# HG changeset patch # User belphegorr # Date 1343758887 -10800 # Node ID 3daea8c9a77060fa445fd266c69f26dda25e1cb0 # Parent fee9ae17c007a4b7351d018d98d1dfcff73506ac Added Mission 7: Family Reunion diff -r fee9ae17c007 -r 3daea8c9a770 share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/campaign.ini --- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/campaign.ini Tue Jul 31 21:20:58 2012 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/campaign.ini Tue Jul 31 21:21:27 2012 +0300 @@ -1,4 +1,4 @@ -MissionNum=6 +MissionNum=7 ResetRetry=1 [Mission 1] @@ -24,3 +24,7 @@ [Mission 6] Name=Dragon's Lair Script=dragon.lua + +[Mission 7] +Name=Family Reunion +Script=family.lua diff -r fee9ae17c007 -r 3daea8c9a770 share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/family.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/family.lua Tue Jul 31 21:21:27 2012 +0300 @@ -0,0 +1,506 @@ +loadfile(GetDataPath() .. "Scripts/Locale.lua")() +loadfile(GetDataPath() .. "Scripts/Animate.lua")() + +-----------------------------Map-------------------------------------- +local map = +{ + "\255\242\4\218\132\0\53\4\253\0\0\53\4\253\132\0\102\5\92\0\0\102\5\92\132\0\106\5\205\0\0\106\5\205\132\1\1\6\37\0", + "\1\1\6\37\132\1\124\6\160\0\1\113\6\160\132\2\157\6\111\0\2\164\6\107\132\2\252\6\178\0\2\252\6\178\132\3\224\4\179\0", + "\3\224\4\179\132\3\38\2\209\0\3\38\2\209\132\4\109\3\179\0\4\109\3\179\132\5\124\3\172\0\5\128\3\172\132\6\69\4\239\0", + "\6\69\4\239\132\7\175\4\32\0\7\172\4\46\132\8\116\5\18\0\3\38\2\213\132\3\41\1\244\0\3\41\1\244\132\3\94\2\245\0", + "\8\127\5\8\132\8\127\0\14\0\8\127\0\14\132\8\194\5\29\0\8\194\5\29\132\9\36\5\82\0\9\29\5\75\132\9\180\5\103\0", + "\9\194\5\92\132\10\51\6\5\0\10\51\6\5\132\10\216\5\152\0\10\227\5\145\132\11\189\5\212\0\11\189\5\212\132\12\91\5\131\0", + "\12\91\5\131\132\12\253\5\191\0\12\253\5\191\132\13\149\5\106\0\13\149\5\106\132\16\11\5\106\0\14\19\5\110\132\14\16\4\236\0", + 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"\15\10\3\196\131\15\10\3\235\0\15\10\3\235\131\14\220\4\32\0\14\65\5\47\137\15\20\5\36\0\15\41\5\82\132\15\41\5\82\0", + "\3\94\3\17\138\4\137\5\124\0\3\221\3\119\138\5\57\4\250\0\4\102\4\67\160\5\26\4\74\0\4\113\5\36\161\5\142\4\222\0", + "\4\42\5\216\169\9\89\6\26\0\6\100\5\22\145\8\134\5\64\0\6\255\4\197\140\7\161\4\120\0\7\214\4\204\146\7\214\4\204\0", + "\10\55\6\97\147\11\13\5\247\0\11\59\6\26\146\11\224\6\30\0\12\95\6\16\153\14\55\6\90\0\13\173\5\226\153\15\196\5\212\0", + "\15\172\7\91\152\15\165\5\230\0\15\235\7\221\142\255\238\7\207\0\14\248\6\188\152\3\217\6\178\0\3\112\6\83\143\3\31\7\101\0", + "\3\73\7\143\140\3\73\7\143\0\15\62\7\13\140\15\62\7\13\0\15\101\7\157\140\15\101\7\157\0\2\181\6\220\141\1\205\7\108\0", + "\2\86\6\160\137\2\150\6\128\0\2\26\6\153\134\1\96\6\195\0\1\82\6\241\136\1\226\7\59\0\2\157\7\98\155\2\157\7\98\0", + "\1\64\7\80\149\255\249\7\27\0\1\4\6\174\148\0\25\6\86\0\0\211\6\58\139\0\7\5\219\0\0\35\5\159\142\0\4\5\47\0", + "\8\123\0\14\199\8