32:11 roberto Exp $ +** Auxiliary functions for building Lua libraries +** See Copyright Notice at the end of this file. +*) + +// not compatibility with the behavior of setn/getn in Lua 5.0 +function luaL_getn(L : Plua_State; idx : LongInt) : LongInt; +procedure luaL_setn(L : Plua_State; i, j : LongInt); + +const + LUA_ERRFILE = LUA_ERRERR + 1; + +type + luaL_Reg = packed record + name : PChar; + func : lua_CFunction; + end; + PluaL_Reg = ^luaL_Reg; + + +procedure luaL_openlib(L : Plua_State; const libname : PChar; + const lr : PluaL_Reg; nup : LongInt); + cdecl; external LuaLibName; +procedure luaL_register(L : Plua_State; const libname : PChar; + const lr : PluaL_Reg); + cdecl; external LuaLibName; +function luaL_getmetafield(L : Plua_State; obj : LongInt; + const e : PChar) : LongInt; + cdecl; external LuaLibName; +function luaL_callmeta(L : Plua_State; obj : LongInt; + const e : PChar) : LongInt; + cdecl; external LuaLibName; +function luaL_typerror(L : Plua_State; narg : LongInt; + const tname : PChar) : LongInt; + cdecl; external LuaLibName; +function luaL_argerror(L : Plua_State; numarg : LongInt; + const extramsg : PChar) : LongInt; + cdecl; external LuaLibName; +function luaL_checklstring(L : Plua_State; numArg : LongInt; + ls : Psize_t) : PChar; + cdecl; external LuaLibName; +function luaL_optlstring(L : Plua_State; numArg : LongInt; + const def: PChar; ls: Psize_t) : PChar; + cdecl; external LuaLibName; +function luaL_checknumber(L : Plua_State; numArg : LongInt) : lua_Number; + cdecl; external LuaLibName; +function luaL_optnumber(L : Plua_State; nArg : LongInt; + def : lua_Number) : lua_Number; + cdecl; external LuaLibName; + +function luaL_checkinteger(L : Plua_State; numArg : LongInt) : lua_Integer; + cdecl; external LuaLibName; +function luaL_optinteger(L : Plua_State; nArg : LongInt; + def : lua_Integer) : lua_Integer; + cdecl; external LuaLibName; + +procedure luaL_checkstack(L : Plua_State; sz : LongInt; const msg : PChar); + cdecl; external LuaLibName; +procedure luaL_checktype(L : Plua_State; narg, t : LongInt); + cdecl; external LuaLibName; +procedure luaL_checkany(L : Plua_State; narg : LongInt); + cdecl; external LuaLibName; + +function luaL_newmetatable(L : Plua_State; const tname : PChar) : LongInt; + cdecl; external LuaLibName; +function luaL_checkudata(L : Plua_State; ud : LongInt; + const tname : PChar) : Pointer; + cdecl; external LuaLibName; + +procedure luaL_where(L : Plua_State; lvl : LongInt); + cdecl; external LuaLibName; +function luaL_error(L : Plua_State; const fmt : PChar) : LongInt; varargs; + cdecl; external LuaLibName; + +function luaL_checkoption(L : Plua_State; narg : LongInt; const def : PChar; + const lst : array of PChar) : LongInt; + cdecl; external LuaLibName; + +function luaL_ref(L : Plua_State; t : LongInt) : LongInt; + cdecl; external LuaLibName; +procedure luaL_unref(L : Plua_State; t, ref : LongInt); + cdecl; external LuaLibName; + +function luaL_loadfile(L : Plua_State; const filename : PChar) : LongInt; + cdecl; external LuaLibName; +function luaL_loadbuffer(L : Plua_State; const buff : PChar; + sz : size_t; const name: PChar) : LongInt; + cdecl; external LuaLibName; + +function luaL_loadstring(L : Plua_State; const s : Pchar) : LongInt; + cdecl; external LuaLibName; + +function luaL_newstate : Plua_State; + cdecl; external LuaLibName; + +function luaL_gsub(L : Plua_State; const s, p, r : PChar) : PChar; + cdecl; external LuaLibName; + +function luaL_findtable(L : Plua_State; idx : LongInt; + const fname : PChar; szhint : LongInt) : PChar; + cdecl; external LuaLibName; + + +(* +** =============================================================== +** some useful macros +** =============================================================== +*) + +function luaL_argcheck(L : Plua_State; cond : Boolean; numarg : LongInt; + extramsg : PChar): LongInt; +function luaL_checkstring(L : Plua_State; n : LongInt) : PChar; +function luaL_optstring(L : Plua_State; n : LongInt; d : PChar) : PChar; +function luaL_checkint(L : Plua_State; n : LongInt) : LongInt; +function luaL_optint(L : Plua_State; n, d : LongInt): LongInt; +function luaL_checklong(L : Plua_State; n : LongInt) : LongInt; +function luaL_optlong(L : Plua_State; n : LongInt; d : LongInt) : LongInt; + +function luaL_typename(L : Plua_State; idx : LongInt) : PChar; + +function luaL_dofile(L : Plua_State; fn : PChar) : LongInt; + +function luaL_dostring(L : Plua_State; s : PChar) : LongInt; + +procedure luaL_getmetatable(L : Plua_State; n : PChar); + +(* not implemented yet +#define luaL_opt(L,f,n,d) (lua_isnoneornil(L,(n)) ? (d) : f(L,(n))) +*) + +(* +** {====================================================== +** Generic Buffer manipulation +** ======================================================= +*) + +type + luaL_Buffer = packed record + p : PChar; (* current position in buffer *) + lvl : LongInt; (* number of strings in the stack (level) *) + L : Plua_State; + buffer : array [0..LUAL_BUFFERSIZE-1] of Char; + end; + PluaL_Buffer = ^luaL_Buffer; + +procedure luaL_addchar(B : PluaL_Buffer; c : Char); + +(* compatibility only *) +procedure luaL_putchar(B : PluaL_Buffer; c : Char); + +procedure luaL_addsize(B : PluaL_Buffer; n : LongInt); + +procedure luaL_buffinit(L : Plua_State; B : PluaL_Buffer); + cdecl; external LuaLibName; +function luaL_prepbuffer(B : PluaL_Buffer) : PChar; + cdecl; external LuaLibName; +procedure luaL_addlstring(B : PluaL_Buffer; const s : PChar; ls : size_t); + cdecl; external LuaLibName; +procedure luaL_addstring(B : PluaL_Buffer; const s : PChar); + cdecl; external LuaLibName; +procedure luaL_addvalue(B : PluaL_Buffer); + cdecl; external LuaLibName; +procedure luaL_pushresult(B : PluaL_Buffer); + cdecl; external LuaLibName; + +(* ====================================================== *) + + +(* compatibility with ref system *) + +(* pre-defined references *) +const + LUA_NOREF = -2; + LUA_REFNIL = -1; + +function lua_ref(L : Plua_State; lock : Boolean) : LongInt; + +procedure lua_unref(L : Plua_State; ref : LongInt); + +procedure lua_getref(L : Plua_State; ref : LongInt); + + +(******************************************************************************) +(******************************************************************************) +(******************************************************************************) + +implementation + +uses + SysUtils; + +(*****************************************************************************) +(* luaconfig.h *) +(*****************************************************************************) + +function lua_readline(L : Plua_State; var b : PChar; p : PChar): Boolean; +var + s : AnsiString; +begin + Write(p); // show prompt + ReadLn(s); // get line + b := PChar(s); // and return it + lua_readline := (b[0] <> #4); // test for ctrl-D +end; + +procedure lua_saveline(L : Plua_State; idx : LongInt); +begin +end; + +procedure lua_freeline(L : Plua_State; b : PChar); +begin +end; + + +(*****************************************************************************) +(* lua.h *) +(*****************************************************************************) + +function lua_upvalueindex(idx : LongInt) : LongInt; +begin + lua_upvalueindex := LUA_GLOBALSINDEX - idx; +end; + +procedure lua_pop(L : Plua_State; n : LongInt); +begin + lua_settop(L, -n - 1); +end; + +procedure lua_newtable(L : Plua_State); +begin + lua_createtable(L, 0, 0); +end; + +procedure lua_register(L : Plua_State; n : PChar; f : lua_CFunction); +begin + lua_pushcfunction(L, f); + lua_setglobal(L, n); +end; + +procedure lua_pushcfunction(L : Plua_State; f : lua_CFunction); +begin + lua_pushcclosure(L, f, 0); +end; + +function lua_strlen(L : Plua_State; idx : LongInt) : LongInt; +begin + lua_strlen := lua_objlen(L, idx); +end; + +function lua_isfunction(L : Plua_State; n : LongInt) : Boolean; +begin + lua_isfunction := lua_type(L, n) = LUA_TFUNCTION; +end; + +function lua_istable(L : Plua_State; n : LongInt) : Boolean; +begin + lua_istable := lua_type(L, n) = LUA_TTABLE; +end; + +function lua_islightuserdata(L : Plua_State; n : LongInt) : Boolean; +begin + lua_islightuserdata := lua_type(L, n) = LUA_TLIGHTUSERDATA; +end; + +function lua_isnil(L : Plua_State; n : LongInt) : Boolean; +begin + lua_isnil := lua_type(L, n) = LUA_TNIL; +end; + +function lua_isboolean(L : Plua_State; n : LongInt) : Boolean; +begin + lua_isboolean := lua_type(L, n) = LUA_TBOOLEAN; +end; + +function lua_isthread(L : Plua_State; n : LongInt) : Boolean; +begin + lua_isthread := lua_type(L, n) = LUA_TTHREAD; +end; + +function lua_isnone(L : Plua_State; n : LongInt) : Boolean; +begin + lua_isnone := lua_type(L, n) = LUA_TNONE; +end; + +function lua_isnoneornil(L : Plua_State; n : LongInt) : Boolean; +begin + lua_isnoneornil := lua_type(L, n) <= 0; +end; + +procedure lua_pushliteral(L : Plua_State; s : PChar); +begin + lua_pushlstring(L, s, StrLen(s)); +end; + +procedure lua_setglobal(L : Plua_State; s : PChar); +begin + lua_setfield(L, LUA_GLOBALSINDEX, s); +end; + +procedure lua_getglobal(L: Plua_State; s: PChar); +begin + lua_getfield(L, LUA_GLOBALSINDEX, s); +end; + +function lua_tostring(L : Plua_State; idx : LongInt) : PChar; +begin + lua_tostring := lua_tolstring(L, idx, nil); +end; + +function lua_open : Plua_State; +begin + lua_open := luaL_newstate; +end; + +procedure lua_getregistry(L : Plua_State); +begin + lua_pushvalue(L, LUA_REGISTRYINDEX); +end; + +function lua_getgccount(L : Plua_State) : LongInt; +begin + lua_getgccount := lua_gc(L, LUA_GCCOUNT, 0); +end; + + +(*****************************************************************************) +(* lualib.h *) +(*****************************************************************************) + +procedure lua_assert(x : Boolean); +begin +end; + + +(*****************************************************************************) +(* lauxlib.h n *) +(*****************************************************************************) + +function luaL_getn(L : Plua_State; idx : LongInt) : LongInt; +begin + luaL_getn := lua_objlen(L, idx); +end; + +procedure luaL_setn(L : plua_State; i, j : LongInt); +begin + (* no op *) +end; + +function luaL_argcheck(L : Plua_State; cond : Boolean; numarg : LongInt; + extramsg : PChar): LongInt; +begin + if not cond then + luaL_argcheck := luaL_argerror(L, numarg, extramsg) + else + luaL_argcheck := 0; +end; + +function luaL_checkstring(L : Plua_State; n : LongInt) : PChar; +begin + luaL_checkstring := luaL_checklstring(L, n, nil); +end; + +function luaL_optstring(L : Plua_State; n : LongInt; d : PChar) : PChar; +begin + luaL_optstring := luaL_optlstring(L, n, d, nil); +end; + +function luaL_checkint(L : Plua_State; n : LongInt) : LongInt; +begin + luaL_checkint := luaL_checkinteger(L, n); +end; + +function luaL_optint(L : Plua_State; n, d : LongInt): LongInt; +begin + luaL_optint := luaL_optinteger(L, n, d); +end; + +function luaL_checklong(L : Plua_State; n : LongInt) : LongInt; +begin + luaL_checklong := luaL_checkinteger(L, n); +end; + +function luaL_optlong(L : Plua_State; n : LongInt; d : LongInt) : LongInt; +begin + luaL_optlong := luaL_optinteger(L, n, d); +end; + +function luaL_typename(L : Plua_State; idx : LongInt) : PChar; +begin + luaL_typename := lua_typename( L, lua_type(L, idx) ); +end; + +function luaL_dofile(L : Plua_State; fn : PChar) : LongInt; +begin + luaL_dofile := luaL_loadfile(L, fn); + if luaL_dofile = 0 then + luaL_dofile := lua_pcall(L, 0, 0, 0); +end; + +function luaL_dostring(L : Plua_State; s : PChar) : LongInt; +begin + luaL_dostring := luaL_loadstring(L, s); + if luaL_dostring = 0 then + luaL_dostring := lua_pcall(L, 0, 0, 0); +end; + +procedure luaL_getmetatable(L : Plua_State; n : PChar); +begin + lua_getfield(L, LUA_REGISTRYINDEX, n); +end; + +procedure luaL_addchar(B : PluaL_Buffer; c : Char); +begin + if not(B^.p < B^.buffer + LUAL_BUFFERSIZE) then + luaL_prepbuffer(B); + B^.p^ := c; + Inc(B^.p); +end; + +procedure luaL_putchar(B : PluaL_Buffer; c : Char); +begin + luaL_addchar(B, c); +end; + +procedure luaL_addsize(B : PluaL_Buffer; n : LongInt); +begin + Inc(B^.p, n); +end; + +function lua_ref(L : Plua_State; lock : Boolean) : LongInt; +begin + if lock then + lua_ref := luaL_ref(L, LUA_REGISTRYINDEX) + else begin + lua_pushstring(L, 'unlocked references are obsolete'); + lua_error(L); + lua_ref := 0; + end; +end; + +procedure lua_unref(L : Plua_State; ref : LongInt); +begin + luaL_unref(L, LUA_REGISTRYINDEX, ref); +end; + +procedure lua_getref(L : Plua_State; ref : LongInt); +begin + lua_rawgeti(L, LUA_REGISTRYINDEX, ref); +end; + + +(****************************************************************************** +* Original copyright for the lua source and headers: +* 1994-2004 Tecgraf, PUC-Rio. +* www.lua.org. +* +* +* Permission is hereby granted, free of charge, to any person obtaining +* a copy of this software and associated documentation files (the +* "Software"), to deal in the Software without restriction, including +* without limitation the rights to use, copy, modify, merge, publish, +* distribute, sublicense, and/or sell copies of the Software, and to +* permit persons to whom the Software is furnished to do so, subject to +* the following conditions: +* +* The above copyright notice and this permission notice shall be +* included in all copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +******************************************************************************) + +end. + diff -r 872e5b3de293 -r 3acdb4dac6eb hedgewars/hwengine.pas --- a/hedgewars/hwengine.pas Sun Mar 21 22:26:12 2010 +0000 +++ b/hedgewars/hwengine.pas Mon Mar 22 11:52:16 2010 +0000 @@ -348,11 +348,11 @@ uWorld.freeModule; uVisualGears.freeModule; //stub uTeams.freeModule; - uStore.freeModule; + uStore.freeModule; //stub uStats.freeModule; //stub uSound.freeModule; //stub //uSHA does not need to be freed - uRandom.freeModule; //stub + uRandom.freeModule; //stub //uLocale does not need to be freed //uLandTemplates does not need to be freed //uLandTexture does not need to be freed @@ -360,12 +360,12 @@ //uLandGraphics does not need to be freed uLand.freeModule; uKeys.freeModule; //stub - uIO.freeModule; + uIO.freeModule; //stub uGears.freeModule; //uGame does not need to be freed //uFloat does not need to be freed - uCollisions.freeModule; - uChat.freeModule; + uCollisions.freeModule; //stub + uChat.freeModule; //stub uAmmos.freeModule; uAIMisc.freeModule; //stub //uAIAmmoTests does not need to be freed @@ -373,9 +373,11 @@ uAI.freeModule; //stub uConsole.freeModule; - uMisc.freeModule; uConsts.freeModule; //stub uScript.freeModule; +// uMisc