# HG changeset patch # User nemo # Date 1292962326 18000 # Node ID 3bf748d3bec718b5d18a182d58322179e2ec6a9b # Parent 98890a2d4cd761666d355493d9f51508c15b4136# Parent 5645462cc78fdf0f23b96d1b695415c7ebedfe46 Merge henek's changes diff -r 98890a2d4cd7 -r 3bf748d3bec7 QTfrontend/SDLs.cpp --- a/QTfrontend/SDLs.cpp Tue Dec 21 14:57:33 2010 -0500 +++ b/QTfrontend/SDLs.cpp Tue Dec 21 15:12:06 2010 -0500 @@ -166,7 +166,7 @@ SDLMusicInit(); if (music == NULL) { - music = Mix_LoadMUS((datadir->absolutePath() + "/Music/main theme.ogg").toLocal8Bit().constData()); + music = Mix_LoadMUS((datadir->absolutePath() + "/Music/main_theme.ogg").toLocal8Bit().constData()); } Mix_VolumeMusic(MIX_MAX_VOLUME - 28); diff -r 98890a2d4cd7 -r 3bf748d3bec7 QTfrontend/hwform.cpp --- a/QTfrontend/hwform.cpp Tue Dec 21 14:57:33 2010 -0500 +++ b/QTfrontend/hwform.cpp Tue Dec 21 15:12:06 2010 -0500 @@ -86,7 +86,7 @@ ui.setupUi(this); setMinimumSize(760, 580); - setFocusPolicy(Qt::StrongFocus); + //setFocusPolicy(Qt::StrongFocus); CustomizePalettes(); ui.pageOptions->CBResolution->addItems(sdli.getResolutions()); @@ -308,11 +308,13 @@ } } +/* void HWForm::keyReleaseEvent(QKeyEvent *event) { - if (event->key() == Qt::Key_Escape /*|| event->key() == Qt::Key_Backspace*/ ) + if (event->key() == Qt::Key_Escape) this->GoBack(); } +*/ void HWForm::CustomizePalettes() { @@ -1170,7 +1172,7 @@ QStringList entries = tmpdir.entryList(QStringList("*#*.lua")); //entries.sort(); for(int i = 0; (i < entries.count()) && (i <= team.CampaignProgress); i++) - ui.pageCampaign->CBSelect->addItem(QString(entries[i]).replace(QRegExp("^(\\d+)#(.+)\\.lua"), QComboBox::tr("Mission") + " \\1: \\2"), QString(entries[i]).replace(QRegExp("^(.*)\\.lua"), "\\1")); + ui.pageCampaign->CBSelect->addItem(QString(entries[i]).replace(QRegExp("^(\\d+)#(.+)\\.lua"), QComboBox::tr("Mission") + " \\1: \\2").replace("_", " "), QString(entries[i]).replace(QRegExp("^(.*)\\.lua"), "\\1")); } void HWForm::AssociateFiles() diff -r 98890a2d4cd7 -r 3bf748d3bec7 QTfrontend/hwform.h --- a/QTfrontend/hwform.h Tue Dec 21 14:57:33 2010 -0500 +++ b/QTfrontend/hwform.h Tue Dec 21 15:12:06 2010 -0500 @@ -122,7 +122,7 @@ void closeEvent(QCloseEvent *event); void CustomizePalettes(); void resizeEvent(QResizeEvent * event); - void keyReleaseEvent(QKeyEvent *event); + //void keyReleaseEvent(QKeyEvent *event); enum PageIDs { ID_PAGE_SETUP_TEAM = 0, diff -r 98890a2d4cd7 -r 3bf748d3bec7 QTfrontend/pages.cpp --- a/QTfrontend/pages.cpp Tue Dec 21 14:57:33 2010 -0500 +++ b/QTfrontend/pages.cpp Tue Dec 21 15:12:06 2010 -0500 @@ -1063,7 +1063,10 @@ tmpdir.setFilter(QDir::Files); CBSelect->addItems(tmpdir.entryList(QStringList("*.lua")).replaceInStrings(QRegExp("^(.*)\\.lua"), "\\1")); for(int i = 0; i < CBSelect->count(); i++) + { CBSelect->setItemData(i, CBSelect->itemText(i)); + CBSelect->setItemText(i, CBSelect->itemText(i).replace("_", " ")); + } pageLayout->addWidget(CBSelect, 1, 1); diff -r 98890a2d4cd7 -r 3bf748d3bec7 QTfrontend/pages.h --- a/QTfrontend/pages.h Tue Dec 21 14:57:33 2010 -0500 +++ b/QTfrontend/pages.h Tue Dec 21 15:12:06 2010 -0500 @@ -74,7 +74,7 @@ Q_UNUSED(parent); font14 = new QFont("MS Shell Dlg", 14); - setFocusPolicy(Qt::StrongFocus); + //setFocusPolicy(Qt::StrongFocus); } virtual ~AbstractPage() {}; diff -r 98890a2d4cd7 -r 3bf748d3bec7 hedgewars/uScript.pas --- a/hedgewars/uScript.pas Tue Dec 21 14:57:33 2010 -0500 +++ b/hedgewars/uScript.pas Tue Dec 21 15:12:06 2010 -0500 @@ -1082,6 +1082,18 @@ lua_pushstring(L, str2pchar(Pathz[ptData])); lc_getdatapath:= 1 end; + +function lc_maphasborder(L : Plua_State) : LongInt; Cdecl; +begin + if lua_gettop(L) <> 0 then + begin + LuaError('Lua: Wrong number of parameters passed to MapHasBorder!'); + lua_pushnil(L); + end + else + lua_pushboolean(L, hasBorder); + lc_maphasborder:= 1 +end; /////////////////// procedure ScriptPrintStack; @@ -1492,6 +1504,7 @@ lua_register(luaState, 'GetRandom', @lc_getrandom); lua_register(luaState, 'SetWind', @lc_setwind); lua_register(luaState, 'GetDataPath', @lc_getdatapath); +lua_register(luaState, 'MapHasBorder', @lc_maphasborder); ScriptClearStack; // just to be sure stack is empty diff -r 98890a2d4cd7 -r 3bf748d3bec7 share/hedgewars/Data/Missions/Campaign/01#Boot Camp.lua --- a/share/hedgewars/Data/Missions/Campaign/01#Boot Camp.lua Tue Dec 21 14:57:33 2010 -0500 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,357 +0,0 @@ --- IMPORTANT -- THIS IS WORK IN PROGRESS AND VERY LIKELY TO BE CHANGED AGAIN --- IMPORTANT -- DO NOT TRANSLATE THIS AS IT USES THE OLD SYSTEM AND WILL BE UPDATED LATER! - -local teamnames = {} -local hognames = {} -teamnames[0] = { - ["en"] = "Bloody Rookies", - ["de"] = "Blutige Anfänger", - ["pl"] = "Żótodzioby", - ["sv"] = "Blodiga nybörjare", - ["es"] = "Reclutas", - ["pt_PT"] = "Recrutas", - ["pt_BR"] = "Maldito Recrutas", - ["sk"] = "Regruti" -} - -teamnames[1] = { - ["en"] = "Instructors", - ["de"] = "Ausbilder", - ["pl"] = "Instruktor", - ["sv"] = "Instruktör", - ["es"] = "Instructores", - ["pt_PT"] = "Instrutores", - ["pt_BR"] = "Instrutores", - ["sk"] = "Inštruktori" -} - -hognames[0] = { - ["en"] = "Joker", - ["de"] = "Joker", - ["pl"] = "Joker", - ["sv"] = "Joker", - ["es"] = "Joker", - ["pt_PT"] = "Joker", - ["pt_BR"] = "Comediante", - ["sk"] = "Komediant" -} - -hognames[1] = { - ["en"] = "Harthog", - ["de"] = "Harthog", - ["pl"] = "Harthog", - ["sv"] = "Harthog", - ["es"] = "Harthog", - ["pt_PT"] = "Harthog", - ["pt_BR"] = "Harthog", - ["sk"] = "Harthog" -} - -local caption = { - ["en"] = "Boot Camp", - ["de"] = "Grundausbildung", - ["pl"] = "Poligon", - ["sv"] = "Grundutbildning", - ["es"] = "Campamento militar", - ["pt_PT"] = "Acampamento militar", - ["pt_BR"] = "Acampamento Militar", - ["sk"] = "Výcvikový tábor" - -} - -local subcaption = { - ["en"] = "Follow the instructions!", - ["de"] = "Befolge die Anweisungen!", - ["pl"] = "Wykonuj polecenia!", - ["sv"] = "Följ instruktioner!", - ["es"] = "¡Sigue las órdenes!", - ["pt_PT"] = "Segue as instruções!", - ["pt_BR"] = "Siga as ordens!", - ["sk"] = "Postupujte podľa inštrukcií!" -} - -local goals = {} - -goals[0] = { - ["en"] = "Listen to your Drill Instructor and follow his lead!", - ["de"] = "Höre deinem Ausbilder zu und befolge seine Anweisungen!", - ["pl"] = "Słuchaj instruktora i wykonuj jego rozkazy!", - ["sv"] = "Lyssna på din instruktör och gör som han säger!", - ["es"] = "¡Escucha atentamente a tu instructor de maniobras y sigue sus órdenes!", - ["pt_PT"] = "Ouve atentamente o teu Instrutor e segue as suas ordens!", - ["pt_BR"] = "Escute seu instrutor de escavação e siga seu líder", - ["sk"] = "Počúvajte vášho inštruktora výcviku a vykonávajte jeho rozkazy!" -} - -goals[1] = { - ["en"] = "Destroy the target to finish this mission!", - ["de"] = "Zerstöre das Ziel, um diese Mission abzuschließen!", - ["pl"] = "Zniszcz cel by ukończyć misję!", - ["sv"] = "Förstör målet för att avklara uppdraget!", - ["es"] = "¡Destruye el objetivo para completar esta misión!", - ["pt_PT"] = "Destrói o alvo para completar esta missão!", - ["pt_BR"] = "Destrua o alvo para concluir a missão", - ["sk"] = "Pre ukončenie misie zneškodnite cieľ!" -} - -goals[2] = { - ["en"] = "Excellent! You've passed the Boot Camp!", - ["de"] = "Ausgezeichnet! Du hast das Ausbildungslager bestanden!", - ["pl"] = "Doskonale! Wyszedłeś cało z poligonu!", - ["sv"] = "Brilliant! Du har klarat av grundutbildningen!", - ["es"] = "¡Excelente! ¡Has completado la maniobra de hoy!", - ["pt_PT"] = "Excelente! Completaste o treino para recrutas!", - ["pt_BR"] = "Excelente! Você completou a manobra", - ["pt_BR"] = "Výborne! Prešli ste výcvikovým táborom!" -} - -local failed = { - ["en"] = "You failed! Follow the instructions and shoot the target only!", - ["de"] = "Du hast versagt! Befolge die Anweisungen und schieß nur auf das Ziel!", - ["pl"] = "Przegrałeś! Wykonuj instrukcje poprawnie i strzelaj tylko w podane cele!", - ["sv"] = "Du har misslyckats! Följ instruktionerna och sjut endast på målen!", - ["es"] = "¡Has fallado! ¡Sigue las instrucciones y destruye únicamente el objetivo!", - ["pt_PT"] = "Falhaste! Segue as instruções e destrói apenas o alvo!", - ["pt_BR"] = "Você falhou! Siga as instruções e atire somente no alvo", - ["sk"] = "Prehrali ste! Nasledujte inštrukcie a strieľajte iba na cieľ!" -} - -local drill = {} - -drill[0] = { - ["en"] = "Allright, maggot!", - ["de"] = "Also gut, du Made!", - ["pl"] = "Słuchaj mnie gnido!", - ["sv"] = "Dåså, din mask!", - ["es"] = "¡Muy bien, escoria!", - ["pt_PT"] = "Bom trabalho verme!", - ["pt_BR"] = "Parabéns escória", - ["sk"] = "Počúvaj, ty červík!" -} - -drill[1] = { - ["en"] = "Show that you aren't that useless.", - ["de"] = "Zeig, dass du nicht so nutzlos bist.", - ["pl"] = "Udowodnij, że nie jesteś bezwartościowy.", - ["sv"] = "Visa att du inte är så värdelös!", - ["es"] = "Demuéstrame que no eres tan inútil como pareces.", - ["pt_PT"] = "Prova-me que não és tão inútil como pareces.", - ["pt_BR"] = "Mostre que você não é um inútil.", - ["sk"] = "Dokáž, že nie si na svete úplne zbytočným." -} - -drill[2] = { - ["en"] = "Use [left] to move to the left!", - ["de"] = "Benutze [Links], um nach links zu gehen!", - ["pl"] = "Użyj [lewo] by poruszyć się w lewą stronę!", - ["sv"] = "Använd [vänster] för att gå åt vänster!", - ["es"] = "¡Aprieta [izquierda] para desplazarte a la izquierda!", - ["pt_PT"] = "Carrega [esquerda] para te moveres para a esquerda!", - ["pt_BR"] = "Use [esquerda] para mover para a esquerda", - ["sk"] = "Stlačte [vľavo] pre pohyb doľava" -} - -drill[3] = { - ["en"] = "Good! Now use [right] to come back!", - ["de"] = "Gut! Nun komm mit [Rechts] zurück!", - ["pl"] = "Dobzre, Teraz użyj [prawo] by wrócić!", - ["sv"] = "Bra! Använd nu [höger] för att gå tillbaka!", - ["es"] = "¡Muy bien! ¡Ahora presiona [derecha] para volver!", - ["pt_PT"] = "Muito bem! Agora pressiona [direita] para voltar!", - ["pt_BR"] = "Bom! Agora use [direita] para voltar", - ["sk"] = "Dobre! Teraz použite [vpravo] a vráťte sa naspäť!" -} - -drill[4] = { - ["en"] = "Excellent!", - ["de"] = "Ausgezeichnet!", - ["pl"] = "Wspaniale!", - ["sv"] = "Utmärkt!", - ["es"] = "¡Excelente!", - ["pt_PT"] = "Excelente!", - ["pt_BR"] = "Excelente!", - ["sk"] = "Výborne!" -} - -drill[5] = { - ["en"] = "Now jump to the left using [return]!", - ["de"] = "Jetzt springe mit [Eingabetaste] nach links!", - ["pl"] = "Teraz skocz w lewo używając [Enter]", - ["sv"] = "Hoppa nu åt vänster med hjälp av [enter]!", - ["es"] = "¡Ahora salta hacia la izquierda usando [intro]!", - ["pt_PT"] = "Agora salta para a esquerda pressionando [retrocesso]!", - ["pt_BR"] = "Agora pule para a esquerda usando [return]!", - ["sk"] = "Teraz skočte doľava stlačením [enter]!" -} - -drill[6] = { - ["en"] = "Use [up] and [down] to aim.", - ["de"] = "Benutze [Hoch] und [Runter], um zu zielen.", - ["pl"] = "Użyj klawiszy [góra] i [dół] by celować.", - ["sv"] = "Använd [upp] och [ner] för att sikta!", - ["es"] = "Presiora [arriba] y [abajo] para apuntar.", - ["pt_PT"] = "Pressiona [cima] e [baixo] para apontar.", - ["pt_BR"] = "Pressione [acima] e [abaixo] para mirar.", - ["sk"] = "Stlačte [hore] a [dole] pre mierenie." -} - -drill[7] = { - ["en"] = "Hold [space] to power up your shot and then release it to shoot.", - ["de"] = "Halte [Leertaste], um deinen Schuss aufzuladen, und lasse dann rechtzeitig los.", - ["pl"] = "Przytrzymaj spację by zwiększyć siłę strzału.", - ["sv"] = "Håll ner [mellanslag] för att få kraft och släpp för att skjuta!", - ["es"] = "Mantén presionada la [barra espaciadora] para controlar la fuerza del disparo y suéltala para disparar.", - ["pt_PT"] = "Mantem a [barra de espaços] pressionada para controlar a força do tiro e larga-a para disparar.", - ["pt_BR"] = "Mantenha pressionado [espaço] para aumentar a força do seu tiro e solte para atirar", - ["sk"] = "Držte stlačený [medzerník] pre nabíjanie, jeho uvoľnením vystrelíte." -} - -drill[8] = { - ["en"] = "Destroy the target to finish your basic training!", - ["de"] = "Zerstöre das Ziel, um deine Grundausbildung abzuschließen!", - ["pl"] = "Zniszcz cel by by ukończyć trening podstawowy!", - ["sv"] = "Förstör målet för att avsluta din grundutbildning!", - ["es"] = "¡Destruye