\187\0\11\0\16\14\5\99\199\16\14\7\245\0\255\235\4\218\199\255\238\8\25\0\8\67\2\72\202\8\208\2\72\0", + "\8\141\1\251\202\8\141\0\74\0\8\201\2\143\195\8\204\4\49\0\8\84\2\185\205\8\204\2\188\0\8\99\2\230\205\8\187\2\230\0", + "\8\165\3\41\131\8\144\3\3\0\8\144\3\3\131\8\60\2\248\0\8\60\2\248\131\7\252\3\59\0\7\252\3\59\131\8\137\3\31\0", + "\8\56\3\20\131\8\102\3\20\0\8\60\3\13\194\8\60\3\13\0\8\60\3\3\128\8\60\3\31\0\7\238\3\66\128\7\214\3\84\0", + "\7\217\3\87\128\7\217\3\98\0\7\217\3\87\128\7\200\3\91\0\6\209\4\70\208\8\18\4\95\0\0\11\4\225\131\0\0\8\21\0", + "\15\224\5\99\131\15\245\7\252\0\15\242\5\191\192\15\196\6\33\0\15\196\6\33\192\15\245\6\209\0\15\245\6\209\192\15\193\7\115\0", + "\15\193\7\115\192\15\235\8\18\0\15\249\5\223\196\15\217\6\40\0\15\217\6\40\196\16\4\6\188\0\15\245\6\16\196\16\21\7\77\0", + "\16\0\6\245\196\15\214\7\112\0\15\207\7\129\196\16\0\8\4\0\15\245\7\80\196\16\4\7\207\0\15\221\5\85\196\16\11\5\184\0", +} +--------------------------------------------Constants------------------------------------ +choiceAccepted = 1 +choiceRefused = 2 +choiceAttacked = 3 + +choiceEliminate = 1 +choiceSpare = 2 + +leaksNum = 1 +denseNum = 2 +waterNum = 3 +buffaloNum = 4 +chiefNum = 5 +girlNum = 6 +wiseNum = 7 + +nativeNames = {loc("Leaks A Lot"), loc("Dense Cloud"), loc("Fiery Water"), + loc("Raging Buffalo"), loc("Righteous Beard"), loc("Fell From Grace"), + loc("Wise Oak"), loc("Ramon"), loc("Spiky Cheese") + } + +nativeUnNames = {loc("Zork"), loc("Steve"), loc("Jack"), + loc("Lee"), loc("Elmo"), loc("Rachel"), + loc("Muriel")} + +nativeHats = {"Rambo", "RobinHood", "pirate_jack", "zoo_Bunny", "IndianChief", + "tiara", "AkuAku", "rasta", "hair_yellow"} + +nativePos = {{110, 1310}, {984, 1907}, {1040, 1907}} +nativePos2 = {196, 1499} + +cyborgNames = {loc("Unit 0x0007"), loc("Hogminator"), loc("Carol"), + loc("Blender"), loc("Elderbot"), loc("Fiery Water")} +cyborgsDif = {2, 2, 2, 2, 2, 1} +cyborgsHealth = {90, 90, 90, 80, 80, 20} +cyborgPos = {945, 1216} +cyborgsNum = 6 +cyborgsPos = {{2243, 1043}, {3588, 1227}, {2781, 1388}, + {3749, 1040}, {2475, 1338}, {3853, 881}} +cyborgsDir = {"Left", "Left", "Left", "Left", "Left", "Right"} + +princessPos = {3737, 1181} +crateConsts = {} +reactions = {} + +nativeMidPos = {1991, 841} +cyborgMidPos = {2109, 726} +nativeMidPos2 = {2250, 1071} +-----------------------------Variables--------------------------------- +natives = {} +native = nil + +cyborgs = {} +cyborg = nil + +gearDead = {} +hedgeHidden = {} + +startAnim = {} +midAnim = {} + +freshDead = nil +crates = {} +cratesNum = 0 +-----------------------------Animations-------------------------------- +function EmitDenseClouds(dir) + local dif + if dir == "Left" then + dif = 10 + else + dif = -10 + end + AnimInsertStepNext({func = AnimVisualGear, args = {native, GetX(native) + dif, GetY(native) + dif, vgtSteam, 0, true}, swh = false}) + AnimInsertStepNext({func = AnimVisualGear, args = {native, GetX(native) + dif, GetY(native) + dif, vgtSteam, 