closes the debug log. + uMisc.freeModule; + end; ///////////////////////// diff -r 872e5b3de293 -r 3acdb4dac6eb hedgewars/uScript.pas --- a/hedgewars/uScript.pas Sun Mar 21 22:26:12 2010 +0000 +++ b/hedgewars/uScript.pas Mon Mar 22 11:52:16 2010 +0000 @@ -1,857 +1,857 @@ -(* - * Hedgewars, a free turn based strategy game - * Copyright (c) 2004-2008 Andrey Korotaev - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; version 2 of the License - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA - *) - -{$INCLUDE "options.inc"} - -unit uScript; -interface - -procedure ScriptPrintStack; -procedure ScriptClearStack; - -procedure ScriptLoad(name : shortstring); -procedure ScriptOnGameInit; - -procedure ScriptCall(fname : shortstring); -function ScriptCall(fname : shortstring; par1: LongInt) : LongInt; -function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt; -function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt; -function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt; -function ScriptExists(fname : shortstring) : boolean; - -procedure initModule; -procedure freeModule; - -implementation -{$IFNDEF IPHONEOS} -uses LuaPas in 'LuaPas.pas', - uConsole, - uMisc, - uConsts, - uGears, - uFloat, - uWorld, - uAmmos, - uSound, - uTeams, - uKeys, - typinfo; - -var luaState : Plua_State; - ScriptAmmoStore : shortstring; - ScriptLoaded : boolean; - -procedure ScriptPrepareAmmoStore; forward; -procedure ScriptApplyAmmoStore; forward; -procedure ScriptSetAmmo(ammo : TAmmoType; count, propability, delay: Byte); forward; - -// wrapped calls // - -// functions called from lua: -// function(L : Plua_State) : LongInt; Cdecl; -// where L contains the state, returns the number of return values on the stack -// call lua_gettop(L) to receive number of parameters passed - -function lc_writelntoconsole(L : Plua_State) : LongInt; Cdecl; -begin - if lua_gettop(L) = 1 then - begin - WriteLnToConsole('LUA: ' + lua_tostring(L ,1)); - end - else - WriteLnToConsole('LUA: Wrong number of parameters passed to WriteLnToConsole!'); - lc_writelntoconsole:= 0; -end; - -function lc_parsecommand(L : Plua_State) : LongInt; Cdecl; -begin - if lua_gettop(L) = 1 then - begin - ParseCommand(lua_tostring(L ,1), true); - end - else - WriteLnToConsole('LUA: Wrong number of parameters passed to ParseCommand!'); - lc_parsecommand:= 0; -end; - -function lc_showmission(L : Plua_State) : LongInt; Cdecl; -begin - if lua_gettop(L) = 5 then - begin - ShowMission(lua_tostring(L, 1), lua_tostring(L, 2), lua_tostring(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5)); - end - else - WriteLnToConsole('LUA: Wrong number of parameters passed to ShowMission!'); - lc_showmission:= 0; -end; - -function lc_hidemission(L : Plua_State) : LongInt; Cdecl; -begin - HideMission; - lc_hidemission:= 0; -end; - -function lc_addgear(L : Plua_State) : LongInt; Cdecl; -var gear : PGear; - x, y, s, t: LongInt; - dx, dy: hwFloat; - gt: TGearType; -begin - if lua_gettop(L) <> 7 then - begin - WriteLnToConsole('LUA: Wrong number of parameters passed to AddGear!'); - lua_pushnil(L); // return value on stack (nil) - end - else - begin - x:= lua_tointeger(L, 1); - y:= lua_tointeger(L, 2); - gt:= TGearType(lua_tointeger(L, 3)); - s:= lua_tointeger(L, 4); - dx:= int2hwFloat(round(lua_tonumber(L, 5) * 1000)) / 1000; - dy:= int2hwFloat(round(lua_tonumber(L, 6) * 1000)) / 1000; - t:= lua_tointeger(L, 7); - - gear:= AddGear(x, y, gt, s, dx, dy, t); - lua_pushnumber(L, gear^.uid) - end; - lc_addgear:= 1; // 1 return value -end; - -function lc_getgeartype(L : Plua_State) : LongInt; Cdecl; -var gear : PGear; -begin - if lua_gettop(L) <> 1 then - begin - WriteLnToConsole('LUA: Wrong number of parameters passed to GetGearType!'); - lua_pushnil(L); // return value on stack (nil) - end - else - begin - gear:= GearByUID(lua_tointeger(L, 1)); - if gear <> nil then - lua_pushinteger(L, ord(gear^.Kind)) - else - lua_pushnil(L); - end; - lc_getgeartype:= 1 -end; - -function lc_gethogclan(L : Plua_State) : LongInt; Cdecl; -var gear : PGear; -begin - if lua_gettop(L) <> 1 then - begin - WriteLnToConsole('LUA: Wrong number of parameters passed to GetHogClan!'); - lua_pushnil(L); // return value on stack (nil) - end - else - begin - gear:= GearByUID(lua_tointeger(L, 1)); - if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then - begin - lua_pushinteger(L, PHedgehog(gear^.Hedgehog)^.Team^.Clan^.ClanIndex) - end - else - lua_pushnil(L); - end; - lc_gethogclan:= 1 -end; - -function lc_gethogname(L : Plua_State) : LongInt; Cdecl; -var gear : PGear; -begin - if lua_gettop(L) <> 1 then - begin - WriteLnToConsole('LUA: Wrong number of parameters passed to GetHogName!'); - lua_pushnil(L); // return value on stack (nil) - end - else - begin - gear:= GearByUID(lua_tointeger(L, 1)); - if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then - begin - lua_pushstring(L, str2pchar(PHedgehog(gear^.Hedgehog)^.Name)) - end - else - lua_pushnil(L); - end; - lc_gethogname:= 1 -end; - -function lc_getx(L : Plua_State) : LongInt; Cdecl; -var gear : PGear; -begin - if lua_gettop(L) <> 1 then - begin - WriteLnToConsole('LUA: Wrong number of parameters passed to GetX!'); - lua_pushnil(L); // return value on stack (nil) - end - else - begin - gear:= GearByUID(lua_tointeger(L, 1)); - if gear <> nil then - lua_pushnumber(L, hwRound(gear^.X)) - else - lua_pushnil(L); - end; - lc_getx:= 1 -end; - -function lc_gety(L : Plua_State) : LongInt; Cdecl; -var gear : PGear; -begin - if lua_gettop(L) <> 1 then - begin - WriteLnToConsole('LUA: Wrong number of parameters passed to GetY!'); - lua_pushnil(L); // return value on stack (nil) - end - else - begin - gear:= GearByUID(lua_tointeger(L, 1)); - if gear <> nil then - lua_pushnumber(L, hwRound(gear^.Y)) - else - lua_pushnil(L); - end; - lc_gety:= 1 -end; - -function lc_copypv(L : Plua_State) : LongInt; Cdecl; -var gears, geard : PGear; -begin - if lua_gettop(L) <> 2 then - begin - WriteLnToConsole('LUA: Wrong number of parameters passed to CopyPV!'); - end - else - begin - gears:= GearByUID(lua_tointeger(L, 1)); - geard:= GearByUID(lua_tointeger(L, 2)); - if (gears <> nil) and (geard <> nil) then - begin - geard^.X:= gears^.X; - geard^.Y:= gears^.Y; - geard^.dX:= gears^.dX; - geard^.dY:= gears^.dY; - end - end; - lc_copypv:= 1 -end; - -function lc_copypv2(L : Plua_State) : LongInt; Cdecl; -var gears, geard : PGear; -begin - if lua_gettop(L) <> 2 then - begin - WriteLnToConsole('LUA: Wrong number of parameters passed to CopyPV2!'); - end - else - begin - gears:= GearByUID(lua_tointeger(L, 1)); - geard:= GearByUID(lua_tointeger(L, 2)); - if (gears <> nil) and (geard <> nil) then - begin - geard^.X:= gears^.X; - geard^.Y:= gears^.Y; - geard^.dX:= gears^.dX * 2; - geard^.dY:= gears^.dY * 2; - end - end; - lc_copypv2:= 1 -end; - -function lc_followgear(L : Plua_State) : LongInt; Cdecl; -var gear : PGear; -begin - if lua_gettop(L) <> 1 then - WriteLnToConsole('LUA: Wrong number of parameters passed to FollowGear!') - else - begin - gear:= GearByUID(lua_tointeger(L, 1)); - if gear <> nil then FollowGear:= gear - end; - lc_followgear:= 0 -end; - -function lc_sethealth(L : Plua_State) : LongInt; Cdecl; -var gear : PGear; -begin - if lua_gettop(L) <> 2 then - begin - WriteLnToConsole('LUA: Wrong number of parameters passed to