el objetivo para completar el entrenamiento básico!", - ["pt_PT"] = "Destrói o alvo para completar o treino básico!", - ["pt_BR"] = "Destrua o alvo para terminar o treino básico", - ["sk"] = "Zneškodnite cieľ na ukončenie základného výcviku!" -} - -local function loc(text) - if text == nil then return "**missing**" - elseif text[L] == nil then return text["en"] - else return text[L] - end -end - -local player = nil -local instructor = nil -local target = nil - -function onGameStart() - -end - -local player_start_x = 2300 -local player_start_y = 1250 -local target_x = 1900 -local target_y = 1250 -local player_health = 100 -local instructor_health = 100 -local teamcolor = 14483456 - -local progress = 0 -local time_start = 0 - -function onGameTick() - if progress == -1 and (time_start + 2500) == GameTime then - EndGame() - elseif progress == -1 then - - elseif progress > 0 and ((TurnTimeLeft == 0) or (GetHealth(player) ~= player_health) or (GetHealth(instructor) ~= instructor_health)) then - progress = -1 - ShowMission(loc(caption), loc(subcaption), loc(failed), -amBazooka, 0) - time_start = GameTime - PlaySound(sndNooo) - TurnTimeLeft = 0 - elseif GameTime == 0 then - ShowMission(loc(caption), loc(subcaption), loc(goals[0]), -amBazooka, 0) - TurnTimeLeft = 60000 - elseif GameTime == 2500 then - FollowGear(instructor) - HogSay(instructor, loc(drill[0]), SAY_SAY) - elseif GameTime == 5000 then - FollowGear(instructor) - HogSay(instructor, loc(drill[1]), SAY_SAY) - elseif GameTime == 7500 then - FollowGear(instructor) - HogSay(instructor, loc(drill[2]), SAY_SHOUT) - progress = 1 - TurnTimeLeft = 10000 - elseif progress == 1 then - local x, y = GetGearPosition(player) - if x < player_start_x - 50 then - progress = 2 - FollowGear(instructor) - HogSay(instructor, loc(drill[3]), SAY_SHOUT) - TurnTimeLeft = 10000 - end - elseif progress == 2 then - local x, y = GetGearPosition(player) - if x > player_start_x then - progress = 3 - FollowGear(instructor) - HogSay(instructor, loc(drill[4]), SAY_SAY) - time_start = GameTime - end - elseif progress == 3 and (time_start + 2500 == GameTime) then - progress = 4 - FollowGear(instructor) - HogSay(instructor, loc(drill[5]), SAY_SHOUT) - HogTurnLeft(player, true) - TurnTimeLeft = 10000 - elseif progress == 4 then - local x, y = GetGearPosition(player) - if y < player_start_y then - progress = 5 - FollowGear(instructor) - HogSay(instructor, "Yeah!", SAY_SAY) - time_start = GameTime - TurnTimeLeft = 30000 - end - elseif progress == 5 and (time_start + 2500 == GameTime) then - FollowGear(instructor) - HogSay(instructor, loc(drill[6]), SAY_SAY) - elseif progress == 5 and (time_start + 5000 == GameTime) then - FollowGear(instructor) - HogSay(instructor, loc(drill[7]), SAY_SAY) - elseif progress == 5 and (time_start + 7500 == GameTime) then - FollowGear(instructor) - HogSay(instructor, loc(drill[8]), SAY_SHOUT) - ShowMission(loc(caption), loc(subcaption), loc(goals[1]), 1, 0) - target = AddGear(target_x, target_y, gtTarget, 0, 0, 0, 0) - TurnTimeLeft = 60000 - elseif progress == 5 and (time_start + 10000 == GameTime) then - FollowGear(target) - elseif progress == 6 then - progress = 7 - ShowMission(loc(caption), loc(subcaption), loc(goals[2]), 0, 0) - PlaySound(sndVictory) - time_start = GameTime - elseif progress == 7 and (time_start + 2500 == GameTime) then - EndGame() - end -end - -function onGameInit() - Seed = 0 - GameFlags = gfMultiWeapon + gfOneClanMode - TurnTime = 25000 - CaseFreq = 0 - MinesNum = 0 - Explosives = 0 - Delay = 2500 - Map = "Mushrooms" - Theme = "Nature" - - AddTeam(loc(teamnames[0]), teamcolor, "Simple", "Island", "Default") - player = AddHog(loc(hognames[0]), 0, player_health, "NoHat") - SetGearPosition(player, player_start_x, player_start_y) - - AddTeam(loc(teamnames[1]), teamcolor + 1, "Simple", "Island", "Default") - instructor = AddHog(loc(hognames[1]), 0, instructor_health, "NoHat") - SetGearPosition(instructor, player_start_x + 100, player_start_y) - HogTurnLeft(instructor, true) - - FollowGear(player) -end - -function onAmmoStoreInit() - SetAmmo(amBazooka, 9, 0, 0, 0) -end - -function onGearDelete(gear) - if GetGearType(gear) == gtTarget then - progress = 6 - end -end diff -r 98890a2d4cd7 -r 3bf748d3bec7 share/hedgewars/Data/Missions/Campaign/01#Boot_Camp.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Missions/Campaign/01#Boot_Camp.lua Tue Dec 21 15:12:06 2010 -0500 @@ -0,0 +1,357 @@ +-- IMPORTANT -- THIS IS WORK IN PROGRESS AND VERY LIKELY TO BE CHANGED AGAIN +-- IMPORTANT -- DO NOT TRANSLATE THIS AS IT USES THE OLD SYSTEM AND WILL BE UPDATED LATER! + +local teamnames = {} +local hognames = {} +teamnames[0] = { + ["en"] = "Bloody Rookies", + ["de"] = "Blutige Anfänger", + ["pl"] = "Żótodzioby", + ["sv"] = "Blodiga nybörjare", + ["es"] = "Reclutas", + ["pt_PT"] = "Recrutas", + ["pt_BR"] = "Maldito Recrutas", + ["sk"] = "Regruti" +} + +teamnames[1] = { + ["en"] = "Instructors", + ["de"] = "Ausbilder", + ["pl"] = "Instruktor", + ["sv"] = "Instruktör", + ["es"] = "Instructores", + ["pt_PT"] = "Instrutores", + ["pt_BR"] = "Instrutores", + ["sk"] = "Inštruktori" +} + +hognames[0] = { + ["en"] = "Joker", + ["de"] = "Joker", + ["pl"] = "Joker", + ["sv"] = "Joker", + ["es"] = "Joker", + ["pt_PT"] = "Joker", + ["pt_BR"] = "Comediante", + ["sk"] = "Komediant" +} + +hognames[1] = { + ["en"] = "Harthog", + ["de"] = "Harthog", + ["pl"] = "Harthog", + ["sv"] = "Harthog", + ["es"] = "Harthog", + ["pt_PT"] = "Harthog", + ["pt_BR"] = "Harthog", + ["sk"] = "Harthog" +} + +local caption = { + ["en"] = "Boot Camp", + ["de"] = "Grundausbildung", + ["pl"] = "Poligon", + ["sv"] = "Grundutbildning", + ["es"] = "Campamento militar", + ["pt_PT"] = "Acampamento militar", + ["pt_BR"] = "Acampamento Militar", + ["sk"] = "Výcvikový tábor" + +} + +local subcaption = { + ["en"] = "Follow the instructions!", + ["de"] = "Befolge die Anweisungen!", + ["pl"] = "Wykonuj polecenia!", + ["sv"] = "Följ instruktioner!", + ["es"] = "¡Sigue las órdenes!", + ["pt_PT"] = "Segue as instruções!", + ["pt_BR"] = "Siga as ordens!", + ["sk"] = "Postupujte podľa