0, true}, swh = false}) + AnimInsertStepNext({func = AnimVisualGear, args = {native, GetX(native) + dif, GetY(native) + dif, vgtSteam, 0, true}, swh = false}) + AnimInsertStepNext({func = AnimWait, args = {native, 800}}) + AnimInsertStepNext({func = AnimVisualGear, args = {native, GetX(native) + dif, GetY(native) + dif, vgtSteam, 0, true}, swh = false}) + AnimInsertStepNext({func = AnimVisualGear, args = {native, GetX(native) + dif, GetY(native) + dif, vgtSteam, 0, true}, swh = false}) + AnimInsertStepNext({func = AnimWait, args = {native, 800}}) + AnimInsertStepNext({func = AnimVisualGear, args = {native, GetX(native) + dif, GetY(native) + dif, vgtSteam, 0, true}, swh = false}) +end + +function AnimationSetup() + table.insert(startAnim, {func = AnimWait, args = {natives[1], 4000}}) + table.insert(startAnim, {func = AnimMove, args = {natives[1], "Right", unpack(nativePos2)}}) + if m5DeployedNum == leaksNum then + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Those aliens are destroying the island!"), SAY_THINK, 5000}}) + elseif m5DeployedNum == denseNum then + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Dude, all the plants are gone!"), SAY_THINK, 3500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("What am I gonna...eat, yo?"), SAY_THINK, 3500}}) + elseif m5DeployedNum == girlNum then + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Fell From Heaven is the best! Fell From Heaven is the greatest!"), SAY_THINK, 7000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Yuck! I bet they'll keep worshipping her even after I save the village!"), SAY_THINK, 7500}}) + elseif m5DeployedNum == chiefNum then + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("I'm getting old for this!"), SAY_THINK, 4000}}) + elseif m5DeployedNum == waterNum then + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("I'm getting thirsty..."), SAY_THINK, 3000}}) + elseif m5DeployedNum == buffaloNum then + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("I wonder why I'm so angry all the time..."), SAY_THINK, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("It must be a childhood trauma..."), SAY_THINK, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Just wait till I get my hands on that trauma! ARGH!"), SAY_THINK, 6500}}) + elseif m5DeployedNum == wiseNum then + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("I could just teleport myself there..."), SAY_THINK, 4500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("It's a shame, I forgot how to do that!"), SAY_THINK, 4500}}) + end + table.insert(startAnim, {func = AnimCustomFunction, args = {natives[1], RestoreHedge, {cyborg}}}) + table.insert(startAnim, {func = AnimOutOfNowhere, args = {cyborg, unpack(cyborgPos)}}) + table.insert(startAnim, {func = AnimTurn, args = {cyborg, "Left"}}) + table.insert(startAnim, {func = AnimTurn, args = {natives[2], "Left"}}) + table.insert(startAnim, {func = AnimTurn, args = {natives[3], "Left"}}) + table.insert(startAnim, {func = AnimSay, args = {cyborg, loc("Hello again, ") .. nativeUnNames[m5DeployedNum] .. "!", SAY_SAY, 2500}}) + table.insert(startAnim, {func = AnimSay, args = {cyborg, loc("I just found out that they have captured your princess!"), SAY_SAY, 7000}}) + if m5DeployedNum == girlNum then + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Of course I have to save her. What did I expect?!"), SAY_SAY, 7000}}) + elseif m5DeployedNum == denseNum then + table.insert(startAnim, {func = AnimCustomFunction, args = {natives[1], EmitDenseClouds, {"Right"}}}) + end + table.insert(startAnim, {func = AnimSay, args = {cyborg, loc("She's behind that tall thingy."), SAY_SAY, 5000}}) + table.insert(startAnim, {func = FollowGear, swh = false, args = {princess}}) + table.insert(startAnim, {func = AnimWait, swh = false, args = {princess, 1000}}) + table.insert(startAnim, {func = FollowGear, swh = false, args = {cyborg}}) + table.insert(startAnim, {func = AnimSay, args = {cyborg, loc("I'm here to help you rescue her."), SAY_SAY, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[2], loc("Yo, dude, we're here, too!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[3], loc("We were trying to save her and we got lost."), SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("That's typical of you!"), SAY_SAY, 3000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Why are you helping us, uhm...?"), SAY_SAY, 3000}}) + table.insert(startAnim, {func = AnimSay, args = {cyborg, loc("Call me Beep! Well, 'cause I'm such a nice...person!"), SAY_SAY, 2500}}) + table.insert(startAnim, {func = AnimDisappear, args = {cyborg, unpack(cyborgPos)}}) + table.insert(startAnim, {func = AnimSwitchHog, args = {natives[1]}}) + table.insert(startAnim, {func = AnimWait, args = {natives[1], 1}}) + AddSkipFunction(startAnim, SkipStartAnim, {}) + + table.insert(midAnim, {func = AnimCustomFunction, args = {natives[1], RestoreHedge, {cyborg}}}) + table.insert(midAnim, {func = AnimOutOfNowhere, args = {cyborg, unpack(cyborgMidPos)}}) + table.insert(midAnim, {func = AnimTurn, args = {cyborg, "Left"}}) + table.insert(midAnim, {func = AnimTeleportGear, args = {natives[1], unpack(nativeMidPos)}}) + table.insert(midAnim, {func = AnimSay, args = {cyborg, loc("Here, let me help you save her!"), SAY_SAY, 5000}}) + table.insert(midAnim, {func = AnimSay, args = {natives[1], loc("Thanks!"), SAY_SAY, 2000}}) + table.insert(midAnim, {func = AnimTeleportGear, args = {natives[1], unpack(nativeMidPos2)}}) + table.insert(midAnim, {func = AnimSay, args = {natives[1], loc("Why can't he just let her go?!"), SAY_THINK, 5000}}) + AddSkipFunction(midAnim, SkipStartAnim, {}) +end + +--------------------------Anim skip functions-------------------------- +function AfterMidAnim() + HideHedge(cyborg) + SetupPlace3() + SetGearMessage(natives[1], 0) + AddNewEvent(CheckPrincessFreed, {}, DoPrincessFreed, {}, 0) + TurnTimeLeft = TurnTime + ShowMission(loc("Family Reunion"), loc("Salvation"), loc("Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything."), 