# HG changeset patch # User unc0rr # Date 1296242489 -10800 # Node ID 4c521c4ab2b6ae511d4f379f56f9e19fde2dcd3d # Parent 831a4b91e9bc515e9edd1c7425b8133edcd1ab97 Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do) diff -r 831a4b91e9bc -r 4c521c4ab2b6 gameServer/Actions.hs --- a/gameServer/Actions.hs Fri Jan 28 22:19:06 2011 +0300 +++ b/gameServer/Actions.hs Fri Jan 28 22:21:29 2011 +0300 @@ -68,7 +68,7 @@ processAction (AnswerClients chans msg) = do - io $ mapM_ (flip writeChan msg) chans + io $ mapM_ (flip writeChan (msg `deepseq` msg)) (chans `deepseq` chans) processAction SendServerMessage = do