# HG changeset patch # User Wuzzy # Date 1479960484 -3600 # Node ID 3ffb261af4e813e1cbb438563622f5c7b50b5e31 # Parent e8458438dcee30f4e708ae9ef81a5176c620ea16 Update changelog for Space Invasion diff -r e8458438dcee -r 3ffb261af4e8 ChangeLog.txt --- a/ChangeLog.txt Thu Nov 24 04:56:49 2016 +0100 +++ b/ChangeLog.txt Thu Nov 24 05:08:04 2016 +0100 @@ -73,6 +73,27 @@ + Sound and message when trying to fire empty weapon * Permanently disable some game modifiers which won't work together with this +Space Invasion: + + Show actual scores in stats screen, and a proper graph + + Show a couple of “awards” (snarky comments) in stats screen + + Remove bonuses “Boom!”, “BOOM!” and “BOOM!! BOOM!! BOOM!!” for balancing reasons + + Script parameter support: + + rounds: Number of rounds + + shield: Initial shield + + barrels: Initial barrel ammo + + pings: Available radar pings + + timebonus: Time bonus for red drones + + barrelbonus: Ammo bonus for green invaders + + shieldbonus: Shield bonus for purple invaders + + forcetheme: Set to “true” to use the selected theme instead of EarthRise + + Complete rewrite of almost all messages and the mission panel + + More event messages + + Show current score in HUD (white number) + + Stop overwriting most game scheme’s parameters + + Disable weapon scheme + + More sounds: Empty ammo, countdown, throw, kamikaze, radar ping, explosion + * Fix explosion being drawn twice when colliding with invader + HedgeEditor: + Dud mine placement mode + Allow to select frames in sprite placement mode