# HG changeset patch # User nemo # Date 1389371702 18000 # Node ID 40750e72514b6712af179ea0eb942cbdc4e4f329 # Parent 7ced30acf53379129636ae9c1ac947b6bc2051f9 keep velocity from fluttering between 2 and 3px / ms when falling... diff -r 7ced30acf533 -r 40750e72514b hedgewars/uGearsHandlersMess.pas --- a/hedgewars/uGearsHandlersMess.pas Wed Jan 08 23:46:02 2014 +0100 +++ b/hedgewars/uGearsHandlersMess.pas Fri Jan 10 11:35:02 2014 -0500 @@ -296,9 +296,9 @@ end; // clip velocity at 2 - over 1 per pixel, but really shouldn't cause many actual problems. - if Gear^.dX.Round > 2 then + if Gear^.dX.Round > 1 then Gear^.dX.QWordValue:= 8589934592; - if Gear^.dY.Round > 2 then + if Gear^.dY.Round > 1 then Gear^.dY.QWordValue:= 8589934592; if (Gear^.State and gstSubmersible <> 0) and (gY > cWaterLine) then