# HG changeset patch # User Wuzzy # Date 1491407026 -7200 # Node ID 40c607bd31f18811c902d4dc60e3861cb04a0c74 # Parent 0d24dc3ca462973dd7fa4afcdb53ca5a319d8a60 Update changelog diff -r 0d24dc3ca462 -r 40c607bd31f1 ChangeLog.txt --- a/ChangeLog.txt Wed Apr 05 17:29:18 2017 +0200 +++ b/ChangeLog.txt Wed Apr 05 17:43:46 2017 +0200 @@ -19,6 +19,7 @@ + Several new sound effects for weapons and utilities + Small visual effects enhancements + Briefly show theme and music authors in chat at start of game + + A few new funny ticker messages (English) * Fixed air-strikes drops being off-center * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. * Fixed screenshots being too bright if taken in quick succession @@ -30,6 +31,7 @@ * Fixed RC planes being able to collect frozen crates * Fixed Seduction's "Yoohoo!" sound not playing * Fixed Hedgehogs getting hurt while firing deagle / sniper rifle bullet in certains situations + * Fixed hedgehogs saying “Missed” when drowning enemy without dealing damage * Various other fixes Highlander: @@ -182,11 +184,13 @@ * Creating randomized teams now randomizes (almost) every aspect * Fixed mostly broken descriptions for multiplayer mission maps * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default + * Fix language names in language list being always in English Content Creation: + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect + Themes can now use flakes with negative falling speed (rising flakes) + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg + + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right * Default water color was black instead of blue @@ -200,10 +204,12 @@ + New call: PlaceRubber(x, y, frameIdx) -- Places a rubber + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted + + New hook: onUsedAmmo(ammoType) -- called when ammo has been finished using (e.g. after both shotgun shots) + New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea) + Locale library: loc_noop -- Mark string for translation but don't translate it + Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that + * Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used 0.9.21 -> 0.9.22 + New Weapon / Map object: AirMine (floating mine that will follow nearby hedgehogs)