# HG changeset patch # User nemo # Date 1265652726 0 # Node ID 477957a8988139c18c9ef0f383c0eb60880ed9d7 # Parent 851313907bcb1cf8ff6b7d79e1a82544a6f5c4fc Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition. diff -r 851313907bcb -r 477957a89881 hedgewars/uGears.pas --- a/hedgewars/uGears.pas Mon Feb 08 16:03:58 2010 +0000 +++ b/hedgewars/uGears.pas Mon Feb 08 18:12:06 2010 +0000 @@ -1775,6 +1775,7 @@ ar: array[0..Pred(cMaxHHs)] of PHedgehog; Count: Longword; begin +if (GameFlags and gfPlaceHog) <> 0 then PlacingHogs:= true; if (GameFlags and (gfForts or gfDivideTeams)) <> 0 then begin t:= 0; @@ -1788,7 +1789,8 @@ with Hedgehogs[i] do if (Gear <> nil) and (Gear^.X.QWordValue = 0) then begin - FindPlace(Gear, false, t, t + LAND_WIDTH div 2);// could make Gear == nil + if PlacingHogs then Unplaced:= true + else FindPlace(Gear, false, t, t + LAND_WIDTH div 2);// could make Gear == nil; if Gear <> nil then begin Gear^.Pos:= GetRandom(49); @@ -1799,7 +1801,6 @@ end end else // mix hedgehogs begin - if (GameFlags and gfPlaceHog) <> 0 then PlacingHogs:= true; Count:= 0; for p:= 0 to Pred(TeamsCount) do with TeamsArray[p]^ do