inštrukcií!" +} + +local goals = {} + +goals[0] = { + ["en"] = "Listen to your Drill Instructor and follow his lead!", + ["de"] = "Höre deinem Ausbilder zu und befolge seine Anweisungen!", + ["pl"] = "Słuchaj instruktora i wykonuj jego rozkazy!", + ["sv"] = "Lyssna på din instruktör och gör som han säger!", + ["es"] = "¡Escucha atentamente a tu instructor de maniobras y sigue sus órdenes!", + ["pt_PT"] = "Ouve atentamente o teu Instrutor e segue as suas ordens!", + ["pt_BR"] = "Escute seu instrutor de escavação e siga seu líder", + ["sk"] = "Počúvajte vášho inštruktora výcviku a vykonávajte jeho rozkazy!" +} + +goals[1] = { + ["en"] = "Destroy the target to finish this mission!", + ["de"] = "Zerstöre das Ziel, um diese Mission abzuschließen!", + ["pl"] = "Zniszcz cel by ukończyć misję!", + ["sv"] = "Förstör målet för att avklara uppdraget!", + ["es"] = "¡Destruye el objetivo para completar esta misión!", + ["pt_PT"] = "Destrói o alvo para completar esta missão!", + ["pt_BR"] = "Destrua o alvo para concluir a missão", + ["sk"] = "Pre ukončenie misie zneškodnite cieľ!" +} + +goals[2] = { + ["en"] = "Excellent! You've passed the Boot Camp!", + ["de"] = "Ausgezeichnet! Du hast das Ausbildungslager bestanden!", + ["pl"] = "Doskonale! Wyszedłeś cało z poligonu!", + ["sv"] = "Brilliant! Du har klarat av grundutbildningen!", + ["es"] = "¡Excelente! ¡Has completado la maniobra de hoy!", + ["pt_PT"] = "Excelente! Completaste o treino para recrutas!", + ["pt_BR"] = "Excelente! Você completou a manobra", + ["pt_BR"] = "Výborne! Prešli ste výcvikovým táborom!" +} + +local failed = { + ["en"] = "You failed! Follow the instructions and shoot the target only!", + ["de"] = "Du hast versagt! Befolge die Anweisungen und schieß nur auf das Ziel!", + ["pl"] = "Przegrałeś! Wykonuj instrukcje poprawnie i strzelaj tylko w podane cele!", + ["sv"] = "Du har misslyckats! Följ instruktionerna och sjut endast på målen!", + ["es"] = "¡Has fallado! ¡Sigue las instrucciones y destruye únicamente el objetivo!", + ["pt_PT"] = "Falhaste! Segue as instruções e destrói apenas o alvo!", + ["pt_BR"] = "Você falhou! Siga as instruções e atire somente no alvo", + ["sk"] = "Prehrali ste! Nasledujte inštrukcie a strieľajte iba na cieľ!" +} + +local drill = {} + +drill[0] = { + ["en"] = "Allright, maggot!", + ["de"] = "Also gut, du Made!", + ["pl"] = "Słuchaj mnie gnido!", + ["sv"] = "Dåså, din mask!", + ["es"] = "¡Muy bien, escoria!", + ["pt_PT"] = "Bom trabalho verme!", + ["pt_BR"] = "Parabéns escória", + ["sk"] = "Počúvaj, ty červík!" +} + +drill[1] = { + ["en"] = "Show that you aren't that useless.", + ["de"] = "Zeig, dass du nicht so nutzlos bist.", + ["pl"] = "Udowodnij, że nie jesteś bezwartościowy.", + ["sv"] = "Visa att du inte är så värdelös!", + ["es"] = "Demuéstrame que no eres tan inútil como pareces.", + ["pt_PT"] = "Prova-me que não és tão inútil como pareces.", + ["pt_BR"] = "Mostre que você não é um inútil.", + ["sk"] = "Dokáž, že nie si na svete úplne zbytočným." +} + +drill[2] = { + ["en"] = "Use [left] to move to the left!", + ["de"] = "Benutze [Links], um nach links zu gehen!", + ["pl"] = "Użyj [lewo] by poruszyć się w lewą stronę!", + ["sv"] = "Använd [vänster] för att gå åt vänster!", + ["es"] = "¡Aprieta [izquierda] para desplazarte a la izquierda!", + ["pt_PT"] = "Carrega [esquerda] para te moveres para a esquerda!", + ["pt_BR"] = "Use [esquerda] para mover para a esquerda", + ["sk"] = "Stlačte [vľavo] pre pohyb doľava" +} + +drill[3] = { + ["en"] = "Good! Now use [right] to come back!", + ["de"] = "Gut! Nun komm mit [Rechts] zurück!", + ["pl"] = "Dobzre, Teraz użyj [prawo] by wrócić!", + ["sv"] = "Bra! Använd nu [höger] för att gå tillbaka!", + ["es"] = "¡Muy bien! ¡Ahora presiona [derecha] para volver!", + ["pt_PT"] = "Muito bem! Agora pressiona [direita] para voltar!", + ["pt_BR"] = "Bom! Agora use [direita] para voltar", + ["sk"] = "Dobre! Teraz použite [vpravo] a vráťte sa naspäť!" +} + +drill[4] = { + ["en"] = "Excellent!", + ["de"] = "Ausgezeichnet!", + ["pl"] = "Wspaniale!", + ["sv"] = "Utmärkt!", + ["es"] = "¡Excelente!", + ["pt_PT"] = "Excelente!", + ["pt_BR"] = "Excelente!", + ["sk"] = "Výborne!" +} + +drill[5] = { + ["en"] = "Now jump to the left using [return]!", + ["de"] = "Jetzt springe mit [Eingabetaste] nach links!", + ["pl"] = "Teraz skocz w lewo używając [Enter]", + ["sv"] = "Hoppa nu åt vänster med hjälp av [enter]!", + ["es"] = "¡Ahora salta hacia la izquierda usando [intro]!", + ["pt_PT"] = "Agora salta para a esquerda pressionando [retrocesso]!", + ["pt_BR"] = "Agora pule para a esquerda usando [return]!", + ["sk"] = "Teraz skočte doľava stlačením [enter]!" +} + +drill[6] = { + ["en"] = "Use [up] and [down] to aim.", + ["de"] = "Benutze [Hoch] und [Runter], um zu zielen.", + ["pl"] = "Użyj klawiszy [góra] i [dół] by celować.", + ["sv"] = "Använd [upp] och [ner] för att sikta!", + ["es"] = "Presiora [arriba] y [abajo] para apuntar.", + ["pt_PT"] = "Pressiona [cima] e [baixo] para apontar.", + ["pt_BR"] = "Pressione [acima] e [abaixo] para mirar.", + ["sk"] = "Stlačte [hore] a [dole] pre mierenie." +} + +drill[7] = { + ["en"] = "Hold [space] to power up your shot and then release it to shoot.", + ["de"] = "Halte [Leertaste], um deinen Schuss aufzuladen, und lasse dann rechtzeitig los.", + ["pl"] = "Przytrzymaj spację by zwiększyć siłę strzału.", + ["sv"] = "Håll ner [mellanslag] för att få kraft och släpp för att skjuta!", + ["es"] = "Mantén presionada la [barra espaciadora] para controlar la fuerza del disparo y suéltala para disparar.", + ["pt_PT"] = "Mantem a [barra de espaços] pressionada para controlar a força do tiro e larga-a para disparar.", + ["pt_BR"] = "Mantenha pressionado [espaço] para aumentar a força do seu tiro e solte para atirar", + ["sk"] = "Držte stlačený [medzerník] pre nabíjanie, jeho uvoľnením vystrelíte." +} + +drill[8] = { + ["en"] = "Destroy the target to finish your basic training!", + ["de"] = "Zerstöre das Ziel, um deine Grundausbildung abzuschließen!", + ["pl"] = "Zniszcz cel by by ukończyć trening podstawowy!", + ["sv"] = "Förstör målet för att avsluta