1, 7000) +end + +function SetupPlace3() + SpawnUtilityCrate(2086, 1887, amRope, 1) + SpawnUtilityCrate(2147, 728, amBlowTorch, 2) + SpawnUtilityCrate(2778, 1372, amPickHammer, 2) + SpawnUtilityCrate(2579, 1886, amPickHammer, 2) + SpawnUtilityCrate(2622, 1893, amGirder, 1) + SpawnUtilityCrate(2671, 1883, amPortalGun, 3) + SpawnUtilityCrate(2831, 1384, amGirder, 3) + + SetTimer(AddGear(2725, 1387, gtMine, 0, 0, 0, 0), 5000) + SetTimer(AddGear(2760, 1351, gtMine, 0, 0, 0, 0), 5000) + SetTimer(AddGear(2805, 1287, gtMine, 0, 0, 0, 0), 5000) + SetTimer(AddGear(2831, 1376, gtMine, 0, 0, 0, 0), 5000) + SetTimer(AddGear(2684, 1409, gtMine, 0, 0, 0, 0), 5000) + SetTimer(AddGear(2637, 1428, gtMine, 0, 0, 0, 0), 5000) + SetTimer(AddGear(2278, 1280, gtMine, 0, 0, 0, 0), 5000) + SetTimer(AddGear(2311, 1160, gtMine, 0, 0, 0, 0), 5000) + SetTimer(AddGear(2339, 1162, gtMine, 0, 0, 0, 0), 5000) + SetTimer(AddGear(2362, 1184, gtMine, 0, 0, 0, 0), 5000) + SetTimer(AddGear(2407, 1117, gtMine, 0, 0, 0, 0), 5000) + SetTimer(AddGear(2437, 1143, gtMine, 0, 0, 0, 0), 5000) + SetTimer(AddGear(2472, 1309, gtMine, 0, 0, 0, 0), 5000) + SetTimer(AddGear(2495, 1331, gtMine, 0, 0, 0, 0), 5000) + SetTimer(AddGear(2536, 1340, gtMine, 0, 0, 0, 0), 5000) + SetTimer(AddGear(2569, 1360, gtMine, 0, 0, 0, 0), 5000) + SetTimer(AddGear(2619, 1379, gtMine, 0, 0, 0, 0), 5000) + SetTimer(AddGear(2596, 1246, gtMine, 0, 0, 0, 0), 5000) +end + +function SkipStartAnim() + AnimSwitchHog(natives[1]) + AnimWait(natives[1], 1) +end + +function AfterStartAnim() + HideHedge(cyborg) + SetupPlace2() + SetGearMessage(natives[1], 0) + AddNewEvent(CheckGearDead, {natives[1]}, EndMission, {}, 0) + AddNewEvent(CheckGearDead, {natives[2]}, EndMission, {}, 0) + AddNewEvent(CheckGearDead, {natives[3]}, EndMission, {}, 0) + AddNewEvent(CheckGearDead, {princess}, EndMission, {}, 0) + AddNewEvent(CheckCyborgsDead, {}, DoCyborgsDead, {}, 0) + for i = 1, cyborgsNum do + AddNewEvent(CheckGearDead, {cyborgs[i]}, DoCyborgDead, {i}, 0) + end + TurnTimeLeft = TurnTime + ShowMission(loc("Family Reunion"), loc("Hostage Situation"), loc("Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!"), 1, 7000) +end + +function SetupPlace2() + PlaceGirder(709, 564, 7) + PlaceGirder(591, 677, 7) + PlaceGirder(473, 794, 7) + PlaceGirder(433, 933, 5) + PlaceGirder(553, 1052, 5) + PlaceGirder(674, 1170, 5) + PlaceGirder(710, 1310, 7) + PlaceGirder(648, 1427, 5) + PlaceGirder(2110, 980, 0) + + SpawnAmmoCrate(814, 407, amBazooka, 8) + SpawnAmmoCrate(862, 494, amClusterBomb, 8) + SpawnAmmoCrate(855, 486, amBee, 5) + SpawnAmmoCrate(849, 459, amGrenade, 8) + SpawnAmmoCrate(2077, 847, amWatermelon, 3) + SpawnAmmoCrate(2122, 847, amGrenade, 8) + + SpawnUtilityCrate(747, 1577, amPickHammer, 1) + SpawnUtilityCrate(496, 1757, amGirder, 2) + SpawnUtilityCrate(1809, 1880, amGirder, 1) + SpawnUtilityCrate(530, 1747, amPortalGun, 1) +end + +-----------------------------Events------------------------------------ +function