SetHealth!'); - end - else - begin - gear:= GearByUID(lua_tointeger(L, 1)); - if gear <> nil then gear^.Health:= lua_tointeger(L, 2) - end; - lc_sethealth:= 0 -end; - -function lc_setstate(L : Plua_State) : LongInt; Cdecl; -var gear : PGear; -begin - if lua_gettop(L) <> 2 then - begin - WriteLnToConsole('LUA: Wrong number of parameters passed to SetState!'); - end - else - begin - gear:= GearByUID(lua_tointeger(L, 1)); - if gear <> nil then gear^.State:= lua_tointeger(L, 2) - end; - lc_setstate:= 0 -end; - -function lc_getstate(L : Plua_State) : LongInt; Cdecl; -var gear : PGear; -begin - if lua_gettop(L) <> 1 then - begin - WriteLnToConsole('LUA: Wrong number of parameters passed to GetState!'); - end - else - begin - gear:= GearByUID(lua_tointeger(L, 1)); - if gear <> nil then - lua_pushinteger(L, gear^.State) - else - lua_pushnil(L) - end; - lc_getstate:= 1 -end; - -function lc_settag(L : Plua_State) : LongInt; Cdecl; -var gear : PGear; -begin - if lua_gettop(L) <> 2 then - begin - WriteLnToConsole('LUA: Wrong number of parameters passed to SetTag!'); - end - else - begin - gear:= GearByUID(lua_tointeger(L, 1)); - if gear <> nil then gear^.Tag:= lua_tointeger(L, 2) - end; - lc_settag:= 0 -end; - -function lc_endgame(L : Plua_State) : LongInt; Cdecl; -begin - GameState:= gsExit; - lc_endgame:= 0 -end; - -function lc_findplace(L : Plua_State) : LongInt; Cdecl; -var gear: PGear; - fall: boolean; - left, right: LongInt; -begin - if lua_gettop(L) <> 4 then - WriteLnToConsole('LUA: Wrong number of parameters passed to FindPlace!') - else - begin - gear:= GearByUID(lua_tointeger(L, 1)); - fall:= lua_toboolean(L, 2); - left:= lua_tointeger(L, 3); - right:= lua_tointeger(L, 4); - if gear <> nil then - FindPlace(gear, fall, left, right) - end; - lc_findplace:= 0 -end; - -function lc_playsound(L : Plua_State) : LongInt; Cdecl; -begin - if lua_gettop(L) <> 1 then - WriteLnToConsole('LUA: Wrong number of parameters passed to PlaySound!') - else - PlaySound(TSound(lua_tointeger(L, 1))); - lc_playsound:= 0; -end; - -function lc_addteam(L : Plua_State) : LongInt; Cdecl; -begin - if lua_gettop(L) <> 5 then - begin - WriteLnToConsole('LUA: Wrong number of parameters passed to AddTeam!'); - //lua_pushnil(L) - end - else - begin - ParseCommand('addteam x ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 1), true); - ParseCommand('grave ' + lua_tostring(L, 3), true); - ParseCommand('fort ' + lua_tostring(L, 4), true); - ParseCommand('voicepack ' + lua_tostring(L, 5), true); - CurrentTeam^.Binds:= DefaultBinds - // fails on x64 - //lua_pushinteger(L, LongInt(CurrentTeam)); - end; - lc_addteam:= 0;//1; -end; - -function lc_addhog(L : Plua_State) : LongInt; Cdecl; -begin - if lua_gettop(L) <> 4 then - begin - WriteLnToConsole('LUA: Wrong number of parameters passed to AddHog!'); - lua_pushnil(L) - end - else - begin - ParseCommand('addhh ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 3) + ' ' + lua_tostring(L, 1), true); - ParseCommand('hat ' + lua_tostring(L, 4), true); - lua_pushinteger(L, CurrentHedgehog^.Gear^.uid); - end; - lc_addhog:= 1; -end; - -function lc_getgearposition(L : Plua_State) : LongInt; Cdecl; -var gear: PGear; -begin - if lua_gettop(L) <> 1 then - begin - WriteLnToConsole('LUA: Wrong number of parameters passed to GetGearPosition!'); - lua_pushnil(L); - lua_pushnil(L) - end - else - begin - gear:= GearByUID(lua_tointeger(L, 1)); - if gear <> nil then - begin - lua_pushinteger(L, hwRound(gear^.X)); - lua_pushinteger(L, hwRound(gear^.Y)) - end - end; - lc_getgearposition:= 2; -end; - -function lc_setgearposition(L : Plua_State) : LongInt; Cdecl; -var gear: PGear; - x, y: LongInt; -begin - if lua_gettop(L) <> 3 then - WriteLnToConsole('LUA: Wrong number of parameters passed to SetGearPosition!') - else - begin - gear:= GearByUID(lua_tointeger(L, 1)); - if gear <> nil then - begin - x:= lua_tointeger(L, 2); - y:= lua_tointeger(L, 3); - gear^.X:= int2hwfloat(x); - gear^.Y:= int2hwfloat(y); - end - end; - lc_setgearposition:= 0 -end; - -function lc_setammo(L : Plua_State) : LongInt; Cdecl; -begin - if lua_gettop(L) <> 4 then - WriteLnToConsole('LUA: Wrong number of parameters passed to SetAmmo!') - else - begin - ScriptSetAmmo(TAmmoType(lua_tointeger(L, 1)), lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4)); - end; - lc_setammo:= 0 -end; -/////////////////// - -procedure ScriptPrintStack; -var n, i : LongInt; -begin - n:= lua_gettop(luaState); - WriteLnToConsole('LUA: Stack (' + inttostr(n) + ' elements):'); - for i:= 1 to n do - if not lua_isboolean(luaState, i) then - WriteLnToConsole('LUA: ' + inttostr(i) + ': ' + lua_tostring(luaState, i)) - else if lua_toboolean(luaState, i) then - WriteLnToConsole('LUA: ' + inttostr(i) + ': true') - else - WriteLnToConsole('LUA: ' + inttostr(i) + ': false'); -end; - -procedure ScriptClearStack; -begin -lua_settop(luaState, 0) -end; - -procedure ScriptSetNil(name : shortstring); -begin -lua_pushnil(luaState); -lua_setglobal(luaState, Str2PChar(name)); -end; - -procedure ScriptSetInteger(name : shortstring; value : LongInt); -begin -lua_pushinteger(luaState, value); -lua_setglobal(luaState, Str2PChar(name)); -end; - -procedure ScriptSetString(name : shortstring; value : shortstring); -begin -lua_pushstring(luaState, Str2PChar(value)); -lua_setglobal(luaState, Str2PChar(name)); -end; - -function ScriptGetInteger(name : shortstring) : LongInt; -begin -lua_getglobal(luaState, Str2PChar(name)); -ScriptGetInteger:= lua_tointeger(luaState, -1); -lua_pop(luaState, 1); -end; - -function ScriptGetString(name : shortstring) : shortstring; -begin -lua_getglobal(luaState, Str2PChar(name)); -ScriptGetString:= lua_tostring(luaState, -1); -lua_pop(luaState, 1); -end; - -procedure ScriptOnGameInit; -var s, t : ansistring; -begin -// not required if there is no script to run -if not ScriptLoaded then - exit; - -// push game variables so they may be modified by the script -ScriptSetInteger('GameFlags', GameFlags); -ScriptSetString('Seed', cSeed); -ScriptSetInteger('TurnTime', cHedgehogTurnTime); -ScriptSetInteger('CaseFreq', cCaseFactor); -ScriptSetInteger('LandAdds', cLandAdditions); -ScriptSetInteger('Explosives', cExplosives); -ScriptSetInteger('Delay', cInactDelay); -ScriptSetString('Map', ''); -ScriptSetString('Theme', ''); - -// import locale -s:= cLocaleFName; -SplitByChar(s, t, '.'); -ScriptSetString('L', s); - -ScriptCall('onGameInit'); - -// pop game variables -ParseCommand('seed ' + ScriptGetString('Seed'), true); -ParseCommand('$gmflags ' + ScriptGetString('GameFlags'), true); -ParseCommand('$turntime ' + ScriptGetString('TurnTime'), true); -ParseCommand('$casefreq ' + ScriptGetString('CaseFreq'), true); -ParseCommand('$landadds ' + ScriptGetString('LandAdds'), true); -ParseCommand('$explosives ' + ScriptGetString('Explosives'), true); -ParseCommand('$delay ' + ScriptGetString('Delay'), true); -if ScriptGetString('Map') <> '' then - ParseCommand('map ' + ScriptGetString('Map'), true); -if ScriptGetString('Theme') <> '' then - ParseCommand('theme ' + ScriptGetString('Theme'), true); - -if ScriptExists('onAmmoStoreInit') then - begin - ScriptPrepareAmmoStore; - ScriptCall('onAmmoStoreInit'); - ScriptApplyAmmoStore - end; - -ScriptSetInteger('ClansCount', ClansCount) -end; - -procedure ScriptLoad(name : shortstring); -var ret : LongInt; -begin -ret:= luaL_loadfile(luaState, Str2PChar(name)); -if ret <> 0 then - WriteLnToConsole('LUA: Failed to load ' + name + '(error ' + IntToStr(ret) + ')') -else - begin - WriteLnToConsole('LUA: ' + name + ' loaded'); - // call the script file - lua_pcall(luaState, 0, 0, 0); - ScriptLoaded:= true - end -end; - -procedure SetGlobals; -begin -ScriptSetInteger('TurnTimeLeft', TurnTimeLeft); -if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) then - ScriptSetInteger('CurrentHedgehog', CurrentHedgehog^.Gear^.UID) -else - ScriptSetNil('CurrentHedgehog'); -end; - -procedure GetGlobals; -begin -TurnTimeLeft:= ScriptGetInteger('TurnTimeLeft'); -end; - -procedure ScriptCall(fname : shortstring); -begin -if not ScriptLoaded or not ScriptExists(fname) then - exit; -SetGlobals; -lua_getglobal(luaState, Str2PChar(fname)); -if lua_pcall(luaState, 0, 0, 0) <> 0 then - begin - WriteLnToConsole('LUA: Error while calling ' + fname + ': ' + lua_tostring(luaState, -1)); - lua_pop(luaState, 1) - end; -GetGlobals; -end; - -function ScriptCall(fname : shortstring; par1: LongInt) : LongInt; -begin -ScriptCall:= ScriptCall(fname, par1, 0, 0, 0) -end; - -function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt; -begin -ScriptCall:= ScriptCall(fname, par1, par2, 0, 0) -end; - -function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt; -begin -ScriptCall:= ScriptCall(fname, par1, par2, par3, 0) -end; - -function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt; -begin -if not ScriptLoaded or not ScriptExists(fname) then - exit; -SetGlobals; -lua_getglobal(luaState, Str2PChar(fname)); -lua_pushinteger(luaState, par1); -lua_pushinteger(luaState, par2); -lua_pushinteger(luaState, par3); -lua_pushinteger(luaState, par4); -ScriptCall:= 0; -if lua_pcall(luaState, 4, 1, 0) <> 0 then - begin - WriteLnToConsole('LUA: Error while calling ' + fname + ': ' + lua_tostring(luaState, -1)); - lua_pop(luaState, 1) - end -else - begin - ScriptCall:= lua_tointeger(luaState, -1); - lua_pop(luaState, 1) - end; -GetGlobals; -end; - -function ScriptExists(fname : shortstring) : boolean; -begin -if not ScriptLoaded then - begin - ScriptExists:= false; - exit - end; -lua_getglobal(luaState, Str2PChar(fname)); -ScriptExists:= not lua_isnoneornil(luaState, -1); -lua_pop(luaState, -1) -end; - -procedure ScriptPrepareAmmoStore; -var i: ShortInt; -begin -// reset ammostore (quite unclean, but works?) -uAmmos.freeModule; -uAmmos.initModule; -ScriptAmmoStore:= ''; -for i:=1 to ord(High(TAmmoType)) do - ScriptAmmoStore:= ScriptAmmoStore + '0000'; -end; - -procedure ScriptSetAmmo(ammo : TAmmoType; count, propability, delay: Byte); -begin -if (ord(ammo) < 1) or (count > 9) or (count < 0) or (propability < 0) or (propability > 8) or (delay < 0) or (delay > 9)then - exit; -ScriptAmmoStore[ord(ammo)]:= inttostr(count)[1]; -ScriptAmmoStore[ord(ammo) + ord(high(TAmmoType))]:= inttostr(propability)[1]; -ScriptAmmoStore[ord(ammo) + 2 * ord(high(TAmmoType))]:= inttostr(delay)[1]; -end; - -procedure ScriptApplyAmmoStore; -var i : LongInt; -begin -for i:= 0 to Pred(TeamsCount) do - AddAmmoStore(ScriptAmmoStore); -end; - -// small helper functions making registering enums a lot easier -function str(const en : TGearType) : shortstring; overload; -begin -str:= GetEnumName(TypeInfo(TGearType), ord(en)) -end; - -function str(const en : TSound) : shortstring; overload; -begin -str:= GetEnumName(TypeInfo(TSound), ord(en)) -end; - -function str(const en : TAmmoType) : shortstring; overload; -begin -str:= GetEnumName(TypeInfo(TAmmoType), ord(en)) -end; -/////////////////// - -procedure initModule; -var at : TGearType; - am : TAmmoType; - st : TSound; -begin -// initialize lua -luaState:= lua_open; - -// open internal libraries -luaopen_base(luaState); -luaopen_string(luaState); -luaopen_math(luaState); - -// import some variables -ScriptSetInteger('LAND_WIDTH', LAND_WIDTH); -ScriptSetInteger('LAND_HEIGHT', LAND_HEIGHT); - -// import game flags -ScriptSetInteger('gfForts', gfForts); -ScriptSetInteger('gfMultiWeapon', gfMultiWeapon); -ScriptSetInteger('gfSolidLand', gfSolidLand); -ScriptSetInteger('gfBorder', gfBorder); -ScriptSetInteger('gfDivideTeams', gfDivideTeams); -ScriptSetInteger('gfLowGravity', gfLowGravity); -ScriptSetInteger('gfLaserSight', gfLaserSight); -ScriptSetInteger('gfInvulnerable', gfInvulnerable); -ScriptSetInteger('gfMines', gfMines); -ScriptSetInteger('gfVampiric', gfVampiric); -ScriptSetInteger('gfKarma', gfKarma); -ScriptSetInteger('gfArtillery', gfArtillery); -ScriptSetInteger('gfOneClanMode', gfOneClanMode); -ScriptSetInteger('gfRandomOrder', gfRandomOrder); -ScriptSetInteger('gfKing', gfKing); -ScriptSetInteger('gfPlaceHog', gfPlaceHog); -ScriptSetInteger('gfSharedAmmo', gfSharedAmmo); -ScriptSetInteger('gfDisableGirders', gfDisableGirders); -ScriptSetInteger('gfExplosives', gfExplosives); - -// register gear types -for at:= Low(TGearType) to High(TGearType) do - ScriptSetInteger(str(at), ord(at)); - -// register sounds -for st:= Low(TSound) to High(TSound) do - ScriptSetInteger(str(st), ord(st)); - -// register ammo types -for am:= Low(TAmmoType) to High(TAmmoType) do - ScriptSetInteger(str(am), ord(am)); - -// register functions -lua_register(luaState, 'AddGear', @lc_addgear); -lua_register(luaState, 'WriteLnToConsole', @lc_writelntoconsole); -lua_register(luaState, 'GetGearType', @lc_getgeartype); -lua_register(luaState, 'EndGame', @lc_endgame); -lua_register(luaState, 'FindPlace', @lc_findplace); -lua_register(luaState, 'SetGearPosition', @lc_setgearposition); -lua_register(luaState, 'GetGearPosition', @lc_getgearposition); -lua_register(luaState, 'ParseCommand', @lc_parsecommand); -lua_register(luaState, 'ShowMission', @lc_showmission); -lua_register(luaState, 'HideMission', @lc_hidemission); -lua_register(luaState, 'SetAmmo', @lc_setammo); -lua_register(luaState, 'PlaySound', @lc_playsound); -lua_register(luaState, 'AddTeam', @lc_addteam); -lua_register(luaState, 'AddHog', @lc_addhog); -lua_register(luaState, 'SetHealth', @lc_sethealth); -lua_register(luaState, 'GetHogClan', @lc_gethogclan); -lua_register(luaState, 'GetHogName', @lc_gethogname); -lua_register(luaState, 'GetX', @lc_getx); -lua_register(luaState, 'GetY', @lc_gety); -lua_register(luaState, 'CopyPV', @lc_copypv); -lua_register(luaState, 'CopyPV2', @lc_copypv2); -lua_register(luaState, 'FollowGear', @lc_followgear); -lua_register(luaState, 'SetState', @lc_setstate); -lua_register(luaState, 'GetState', @lc_getstate); -lua_register(luaState, 'SetTag', @lc_settag); - - -ScriptClearStack; // just to be sure stack is empty -ScriptLoaded:= false; -end; - -procedure freeModule; -begin -lua_close(luaState); -end; - -{$ELSE} -procedure ScriptPrintStack; -begin -end; - -procedure ScriptClearStack; -begin -end; - -procedure ScriptLoad(name : shortstring); -begin -end; - -procedure ScriptOnGameInit; -begin -end; - -procedure ScriptCall(fname : shortstring); -begin -end; - -function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt; -begin -ScriptCall:= 0 -end; - -function ScriptCall(fname : shortstring; par1: LongInt) : LongInt; -begin -ScriptCall:= 0 -end; - -function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt; -begin -ScriptCall:= 0 -end; - -function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt; -begin -ScriptCall:= 