din grundutbildning!", + ["es"] = "¡Destruye el objetivo para completar el entrenamiento básico!", + ["pt_PT"] = "Destrói o alvo para completar o treino básico!", + ["pt_BR"] = "Destrua o alvo para terminar o treino básico", + ["sk"] = "Zneškodnite cieľ na ukončenie základného výcviku!" +} + +local function loc(text) + if text == nil then return "**missing**" + elseif text[L] == nil then return text["en"] + else return text[L] + end +end + +local player = nil +local instructor = nil +local target = nil + +function onGameStart() + +end + +local player_start_x = 2300 +local player_start_y = 1250 +local target_x = 1900 +local target_y = 1250 +local player_health = 100 +local instructor_health = 100 +local teamcolor = 14483456 + +local progress = 0 +local time_start = 0 + +function onGameTick() + if progress == -1 and (time_start + 2500) == GameTime then + EndGame() + elseif progress == -1 then + + elseif progress > 0 and ((TurnTimeLeft == 0) or (GetHealth(player) ~= player_health) or (GetHealth(instructor) ~= instructor_health)) then + progress = -1 + ShowMission(loc(caption), loc(subcaption), loc(failed), -amBazooka, 0) + time_start = GameTime + PlaySound(sndNooo) + TurnTimeLeft = 0 + elseif GameTime == 0 then + ShowMission(loc(caption), loc(subcaption), loc(goals[0]), -amBazooka, 0) + TurnTimeLeft = 60000 + elseif GameTime == 2500 then + FollowGear(instructor) + HogSay(instructor, loc(drill[0]), SAY_SAY) + elseif GameTime == 5000 then + FollowGear(instructor) + HogSay(instructor, loc(drill[1]), SAY_SAY) + elseif GameTime == 7500 then + FollowGear(instructor) + HogSay(instructor, loc(drill[2]), SAY_SHOUT) + progress = 1 + TurnTimeLeft = 10000 + elseif progress == 1 then + local x, y = GetGearPosition(player) + if x < player_start_x - 50 then + progress = 2 + FollowGear(instructor) + HogSay(instructor, loc(drill[3]), SAY_SHOUT) + TurnTimeLeft = 10000 + end + elseif progress == 2 then + local x, y = GetGearPosition(player) + if x > player_start_x then + progress = 3 + FollowGear(instructor) + HogSay(instructor, loc(drill[4]), SAY_SAY) + time_start = GameTime + end + elseif progress == 3 and (time_start + 2500 == GameTime) then + progress = 4 + FollowGear(instructor) + HogSay(instructor, loc(drill[5]), SAY_SHOUT) + HogTurnLeft(player, true) + TurnTimeLeft = 10000 + elseif progress == 4 then + local x, y = GetGearPosition(player) + if y < player_start_y then + progress = 5 + FollowGear(instructor) + HogSay(instructor, "Yeah!", SAY_SAY) + time_start = GameTime + TurnTimeLeft = 30000 + end + elseif progress == 5 and (time_start + 2500 == GameTime) then + FollowGear(instructor) + HogSay(instructor, loc(drill[6]), SAY_SAY) + elseif progress == 5 and (time_start + 5000 == GameTime) then + FollowGear(instructor) + HogSay(instructor, loc(drill[7]), SAY_SAY) + elseif progress == 5 and (time_start + 7500 == GameTime) then + FollowGear(instructor) + HogSay(instructor, loc(drill[8]), SAY_SHOUT) + ShowMission(loc(caption), loc(subcaption), loc(goals[1]), 1, 0) + target = AddGear(target_x, target_y, gtTarget, 0, 0, 0, 0) + TurnTimeLeft = 60000 + elseif progress == 5 and (time_start + 10000 == GameTime) then + FollowGear(target) + elseif progress == 6 then + progress = 7 + ShowMission(loc(caption), loc(subcaption), loc(goals[2]), 0, 0) + PlaySound(sndVictory) + time_start = GameTime + elseif progress == 7 and (time_start + 2500 == GameTime) then + EndGame() + end +end + +function onGameInit() + Seed = 0 + GameFlags = gfMultiWeapon + gfOneClanMode + TurnTime = 25000 + CaseFreq = 0 + MinesNum = 0 + Explosives = 0 + Delay = 2500 + Map = "Mushrooms" + Theme = "Nature" + + AddTeam(loc(teamnames[0]), teamcolor, "Simple", "Island", "Default") + player = AddHog(loc(hognames[0]), 0, player_health, "NoHat") + SetGearPosition(player, player_start_x, player_start_y) + + AddTeam(loc(teamnames[1]), teamcolor + 1, "Simple", "Island", "Default") + instructor = AddHog(loc(hognames[1]), 0, instructor_health, "NoHat") + SetGearPosition(instructor, player_start_x + 100, player_start_y) + HogTurnLeft(instructor, true) + + FollowGear(player) +end + +function onAmmoStoreInit() + SetAmmo(amBazooka, 9, 0, 0, 0) +end + +function onGearDelete(gear) + if GetGearType(gear) == gtTarget then + progress = 6 + end +end diff -r 98890a2d4cd7 -r 3bf748d3bec7 share/hedgewars/Data/Missions/Training/SniperRifle.lua --- a/share/hedgewars/Data/Missions/Training/SniperRifle.lua Tue Dec 21 14:57:33 2010 -0500 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,303 +0,0 @@ --- Hedgewars SniperRifle Training --- Scripting Example - --- Lines such as this one are comments - they are ignored --- by the game, no matter what kind of text is in there. --- It's also possible to place a comment after some real --- instruction as you see below. In short, everything --- following "--" is ignored. - ---------------------------------------------------------------- --- At first we implement the localization library using loadfile. --- This allows us to localize strings without needing to think --- about translations. --- We can use the function loc(text) to localize a string. - -loadfile(GetDataPath() .. "Scripts/Locale.lua")() - --- This variable will hold the number of destroyed targets. -local score = 0 --- This variable represents the number of targets to destroy. -local score_goal = 31 --- This variable controls how many milliseconds/ticks we'd --- like to wait before we end the round once all targets --- have been destroyed. -local end_timer = 5000 -- 5000 ms = 5 s --- This variable is set to true if the game is lost (i.e. --- time runs out). -local game_lost = false --- This variable will point to the hog's gear -local player = nil --- This variable will grab the time left at the end of the round -local time_goal = 0 - -local target = nil - -local last_hit_time = 0 --- This is a custom function to make it easier to --- spawn more targets with just one line of code --- You may define as many custom functions as you --- like. -function spawnTarget(x, y) - -- add a new target gear - target = AddGear(x, y, gtTarget, 0, 0, 0, 0) - -- have the camera move