CheckPrincessFreed() + return math.abs(GetX(natives[1]) - GetX(princess)) <= 10 and math.abs(GetX(natives[1]) - GetX(princess)) <= 10 and StoppedGear(natives[1]) + and GetY(natives[2]) < 1500 and GetY(natives[3]) < 1500 and StoppedGear(natives[2]) and StoppedGear(natives[3]) +end + +function DoPrincessFreed() + AnimSay(princess, loc("Thank you, my hero!"), SAY_SAY, 0) + SaveCampaignVar("Progress", "7") + ParseCommand("teamgone " .. loc("011101001")) + TurnTimeLeft = 0 +end + +function CheckCyborgsDead() + return cyborgsLeft == 0 +end + +function DoCyborgsDead() + AddAnim(midAnim) + AddFunction({func = AfterMidAnim, args = {}}) +end + +function DoCyborgDead(index) + if cyborgsLeft == 0 then + return + end + if index == 1 then + SpawnAmmoCrate(1700, 407, amBazooka, 3) + elseif index == 2 then + SpawnAmmoCrate(1862, 494, amClusterBomb, 3) + elseif index == 3 then + SpawnAmmoCrate(1855, 486, amBee, 1) + elseif index == 4 then + SpawnAmmoCrate(1849, 459, amGrenade, 3) + elseif index == 5 then + SpawnAmmoCrate(2122, 847, amGrenade, 3) + elseif index == 6 then + SpawnAmmoCrate(2077, 847, amWatermelon, 1) + end +end + +function CheckGearsDead(gearList) + for i = 1, # gearList do + if gearDead[gearList[i]] ~= true then + return false + end + end + return true +end + + +function CheckGearDead(gear) + return gearDead[gear] and retry == false +end + +function EndMission() + AddCaption("So the princess was never heard of again...") + ParseCommand("teamgone " .. loc("Natives")) + ParseCommand("teamgone " .. loc("011101001")) + TurnTimeLeft = 0 +end + +-----------------------------Misc-------------------------------------- +function HideHedge(hedge) + if hedgeHidden[hedge] ~= true then + HideHog(hedge) + hedgeHidden[hedge] = true + end +end + +function RestoreHedge(hedge) + if hedgeHidden[hedge] == true then + RestoreHog(hedge) + hedgeHidden[hedge] = false + end +end + +function GetVariables() + m5DeployedNum = tonumber(GetCampaignVar("M5DeployedNum")) + m2Choice = tonumber(GetCampaignVar("M2Choice")) + m5Choice = tonumber(GetCampaignVar("M5Choice")) +end + +function SetupPlace() + SetHogHat(natives[1], nativeHats[m5DeployedNum]) + SetHogName(natives[1], nativeNames[m5DeployedNum]) + if m2Choice ~= choiceAccepted or m5Choice ~= choiceEliminate then + DeleteGear(cyborgs[cyborgsNum]) + cyborgsNum = cyborgsNum - 1 + end + HideHedge(cyborg) + AddGear(princessPos[1], princessPos[2], gtCase, 0, 0, 0, 0) +end + +function SetupEvents() +end + +function SetupAmmo() + AddAmmo(cyborgs[1], amBazooka, 100) + AddAmmo(cyborgs[1], amGrenade, 100) + AddAmmo(cyborgs[1], amClusterBomb, 100) + AddAmmo(cyborgs[1], amSniperRifle, 1) + AddAmmo(cyborgs[1], amDynamite, 100) + AddAmmo(cyborgs[1], amBaseballBat, 100) + AddAmmo(cyborgs[1], amMolotov, 100) +end + +function AddHogs() + AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") + for i = 7, 9 do + natives[i-6] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) + gearDead[natives[i-6]] = false + end + + AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_star") + cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") + princess = AddHog(loc("Fell From Heaven"), 0, 133, "tiara") + gearDead[cyborg] = false + gearDead[princess] = false + + AddTeam(loc("Biomechanic Team"), 14483457, "ring", "UFO", "Robot", "cm_star") + for i = 1, cyborgsNum do + cyborgs[i] = AddHog(cyborgNames[i], cyborgsDif[i], cyborgsHealth[i], "cyborg2") + gearDead[cyborgs[i]] = false + end + cyborgsLeft = cyborgsNum + + for i = 1, 3 do + SetGearPosition(natives[i], unpack(nativePos[i])) + end + + SetGearPosition(cyborg, unpack(cyborgPos)) + SetGearPosition(princess, unpack(princessPos)) + + for i = 1, cyborgsNum do + SetGearPosition(cyborgs[i], unpack(cyborgsPos[i])) + AnimTurn(cyborgs[i], cyborgsDir[i]) + end +end + +function CondNeedToTurn(hog1, hog2) + xl, xd = GetX(hog1), GetX(hog2) + if xl > xd then + AnimInsertStepNext({func = AnimTurn, args = {hog1, "Left"}}) + AnimInsertStepNext({func = AnimTurn, args = {hog2, "Right"}}) + elseif xl < xd then + AnimInsertStepNext({func = AnimTurn, args = {hog2, "Left"}}) + AnimInsertStepNext({func = AnimTurn, args = {hog1, "Right"}}) + end +end + +-----------------------------Main Functions---------------------------- + +function onGameInit() + Seed = 0 + GameFlags = gfOneClanMode + gfSolidLand + gfDisableLandObjects + gfDisableGirders + TurnTime = 60000 + CaseFreq = 0 + MinesNum = 0 + MinesTime = 3000 + Explosives = 0 + Delay = 10 + MapGen = 2 + Theme = "Hell" + SuddenDeathTurns = 25 + + for i = 1, #map do + ParseCommand('draw ' .. map[i]) + end + + AddHogs() + AnimInit() +end + +function onGameStart() + GetVariables() + SetupAmmo() + SetupPlace() + AnimationSetup() + SetupEvents() + AddAnim(startAnim) + AddFunction({func = AfterStartAnim, args = {}}) +end + +function onGameTick() + AnimUnWait() + if ShowAnimation() == false then + return + end + ExecuteAfterAnimations() + CheckEvents() +end + +function onGearDelete(gear) + gearDead[gear] = true + if GetGearType(gear) == gtHedgehog then + if GetHogTeamName(gear) == loc("Biomechanic Team") then + cyborgsLeft = cyborgsLeft - 1 + end + end +end + +function onGearAdd(gear) +end + +function onAmmoStoreInit() + SetAmmo(amSkip, 9, 0, 0, 0) + SetAmmo(amSwitch, 9, 0, 0, 0) + SetAmmo(amBazooka, 0, 0, 0, 8) + SetAmmo(amClusterBomb,0, 0, 0, 8) + SetAmmo(amBee, 0, 0, 0, 3) + SetAmmo(amGrenade, 0, 0, 0, 8) + SetAmmo(amWatermelon, 0, 0, 0, 2) + SetAmmo(amSniperRifle, 0, 0, 0, 3) + SetAmmo(amPickHammer, 0, 0, 0, 1) + SetAmmo(amGirder, 0, 0, 0, 3) + SetAmmo(amPortalGun, 0, 0, 0, 1) +end + +function onNewTurn() + if AnimInProgress() then + TurnTimeLeft = -1 + return + end + if GetHogTeamName(CurrentHedgehog) == loc("011101001") then + TurnTimeLeft = 0 + elseif GetHogTeamName(CurrentHedgehog) == loc("Biomechanic Team") then + HideHedge(princess) + else + RestoreHedge(princess) + end +end + +function onGearDamage(gear, damage) +end + +function onPrecise() + if GameTime > 2500 and AnimInProgress() then + SetAnimSkip(true) + end +end