0 -end; - -function ScriptExists(fname : shortstring) : boolean; -begin -ScriptExists:= false -end; - -procedure initModule; -begin -end; - -procedure freeModule; -begin -end; - -{$ENDIF} -end. +(* + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2008 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA + *) + +{$INCLUDE "options.inc"} + +unit uScript; +interface + +procedure ScriptPrintStack; +procedure ScriptClearStack; + +procedure ScriptLoad(name : shortstring); +procedure ScriptOnGameInit; + +procedure ScriptCall(fname : shortstring); +function ScriptCall(fname : shortstring; par1: LongInt) : LongInt; +function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt; +function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt; +function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt; +function ScriptExists(fname : shortstring) : boolean; + +procedure initModule; +procedure freeModule; + +implementation +{$IFNDEF IPHONEOS} +uses LuaPas in 'LuaPas.pas', + uConsole, + uMisc, + uConsts, + uGears, + uFloat, + uWorld, + uAmmos, + uSound, + uTeams, + uKeys, + typinfo; + +var luaState : Plua_State; + ScriptAmmoStore : shortstring; + ScriptLoaded : boolean; + +procedure ScriptPrepareAmmoStore; forward; +procedure ScriptApplyAmmoStore; forward; +procedure ScriptSetAmmo(ammo : TAmmoType; count, propability, delay: Byte); forward; + +// wrapped calls // + +// functions called from lua: +// function(L : Plua_State) : LongInt; Cdecl; +// where L contains the state, returns the number of return values on the stack +// call lua_gettop(L) to receive number of parameters passed + +function lc_writelntoconsole(L : Plua_State) : LongInt; Cdecl; +begin + if lua_gettop(L) = 1 then + begin + WriteLnToConsole('LUA: ' + lua_tostring(L ,1)); + end + else + WriteLnToConsole('LUA: Wrong number of parameters passed to WriteLnToConsole!'); + lc_writelntoconsole:= 0; +end; + +function lc_parsecommand(L : Plua_State) : LongInt; Cdecl; +begin + if lua_gettop(L) = 1 then + begin + ParseCommand(lua_tostring(L ,1), true); + end + else + WriteLnToConsole('LUA: Wrong number of parameters passed to ParseCommand!'); + lc_parsecommand:= 0; +end; + +function lc_showmission(L : Plua_State) : LongInt; Cdecl; +begin + if lua_gettop(L) = 5 then + begin + ShowMission(lua_tostring(L, 1), lua_tostring(L, 2), lua_tostring(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5)); + end + else + WriteLnToConsole('LUA: Wrong number of parameters passed to ShowMission!'); + lc_showmission:= 0; +end; + +function lc_hidemission(L : Plua_State) : LongInt; Cdecl; +begin + HideMission; + lc_hidemission:= 0; +end; + +function lc_addgear(L : Plua_State) : LongInt; Cdecl; +var gear : PGear; + x, y, s, t: LongInt; + dx, dy: hwFloat; + gt: TGearType; +begin + if lua_gettop(L) <> 7 then + begin + WriteLnToConsole('LUA: Wrong number of parameters passed to AddGear!'); + lua_pushnil(L); // return value on stack (nil) + end + else + begin + x:= lua_tointeger(L, 1); + y:= lua_tointeger(L, 2); + gt:= TGearType(lua_tointeger(L, 3)); + s:= lua_tointeger(L, 4); + dx:= int2hwFloat(round(lua_tonumber(L, 5) * 1000)) / 1000; + dy:= int2hwFloat(round(lua_tonumber(L, 6) * 1000)) / 1000; + t:= lua_tointeger(L, 7); + + gear:= AddGear(x, y, gt, s, dx, dy, t); + lua_pushnumber(L, gear^.uid) + end; + lc_addgear:= 1; // 1 return value +end; + +function lc_getgeartype(L : Plua_State) : LongInt; Cdecl; +var gear : PGear; +begin + if lua_gettop(L) <> 1 then + begin + WriteLnToConsole('LUA: Wrong number of parameters passed to GetGearType!'); + lua_pushnil(L); // return value on stack (nil) + end + else + begin + gear:= GearByUID(lua_tointeger(L, 1)); + if gear <> nil then + lua_pushinteger(L, ord(gear^.Kind)) + else + lua_pushnil(L); + end; + lc_getgeartype:= 1 +end; + +function lc_gethogclan(L : Plua_State) : LongInt; Cdecl; +var gear : PGear; +begin + if lua_gettop(L) <> 1 then + begin + WriteLnToConsole('LUA: Wrong number of parameters passed to GetHogClan!'); + lua_pushnil(L); // return value on stack (nil) + end + else + begin + gear:= GearByUID(lua_tointeger(L, 1)); + if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then + begin + lua_pushinteger(L, PHedgehog(gear^.Hedgehog)^.Team^.Clan^.ClanIndex) + end + else + lua_pushnil(L); + end; + lc_gethogclan:= 1 +end; + +function lc_gethogname(L : Plua_State) : LongInt; Cdecl; +var gear : PGear; +begin + if lua_gettop(L) <> 1 then + begin + WriteLnToConsole('LUA: Wrong number of parameters passed to GetHogName!'); + lua_pushnil(L); // return value on stack (nil) + end + else + begin + gear:= GearByUID(lua_tointeger(L, 1)); + if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then + begin + lua_pushstring(L, str2pchar(PHedgehog(gear^.Hedgehog)^.Name)) + end + else + lua_pushnil(L); + end; + lc_gethogname:= 1 +end; + +function lc_getx(L : Plua_State) : LongInt; Cdecl; +var gear : PGear; +begin + if lua_gettop(L) <> 1 then + begin + WriteLnToConsole('LUA: Wrong number of parameters passed to GetX!'); + lua_pushnil(L); // return value on stack (nil) + end + else + begin + gear:= GearByUID(lua_tointeger(L, 1)); + if gear <> nil then + lua_pushnumber(L, hwRound(gear^.X)) + else + lua_pushnil(L); + end; + lc_getx:= 1 +end; + +function lc_gety(L : Plua_State) : LongInt; Cdecl; +var gear : PGear; +begin + if lua_gettop(L) <> 1 then + begin + WriteLnToConsole('LUA: Wrong number of parameters passed to GetY!'); + lua_pushnil(L); // return value on stack (nil) + end + else + begin + gear:= GearByUID(lua_tointeger(L, 1)); + if gear <> nil then + lua_pushnumber(L, hwRound(gear^.Y)) + else + lua_pushnil(L); + end; + lc_gety:= 1 +end; + +function lc_copypv(L : Plua_State) : LongInt; Cdecl; +var gears, geard : PGear; +begin + if lua_gettop(L) <> 2 then + begin + WriteLnToConsole('LUA: Wrong number of parameters passed to CopyPV!'); + end + else + begin + gears:= GearByUID(lua_tointeger(L, 1)); + geard:= GearByUID(lua_tointeger(L, 2)); + if (gears <> nil) and (geard <> nil) then + begin + geard^.X:= gears^.X; + geard^.Y:= gears^.Y; + geard^.dX:= gears^.dX; + geard^.dY:= gears^.dY; + end + end; + lc_copypv:= 1 +end; + +function lc_copypv2(L : Plua_State) : LongInt; Cdecl; +var gears, geard : PGear; +begin + if lua_gettop(L) <> 2 then + begin + WriteLnToConsole('LUA: Wrong number of parameters passed to CopyPV2!'); + end + else + begin + gears:= GearByUID(lua_tointeger(L, 1)); + geard:= GearByUID(lua_tointeger(L, 2)); + if (gears <> nil) and (geard <> nil) then + begin + geard^.X:= gears^.X; + geard^.Y:= gears^.Y; + geard^.dX:= gears^.dX * 2; + geard^.dY:= gears^.dY * 2; + end + end; + lc_copypv2:= 1 +end; + +function lc_followgear(L : Plua_State) : LongInt; Cdecl; +var gear : PGear; +begin + if lua_gettop(L) <> 1 then + WriteLnToConsole('LUA: Wrong number of parameters passed to FollowGear!') + else + begin + gear:= GearByUID(lua_tointeger(L, 1)); + if gear <> nil then FollowGear:= gear + end; + lc_followgear:= 0 +end; + +function lc_sethealth(L : Plua_State) : LongInt; Cdecl; +var gear : PGear; +begin + if lua_gettop(L) <> 2 then + begin + WriteLnToConsole('LUA: Wrong number of parameters passed to SetHealth!'); + end + else + begin + gear:= GearByUID(lua_tointeger(L, 1)); + if gear <> nil then gear^.Health:= lua_tointeger(L, 2) + end; + lc_sethealth:= 0 +end; + +function lc_setstate(L : Plua_State) : LongInt; Cdecl; +var gear : PGear; +begin + if lua_gettop(L) <> 2 then + begin + WriteLnToConsole('LUA: Wrong number of parameters passed to SetState!'); + end + else + begin + gear:= GearByUID(lua_tointeger(L, 1)); + if gear <> nil then gear^.State:= lua_tointeger(L, 2) + end; + lc_setstate:= 0 +end; + +function lc_getstate(L : Plua_State) : LongInt; Cdecl; +var gear : PGear; +begin + if lua_gettop(L) <> 1 then + begin + WriteLnToConsole('LUA: Wrong number of parameters passed to GetState!'); + end + else + begin + gear:= GearByUID(lua_tointeger(L, 1)); + if gear <> nil then + lua_pushinteger(L, gear^.State) + else + lua_pushnil(L) + end; + lc_getstate:= 1 +end; + +function lc_settag(L : Plua_State) : LongInt; Cdecl; +var gear : PGear; +begin + if lua_gettop(L) <> 2 then + begin + WriteLnToConsole('LUA: Wrong number of parameters passed to SetTag!'); + end + else + begin + gear:= GearByUID(lua_tointeger(L, 1)); + if gear <> nil then gear^.Tag:= lua_tointeger(L, 2) + end; + lc_settag:= 0 +end; + +function lc_endgame(L : Plua_State) : LongInt; Cdecl; +begin + GameState:= gsExit; + lc_endgame:= 0 +end; + +function lc_findplace(L : Plua_State) : LongInt; Cdecl; +var gear: PGear; + fall: boolean; + left, right: LongInt; +begin + if lua_gettop(L) <> 4 then + WriteLnToConsole('LUA: Wrong number of parameters passed to FindPlace!') + else + begin + gear:= GearByUID(lua_tointeger(L, 1)); + fall:= lua_toboolean(L, 2); + left:= lua_tointeger(L, 3); + right:= lua_tointeger(L, 4); + if gear <> nil then + FindPlace(gear, fall, left, right) + end; + lc_findplace:= 0 +end; + +function lc_playsound(L : Plua_State) : LongInt; Cdecl; +begin + if lua_gettop(L) <> 1 then + WriteLnToConsole('LUA: Wrong number of parameters passed to PlaySound!') + else + PlaySound(TSound(lua_tointeger(L, 1))); + lc_playsound:= 0; +end; + +function lc_addteam(L : Plua_State) : LongInt; Cdecl; +begin + if lua_gettop(L) <> 5 then + begin + WriteLnToConsole('LUA: Wrong number of parameters passed to AddTeam!'); + //lua_pushnil(L) + end + else + begin + ParseCommand('addteam x ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 1), true); + ParseCommand('grave ' + lua_tostring(L, 3), true); + ParseCommand('fort ' + lua_tostring(L, 4), true); + ParseCommand('voicepack ' + lua_tostring(L, 5), true); + CurrentTeam^.Binds:= DefaultBinds + // fails on x64 + //lua_pushinteger(L, LongInt(CurrentTeam)); + end; + lc_addteam:= 0;//1; +end; + +function lc_addhog(L : Plua_State) : LongInt; Cdecl; +begin + if lua_gettop(L) <> 4 then + begin + WriteLnToConsole('LUA: Wrong number of parameters passed to AddHog!'); + lua_pushnil(L) + end + else + begin + ParseCommand('addhh ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 3) + ' ' + lua_tostring(L, 1), true); + ParseCommand('hat ' + lua_tostring(L, 4), true); + lua_pushinteger(L, CurrentHedgehog^.Gear^.uid); + end; + lc_addhog:= 1; +end; + +function lc_getgearposition(L : Plua_State) : LongInt; Cdecl; +var gear: PGear; +begin + if lua_gettop(L) <> 1 then + begin + WriteLnToConsole('LUA: Wrong number of parameters passed to GetGearPosition!'); + lua_pushnil(L); + lua_pushnil(L) + end + else + begin + gear:= GearByUID(lua_tointeger(L, 1)); + if gear <> nil then + begin + lua_pushinteger(L, hwRound(gear^.X)); + lua_pushinteger(L, hwRound(gear^.Y)) + end + end; + lc_getgearposition:= 2; +end; + +function lc_setgearposition(L : Plua_State) : LongInt; Cdecl; +var gear: PGear; + x, y: LongInt; +begin + if lua_gettop(L) <> 3 then + WriteLnToConsole('LUA: Wrong number of parameters passed to SetGearPosition!') + else + begin + gear:= GearByUID(lua_tointeger(L, 1)); + if gear <> nil then + begin + x:= lua_tointeger(L, 2); + y:= lua_tointeger(L, 3); + gear^.X:= int2hwfloat(x); + gear^.Y:= int2hwfloat(y); + end + end; + lc_setgearposition:= 0 +end; + +function lc_setammo(L : Plua_State) : LongInt; Cdecl; +begin + if lua_gettop(L) <> 4 then + WriteLnToConsole('LUA: Wrong number of parameters passed to SetAmmo!') + else + begin + ScriptSetAmmo(TAmmoType(lua_tointeger(L, 1)), lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4)); + end; + lc_setammo:= 0 +end; +/////////////////// + +procedure ScriptPrintStack; +var n, i : LongInt; +begin + n:= lua_gettop(luaState); + WriteLnToConsole('LUA: Stack (' + inttostr(n) + ' elements):'); + for i:= 1 to n do + if not lua_isboolean(luaState, i) then + WriteLnToConsole('LUA: ' + inttostr(i) + ': ' + lua_tostring(luaState, i)) + else if lua_toboolean(luaState, i) then + WriteLnToConsole('LUA: ' + inttostr(i) + ': true') + else + WriteLnToConsole('LUA: ' + inttostr(i) + ': false'); +end; + +procedure ScriptClearStack; +begin +lua_settop(luaState, 0) +end; + +procedure ScriptSetNil(name : shortstring); +begin +lua_pushnil(luaState); +lua_setglobal(luaState, Str2PChar(name)); +end; + +procedure ScriptSetInteger(name : shortstring; value : LongInt); +begin +lua_pushinteger(luaState, value); +lua_setglobal(luaState, Str2PChar(name)); +end; + +procedure ScriptSetString(name : shortstring; value : shortstring); +begin +lua_pushstring(luaState, Str2PChar(value)); +lua_setglobal(luaState, Str2PChar(name)); +end; + +function ScriptGetInteger(name : shortstring) : LongInt; +begin +lua_getglobal(luaState, Str2PChar(name)); +ScriptGetInteger:= lua_tointeger(luaState, -1); +lua_pop(luaState, 1); +end; + +function ScriptGetString(name : shortstring) : shortstring; +begin +lua_getglobal(luaState, Str2PChar(name)); +ScriptGetString:= lua_tostring(luaState, -1); +lua_pop(luaState, 1); +end; + +procedure ScriptOnGameInit; +var s, t : ansistring; +begin +// not required if there is no script to run +if not ScriptLoaded then + exit; + +// push game variables so they may be modified by the script +ScriptSetInteger('GameFlags', GameFlags); +ScriptSetString('Seed', cSeed); +ScriptSetInteger('TurnTime', cHedgehogTurnTime); +ScriptSetInteger('CaseFreq', cCaseFactor); +ScriptSetInteger('LandAdds', cLandAdditions); +ScriptSetInteger('Explosives', cExplosives); +ScriptSetInteger('Delay', cInactDelay); +ScriptSetString('Map', ''); +ScriptSetString('Theme', ''); + +// import locale +s:= cLocaleFName; +SplitByChar(s, t, '.'); +ScriptSetString('L', s); + +ScriptCall('onGameInit'); + +// pop game variables +ParseCommand('seed ' + ScriptGetString('Seed'), true); +ParseCommand('$gmflags ' + ScriptGetString('GameFlags'), true); +ParseCommand('$turntime ' + ScriptGetString('TurnTime'), true); +ParseCommand('$casefreq ' + ScriptGetString('CaseFreq'), true); +ParseCommand('$landadds ' + ScriptGetString('LandAdds'), true); +ParseCommand('$explosives ' + ScriptGetString('Explosives'), true); +ParseCommand('$delay ' + ScriptGetString('Delay'), true); +if ScriptGetString('Map') <> '' then + ParseCommand('map ' + ScriptGetString('Map'), true); +if ScriptGetString('Theme') <> '' then + ParseCommand('theme ' + ScriptGetString('Theme'), true); + +if ScriptExists('onAmmoStoreInit') then + begin + ScriptPrepareAmmoStore; + ScriptCall('onAmmoStoreInit'); + ScriptApplyAmmoStore + end; + +ScriptSetInteger('ClansCount', ClansCount) +end; + +procedure ScriptLoad(name : shortstring); +var ret : LongInt; +begin +ret:= luaL_loadfile(luaState, Str2PChar(name)); +if ret <> 0 then + WriteLnToConsole('LUA: Failed to load ' + name + '(error ' + IntToStr(ret) + ')') +else + begin + WriteLnToConsole('LUA: ' + name + ' loaded'); + // call the script file + lua_pcall(luaState, 0, 0, 0); + ScriptLoaded:= true + end +end; + +procedure SetGlobals; +begin +ScriptSetInteger('TurnTimeLeft', TurnTimeLeft); +if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) then + ScriptSetInteger('CurrentHedgehog', CurrentHedgehog^.Gear^.UID) +else + ScriptSetNil('CurrentHedgehog'); +end; + +procedure GetGlobals; +begin +TurnTimeLeft:= ScriptGetInteger('TurnTimeLeft'); +end; + +procedure ScriptCall(fname : shortstring); +begin +if not ScriptLoaded or not ScriptExists(fname) then + exit; +SetGlobals; +lua_getglobal(luaState, Str2PChar(fname)); +if lua_pcall(luaState, 0, 0, 0) <> 0 then + begin + WriteLnToConsole('LUA: Error while calling ' + fname + ': ' + lua_tostring(luaState, -1)); + lua_pop(luaState, 1) + end; +GetGlobals; +end; + +function ScriptCall(fname : shortstring; par1: LongInt) : LongInt; +begin +ScriptCall:= ScriptCall(fname, par1, 0, 0, 0) +end; + +function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt; +begin +ScriptCall:= ScriptCall(fname, par1, par2, 0, 0) +end; + +function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt; +begin +ScriptCall:= ScriptCall(fname, par1, par2, par3, 0) +end; + +function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt; +begin +if not ScriptLoaded or not ScriptExists(fname) then + exit; +SetGlobals; +lua_getglobal(luaState, Str2PChar(fname)); +lua_pushinteger(luaState, par1); +lua_pushinteger(luaState, par2); +lua_pushinteger(luaState, par3); +lua_pushinteger(luaState, par4); +ScriptCall:= 0; +if lua_pcall(luaState, 4, 1, 0) <> 0 then + begin + WriteLnToConsole('LUA: Error while calling ' + fname + ': ' + lua_tostring(luaState, -1)); + lua_pop(luaState, 1) + end +else + begin + ScriptCall:= lua_tointeger(luaState, -1); + lua_pop(luaState, 1) + end; +GetGlobals; +end; + +function ScriptExists(fname : shortstring) : boolean; +begin +if not ScriptLoaded then + begin + ScriptExists:= false; + exit + end; +lua_getglobal(luaState, Str2PChar(fname)); +ScriptExists:= not lua_isnoneornil(luaState, -1); +lua_pop(luaState, -1) +end; + +procedure ScriptPrepareAmmoStore; +var i: ShortInt; +begin +// reset ammostore (quite unclean, but works?) +uAmmos.freeModule; +uAmmos.initModule; +ScriptAmmoStore:= ''; +for i:=1 to ord(High(TAmmoType)) do + ScriptAmmoStore:= ScriptAmmoStore + '0000'; +end; + +procedure ScriptSetAmmo(ammo : TAmmoType; count, propability, delay: Byte); +begin +if (ord(ammo) < 1) or (count > 9) or (count < 0) or (propability < 0) or (propability > 8) or (delay < 0) or (delay > 9)then + exit; +ScriptAmmoStore[ord(ammo)]:= inttostr(count)[1]; +ScriptAmmoStore[ord(ammo) + ord(high(TAmmoType))]:= inttostr(propability)[1]; +ScriptAmmoStore[ord(ammo) + 2 * ord(high(TAmmoType))]:= inttostr(delay)[1]; +end; + +procedure ScriptApplyAmmoStore; +var i : LongInt; +begin +for i:= 0 to Pred(TeamsCount) do + AddAmmoStore(ScriptAmmoStore); +end; + +// small helper functions making registering enums a lot easier +function str(const en : TGearType) : shortstring; overload; +begin +str:= GetEnumName(TypeInfo(TGearType), ord(en)) +end; + +function str(const en : TSound) : shortstring; overload; +begin +str:= GetEnumName(TypeInfo(TSound), ord(en)) +end; + +function str(const en : TAmmoType) : shortstring; overload; +begin +str:= GetEnumName(TypeInfo(TAmmoType), ord(en)) +end; +/////////////////// + +procedure initModule; +var at : TGearType; + am : TAmmoType; + st : TSound; +begin +// initialize lua +luaState:= lua_open; + +// open internal libraries +luaopen_base(luaState); +luaopen_string(luaState); +luaopen_math(luaState); + +// import some variables +ScriptSetInteger('LAND_WIDTH', LAND_WIDTH); +ScriptSetInteger('LAND_HEIGHT', LAND_HEIGHT); + +// import game flags +ScriptSetInteger('gfForts', gfForts); +ScriptSetInteger('gfMultiWeapon', gfMultiWeapon); +ScriptSetInteger('gfSolidLand', gfSolidLand); +ScriptSetInteger('gfBorder', gfBorder); +ScriptSetInteger('gfDivideTeams', gfDivideTeams); +ScriptSetInteger('gfLowGravity', gfLowGravity); +ScriptSetInteger('gfLaserSight', gfLaserSight); +ScriptSetInteger('gfInvulnerable', gfInvulnerable); +ScriptSetInteger('gfMines', gfMines); +ScriptSetInteger('gfVampiric', gfVampiric); +ScriptSetInteger('gfKarma', gfKarma); +ScriptSetInteger('gfArtillery', gfArtillery); +ScriptSetInteger('gfOneClanMode', gfOneClanMode); +ScriptSetInteger('gfRandomOrder', gfRandomOrder); +ScriptSetInteger('gfKing', gfKing); +ScriptSetInteger('gfPlaceHog', gfPlaceHog); +ScriptSetInteger('gfSharedAmmo', gfSharedAmmo); +ScriptSetInteger('gfDisableGirders', gfDisableGirders); +ScriptSetInteger('gfExplosives', gfExplosives); + +// register gear types +for at:= Low(TGearType) to High(TGearType) do + ScriptSetInteger(str(at), ord(at)); + +// register sounds +for st:= Low(TSound) to High(TSound) do + ScriptSetInteger(str(st), ord(st)); + +// register ammo types +for am:= Low(TAmmoType) to High(TAmmoType) do + ScriptSetInteger(str(am), ord(am)); + +// register functions +lua_register(luaState, 'AddGear', @lc_addgear); +lua_register(luaState, 'WriteLnToConsole', @lc_writelntoconsole); +lua_register(luaState, 'GetGearType', @lc_getgeartype); +lua_register(luaState, 'EndGame', @lc_endgame); +lua_register(luaState, 'FindPlace', @lc_findplace); +lua_register(luaState, 'SetGearPosition', @lc_setgearposition); +lua_register(luaState, 'GetGearPosition', @lc_getgearposition); +lua_register(luaState, 'ParseCommand', @lc_parsecommand); +lua_register(luaState, 'ShowMission', @lc_showmission); +lua_register(luaState, 'HideMission', @lc_hidemission); +lua_register(luaState, 'SetAmmo', @lc_setammo); +lua_register(luaState, 'PlaySound', @lc_playsound); +lua_register(luaState, 'AddTeam', @lc_addteam); +lua_register(luaState, 'AddHog', @lc_addhog); +lua_register(luaState, 'SetHealth', @lc_sethealth); +lua_register(luaState, 'GetHogClan', @lc_gethogclan); +lua_register(luaState, 'GetHogName', @lc_gethogname); +lua_register(luaState, 'GetX', @lc_getx); +lua_register(luaState, 'GetY', @lc_gety); +lua_register(luaState, 'CopyPV', @lc_copypv); +lua_register(luaState, 'CopyPV2', @lc_copypv2); +lua_register(luaState, 'FollowGear', @lc_followgear); +lua_register(luaState, 'SetState', @lc_setstate); +lua_register(luaState, 'GetState', @lc_getstate); +lua_register(luaState, 'SetTag', @lc_settag); + + +ScriptClearStack; // just to be sure stack is empty +ScriptLoaded:= false; +end; + +procedure freeModule; +begin +lua_close(luaState); +end; + +{$ELSE} +procedure ScriptPrintStack; +begin +end; + +procedure ScriptClearStack; +begin +end; + +procedure ScriptLoad(name : shortstring); +begin +end; + +procedure ScriptOnGameInit; +begin +end; + +procedure ScriptCall(fname : shortstring); +begin +end; + +function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt; +begin +ScriptCall:= 0 +end; + +function ScriptCall(fname : shortstring; par1: LongInt) : LongInt; +begin +ScriptCall:= 0 +end; + +function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt; +begin +ScriptCall:= 0 +end; + +function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt; +begin +ScriptCall:= 0 +end; + +function ScriptExists(fname : shortstring) : boolean; +begin +ScriptExists:= false +end; + +procedure initModule; +begin +end; + +procedure freeModule; +begin +end; + +{$ENDIF} +end.