to the target so the player knows where it is - FollowGear(target) -end - -function blowUp(x, y) - -- adds some TNT - gear = AddGear(x, y, gtDynamite, 0, 0, 0, 0) -end - --- This function is called before the game loads its --- resources. --- It's one of the predefined function names that will --- be called by the game. They give you entry points --- where you're able to call your own code using either --- provided instructions or custom functions. -function onGameInit() - -- At first we have to overwrite/set some global variables - -- that define the map, the game has to load, as well as - -- other things such as the game rules to use, etc. - -- Things we don't modify here will use their default values. - - -- The base number for the random number generator - Seed = 0 - -- Game settings and rules - GameFlags = gfMultiWeapon + gfOneClanMode + gfArtillery - -- The time the player has to move each round (in ms) - TurnTime = 150000 - -- The frequency of crate drops - CaseFreq = 0 - -- The number of mines being placed - MinesNum = 0 - -- The number of explosives being placed - Explosives = 0 - -- The delay between each round - Delay = 0 - -- The map to be played - Map = "Ropes" - -- The theme to be used - Theme = "City" - - -- Create the player team - AddTeam(loc("Sniperz"), 14483456, "Simple", "Island", "Default") - -- And add a hog to it - player = AddHog(loc("Hunter"), 0, 1, "Sniper") - SetGearPosition(player, 602, 1465) -end - --- This function is called when the round starts --- it spawns the first target that has to be destroyed. --- In addition it shows the scenario goal(s). -function onGameStart() - -- Spawn the first target. - spawnTarget(860,1020) - - -- Show some nice mission goals. - -- Parameters are: caption, sub caption, description, - -- extra text, icon and time to show. - -- A negative icon parameter (-n) represents the n-th weapon icon - -- A positive icon paramter (n) represents the (n+1)-th mission icon - -- A timeframe of 0 is replaced with the default time to show. - ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amSniperRifle, 0) -end - --- This function is called every game tick. --- Note that there are 1000 ticks within one second. --- You shouldn't try to calculate too complicated --- code here as this might slow down your game. -function onGameTick() - if game_lost then - return - end - -- after a target is destroyed, show hog, then target - if (target ~= nil) and (TurnTimeLeft + 1300 < last_hit_time) then - -- move camera to the target - FollowGear(target) - elseif TurnTimeLeft + 300 < last_hit_time then - -- move camera to the hog - FollowGear(player) - end - -- If time's up, set the game to be lost. - -- We actually check the time to be "1 ms" as it - -- will be at "0 ms" right at the start of the game. - if TurnTimeLeft == 1 and score < score_goal then - game_lost = true - -- ... and show a short message. - ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0) - -- How about killing our poor hog due to his poor performance? - SetHealth(player, 0) - -- Just to be sure set the goal time to 1 ms - time_goal = 1 - end - -- If the goal is reached or we've lost ... - if score == score_goal or game_lost then - -- ... check to see if the time we'd like to - -- wait has passed and then ... - if end_timer == 0 then - -- ... end the game ... - EndGame() - else - -- ... or just lower the timer by 1. - end_timer = end_timer - 1 - -- Reset the time left to stop the timer - TurnTimeLeft = time_goal - end - end -end - --- This function is called when the game is initialized --- to request the available ammo and probabilities -function onAmmoStoreInit() - -- add an unlimited supply of shotgun ammo - SetAmmo(amSniperRifle, 9, 0, 0, 0) -end - --- This function is called when a new gear is added. --- We don't need it for this training, so we can --- keep it empty. -function onGearAdd(gear) -end - --- This function is called before a gear is destroyed. --- We use it to count the number of targets destroyed. -function onGearDelete(gear) - - if GetGearType(gear) == gtCase then - game_lost = true - return - end - - if (GetGearType(gear) == gtTarget) then - -- remember when the target was hit for adjusting the camera - last_hit_time = TurnTimeLeft - -- Add one point to our score/counter - score = score + 1 - -- If we haven't reached the goal ... - if score < score_goal then - -- ... spawn another target. - if score == 1 then - spawnTarget(1520,1350) - elseif score == 2 then - spawnTarget(1730,1040) - elseif score == 3 then - spawnTarget(2080,780) - elseif score == 4 then - blowUp(1730,1226) - blowUp(1440,1595) - blowUp(1527,1575) - blowUp(1614,1595) - blowUp(1420,1675) - blowUp(1527,1675) - blowUp(1634,1675) - blowUp(1440,1755) - blowUp(1527,1775) - blowUp(1614,1755) - spawnTarget(1527,1667) - elseif score == 5 then - spawnTarget(1527,1667) - elseif score == 6 then - spawnTarget(2175,1300) - elseif score == 7 then - spawnTarget(2250,940) - elseif score == 8 then - spawnTarget(2665,1540) - elseif score == 9 then - spawnTarget(3040,1160) - elseif score == 10 then - spawnTarget(2930,1500) - elseif score == 11 then - spawnTarget(700,720) - elseif score == 12 then - blowUp(914,1222) - blowUp(1050,1222) - blowUp(1160,1008) - blowUp(1160,1093) - blowUp(1160,1188) - blowUp(375,911) - blowUp(510,911) - blowUp(640,911) - blowUp(780,911) - blowUp(920,911) - blowUp(1060,913) - blowUp(1198,913) - spawnTarget(1200,730) - elseif score == 13 then - spawnTarget(1200,830) - elseif score == 14 then - spawnTarget(1430,450) - elseif score == 15 then - spawnTarget(796,240) - elseif score == 16 then - spawnTarget(300,10) - elseif score == 17 then - spawnTarget(2080,820) - elseif score == 18 then - blowUp(2110,920) - blowUp(2210,920) - blowUp(2200,305) - blowUp(2300,305) - blowUp(2300,400) - blowUp(2300,500) - blowUp(2300,600) - blowUp(2300,700) - blowUp(2300,800) - blowUp(2300,900) - blowUp(2401,305) - blowUp(2532,305) - blowUp(2663,305) - spawnTarget(2300,760) - elseif score == 19 then - spawnTarget(2300,760) - elseif score == 20 then - spawnTarget(2738,190) - elseif score == 21 then - spawnTarget(2590,-100) - elseif score == 22 then - blowUp(2790,305) - blowUp(2930,305) - blowUp(3060,305) - blowUp(3190,305) - blowUp(3310,305) - blowUp(3393,613) - blowUp(2805,370) - blowUp(2805,500) - blowUp(2805,630) - blowUp(2805,760) - blowUp(2805,890) - blowUp(2700,890) - blowUp(3258,370) - blowUp(3258,475) - blowUp(3264,575) - spawnTarget(3230,240) - elseif score == 23 then - spawnTarget(3230,290) - elseif score == 24 then - spawnTarget(3670,250) - elseif score == 25 then - spawnTarget(2620,-100) - elseif score == 26 then - spawnTarget(2870,300) - elseif score == 27 then - spawnTarget(3850,900) - elseif score == 28 then - spawnTarget(3780,300) - elseif score == 29 then - spawnTarget(3670,0) - elseif score == 30 then - spawnTarget(3480,1200) - end - else - if not game_lost then - -- Otherwise show that the goal was accomplished - ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0) - -- Also let the hogs shout "victory!" - PlaySound(sndVictory) - -- Save the time left so we may keep it. - time_goal = TurnTimeLeft - end - end - end -end diff -r 98890a2d4cd7 -r 3bf748d3bec7 share/hedgewars/Data/Missions/Training/Sniper_Rifle.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Missions/Training/Sniper_Rifle.lua Tue Dec 21 15:12:06 2010 -0500 @@ -0,0 +1,303 @@ +-- Hedgewars SniperRifle Training +-- Scripting Example + +-- Lines such as this one are comments - they are ignored +-- by the game, no matter what kind of text is in there. +-- It's also possible to place a comment after some real +-- instruction as you see below. In short, everything +-- following "--" is ignored. + +--------------------------------------------------------------- +-- At first we implement the localization library using loadfile. +-- This allows us to localize strings without needing to think +-- about translations. +-- We can use the function loc(text) to localize a string. + +loadfile(GetDataPath() .. "Scripts/Locale.lua")() + +-- This variable will hold the number of destroyed targets. +local score = 0 +-- This variable represents the number of targets to destroy. +local score_goal = 31 +-- This variable controls how many milliseconds/ticks we'd +-- like to wait before we end the round once all targets +-- have been destroyed. +local end_timer = 5000 -- 5000 ms = 5 s +-- This variable is set to true if the game is lost (i.e. +-- time runs out). +local game_lost = false +-- This variable will point to the hog's gear +local player = nil +-- This variable will grab the time left at the end of the round +local time_goal = 0 + +local target = nil + +local last_hit_time = 0 +-- This is a custom function to make it easier to +-- spawn more targets with just one line of code +-- You may define as many custom functions as you +-- like. +function spawnTarget(x, y) + -- add a new target gear + target = AddGear(x, y, gtTarget, 0, 0, 0, 0) + -- have the camera move to the target so the player knows where it is + FollowGear(target) +end + +function blowUp(x, y) + -- adds some TNT + gear = AddGear(x, y, gtDynamite, 0, 0, 0, 0) +end + +-- This function is called before the game loads its +-- resources. +-- It's one of the predefined function names that will +-- be called by the game. They give you entry points +-- where you're able to call your own code using either +-- provided instructions or custom functions. +function onGameInit() + -- At first we have to overwrite/set some global variables + -- that define the map, the game has to load, as well as + -- other things such as the game rules to use, etc. + -- Things we don't modify here will use their default values. + + -- The base number for the random number generator + Seed = 0 + -- Game settings and rules + GameFlags = gfMultiWeapon + gfOneClanMode + gfArtillery + -- The time the player has to move each round (in ms) + TurnTime = 150000 + -- The frequency of crate drops + CaseFreq = 0 + -- The number of mines being placed + MinesNum = 0 + -- The number of explosives being placed + Explosives = 0 + -- The delay between each round + Delay = 0 + -- The map to be played + Map = "Ropes" + -- The theme to be used + Theme = "City" + + -- Create the player team + AddTeam(loc("Sniperz"), 14483456, "Simple", "Island", "Default") + -- And add a hog to it + player = AddHog(loc("Hunter"), 0, 1, "Sniper") + SetGearPosition(player, 602, 1465) +end + +-- This function is called when the round starts +-- it spawns the first target that has to be destroyed. +-- In addition it shows the scenario goal(s). +function onGameStart() + -- Spawn the first target. + spawnTarget(860,1020) + + -- Show some nice mission goals. + -- Parameters are: caption, sub caption, description, + -- extra text, icon and time to show. + -- A negative icon parameter (-n) represents the n-th weapon icon + -- A positive icon paramter (n) represents the (n+1)-th mission icon + -- A timeframe of 0 is replaced with the default time to show. + ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amSniperRifle, 0) +end + +-- This function is called every game tick. +-- Note that there are 1000 ticks within one second. +-- You shouldn't try to calculate too complicated +-- code here as this might slow down your game. +function onGameTick() + if game_lost then + return + end + -- after a target is destroyed, show hog, then target + if (target ~= nil) and (TurnTimeLeft + 1300 < last_hit_time) then + -- move camera to the target + FollowGear(target) + elseif TurnTimeLeft + 300 < last_hit_time then + -- move camera to the hog + FollowGear(player) + end + -- If time's up, set the game to be lost. + -- We actually check the time to be "1 ms" as it + -- will be at "0 ms" right at the start of the game. + if TurnTimeLeft == 1 and score < score_goal then + game_lost = true + -- ... and show a short message. + ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0) + -- How about killing our poor hog due to his poor performance? + SetHealth(player, 0) + -- Just to be sure set the goal time to 1 ms + time_goal = 1 + end + -- If the goal is reached or we've lost ... + if score == score_goal or game_lost then + -- ... check to see if