# HG changeset patch # User Wuzzy # Date 1578716101 -3600 # Node ID 3b0b6ce7630325487552bcec88a1c0bc8521761c # Parent d122b65bdf6f9e92cb6afa08f9c7fd0c9370f4bc Fix weapon schemes sometimes not being saved properly diff -r d122b65bdf6f -r 3b0b6ce76303 ChangeLog.txt --- a/ChangeLog.txt Sat Jan 11 01:06:41 2020 +0300 +++ b/ChangeLog.txt Sat Jan 11 05:15:01 2020 +0100 @@ -11,6 +11,7 @@ * A Space Adventure: The First Stop: Fix broken victory condition when eliminating minions * A Space Adventure: Killing the Specialists: Don't award player health if enemy hurts itself * Fix hog getting stuck when opening parachute right after a shoryuken digging through land + * Fix weapon schemes sometimes not being saved properly Lua: + Add RopeKnocking library diff -r d122b65bdf6f -r 3b0b6ce76303 QTfrontend/ui/widget/selectWeapon.cpp --- a/QTfrontend/ui/widget/selectWeapon.cpp Sat Jan 11 01:06:41 2020 +0300 +++ b/QTfrontend/ui/widget/selectWeapon.cpp Sat Jan 11 05:15:01 2020 +0100 @@ -331,6 +331,7 @@ file.close(); } emit weaponsEdited(curWeaponsName, m_name->text(), stateFull); + curWeaponsName = m_name->text(); } int SelWeaponWidget::operator [] (unsigned int weaponIndex) const