the time we'd like to + -- wait has passed and then ... + if end_timer == 0 then + -- ... end the game ... + EndGame() + else + -- ... or just lower the timer by 1. + end_timer = end_timer - 1 + -- Reset the time left to stop the timer + TurnTimeLeft = time_goal + end + end +end + +-- This function is called when the game is initialized +-- to request the available ammo and probabilities +function onAmmoStoreInit() + -- add an unlimited supply of shotgun ammo + SetAmmo(amSniperRifle, 9, 0, 0, 0) +end + +-- This function is called when a new gear is added. +-- We don't need it for this training, so we can +-- keep it empty. +function onGearAdd(gear) +end + +-- This function is called before a gear is destroyed. +-- We use it to count the number of targets destroyed. +function onGearDelete(gear) + + if GetGearType(gear) == gtCase then + game_lost = true + return + end + + if (GetGearType(gear) == gtTarget) then + -- remember when the target was hit for adjusting the camera + last_hit_time = TurnTimeLeft + -- Add one point to our score/counter + score = score + 1 + -- If we haven't reached the goal ... + if score < score_goal then + -- ... spawn another target. + if score == 1 then + spawnTarget(1520,1350) + elseif score == 2 then + spawnTarget(1730,1040) + elseif score == 3 then + spawnTarget(2080,780) + elseif score == 4 then + blowUp(1730,1226) + blowUp(1440,1595) + blowUp(1527,1575) + blowUp(1614,1595) + blowUp(1420,1675) + blowUp(1527,1675) + blowUp(1634,1675) + blowUp(1440,1755) + blowUp(1527,1775) + blowUp(1614,1755) + spawnTarget(1527,1667) + elseif score == 5 then + spawnTarget(1527,1667) + elseif score == 6 then + spawnTarget(2175,1300) + elseif score == 7 then + spawnTarget(2250,940) + elseif score == 8 then + spawnTarget(2665,1540) + elseif score == 9 then + spawnTarget(3040,1160) + elseif score == 10 then + spawnTarget(2930,1500) + elseif score == 11 then + spawnTarget(700,720) + elseif score == 12 then + blowUp(914,1222) + blowUp(1050,1222) + blowUp(1160,1008) + blowUp(1160,1093) + blowUp(1160,1188) + blowUp(375,911) + blowUp(510,911) + blowUp(640,911) + blowUp(780,911) + blowUp(920,911) + blowUp(1060,913) + blowUp(1198,913) + spawnTarget(1200,730) + elseif score == 13 then + spawnTarget(1200,830) + elseif score == 14 then + spawnTarget(1430,450) + elseif score == 15 then + spawnTarget(796,240) + elseif score == 16 then + spawnTarget(300,10) + elseif score == 17 then + spawnTarget(2080,820) + elseif score == 18 then + blowUp(2110,920) + blowUp(2210,920) + blowUp(2200,305) + blowUp(2300,305) + blowUp(2300,400) + blowUp(2300,500) + blowUp(2300,600) + blowUp(2300,700) + blowUp(2300,800) + blowUp(2300,900) + blowUp(2401,305) + blowUp(2532,305) + blowUp(2663,305) + spawnTarget(2300,760) + elseif score == 19 then + spawnTarget(2300,760) + elseif score == 20 then + spawnTarget(2738,190) + elseif score == 21 then + spawnTarget(2590,-100) + elseif score == 22 then + blowUp(2790,305) + blowUp(2930,305) + blowUp(3060,305) + blowUp(3190,305) + blowUp(3310,305) + blowUp(3393,613) + blowUp(2805,370) + blowUp(2805,500) + blowUp(2805,630) + blowUp(2805,760) + blowUp(2805,890) + blowUp(2700,890) + blowUp(3258,370) + blowUp(3258,475) + blowUp(3264,575) + spawnTarget(3230,240) + elseif score == 23 then + spawnTarget(3230,290) + elseif score == 24 then + spawnTarget(3670,250) + elseif score == 25 then + spawnTarget(2620,-100) + elseif score == 26 then + spawnTarget(2870,300) + elseif score == 27 then + spawnTarget(3850,900) + elseif score == 28 then + spawnTarget(3780,300) + elseif score == 29 then + spawnTarget(3670,0) + elseif score == 30 then + spawnTarget(3480,1200) + end + else + if not game_lost then + -- Otherwise show that the goal was accomplished + ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0) + -- Also let the hogs shout "victory!" + PlaySound(sndVictory) + -- Save the time left so we may keep it. + time_goal = TurnTimeLeft + end + end + end +end diff -r 98890a2d4cd7 -r 3bf748d3bec7 share/hedgewars/Data/Music/main theme.ogg Binary file share/hedgewars/Data/Music/main theme.ogg has changed diff -r 98890a2d4cd7 -r 3bf748d3bec7 share/hedgewars/Data/Music/main_theme.ogg Binary file share/hedgewars/Data/Music/main_theme.ogg has changed diff -r 98890a2d4cd7 -r 3bf748d3bec7 share/hedgewars/Data/Scripts/Multiplayer/Random_Weapon.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/Random_Weapon.lua Tue Dec 21 14:57:33 2010 -0500 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Random_Weapon.lua Tue Dec 21 15:12:06 2010 -0500 @@ -1,17 +1,29 @@ +loadfile(GetDataPath() .. "Scripts/Locale.lua")() + local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer, - amBaseballBat, amAirAttack, amMineStrike, amTeleport, amMortar, amCake, - amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, - amRCPlane, amSniperRifle, amMolotov, amBirdy, amBlowTorch, - amGasBomb, amFlamethrower, amSMine, amHammer, amDrillStrike } + amBaseballBat, amTeleport, amMortar, amCake, amSeduction, + amWatermelon, amHellishBomb, amDrill, amBallgun, amRCPlane, + amSniperRifle, amMolotov, amBirdy, amBlowTorch, amGasBomb, + amFlamethrower, amSMine, amHammer, amSnowball } -local lastRound = -1 -local weapon = 0 +local airweapons = { amAirAttack, amMineStrike, amNapalm, amDrillStrike } + function onGameInit() GameFlags = band(bor(GameFlags, gfResetWeps), bnot(gfInfAttack + gfPerHogAmmo)) end +function onGameStart() + if MapHasBorder() == false then + for i, w in pairs(airweapons) do + table.insert(weapons, w) + end + end + + ShowMission(loc("Random Weapons"), loc("A game of luck"), loc("There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"), -amSkip, 0) +end + function onAmmoStoreInit() SetAmmo(amSkip, 9, 0, 0, 0) @@ -31,12 +43,12 @@ for i, w in pairs(weapons) do SetAmmo(w, 0, 0, 0, 1) end + + for i, w in pairs(airweapons) do + SetAmmo(w, 0, 0, 0, 1) + end end function onNewTurn() - if lastRound ~= TotalRounds then - weapon = GetRandom(table.maxn(weapons)) + 1 - lastRound = TotalRounds - end - AddAmmo(CurrentHedgehog, weapons[weapon]) + AddAmmo(CurrentHedgehog, weapons[GetRandom(table.maxn(weapons)) + 1]) end