# HG changeset patch # User koda # Date 1362088062 -3600 # Node ID 50cc0131b10961097df3260f251c37f51ef52bc0 # Parent 59a6df8397107bfc2edc592e3b6a8dba41b3eec1 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents diff -r 59a6df839710 -r 50cc0131b109 QTfrontend/hwconsts.cpp.in --- a/QTfrontend/hwconsts.cpp.in Thu Feb 28 22:39:38 2013 +0100 +++ b/QTfrontend/hwconsts.cpp.in Thu Feb 28 22:47:42 2013 +0100 @@ -19,6 +19,7 @@ #include #include "hwconsts.h" +#include "weapons.h" QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}"); QString * cDataDir = new QString("${HEDGEWARS_DATADIR}"); diff -r 59a6df839710 -r 50cc0131b109 QTfrontend/hwconsts.h --- a/QTfrontend/hwconsts.h Thu Feb 28 22:39:38 2013 +0100 +++ b/QTfrontend/hwconsts.h Thu Feb 28 22:47:42 2013 +0100 @@ -61,49 +61,6 @@ #endif -#define AMMOLINE_DEFAULT_QT "9391929422199121032235111001201000000211110101011111121" -#define AMMOLINE_DEFAULT_PROB "0405040541600655546554464776576666666155510101115411121" -#define AMMOLINE_DEFAULT_DELAY "0000000000000205500000040007004000000000220000000600020" -#define AMMOLINE_DEFAULT_CRATE "1311110312111111123114111111111111111211111101111111121" - -#define AMMOLINE_CRAZY_QT "9999999999999999992999999999999999299999999909999992999" -#define AMMOLINE_CRAZY_PROB "1111110111111111111111111111111111111111111101111111111" -#define AMMOLINE_CRAZY_DELAY "0000000000000000000000000000000000000000000000000000020" -#define AMMOLINE_CRAZY_CRATE "1311110312111111123114111111111111111211110101111111121" - -#define AMMOLINE_PROMODE_QT "9090009000000000000009000000000000000000000000000000000" -#define AMMOLINE_PROMODE_PROB "0000000000000000000000000000000000000000000000000000000" -#define AMMOLINE_PROMODE_DELAY "0000000000000205500000040007004000000000200000000000022" -#define AMMOLINE_PROMODE_CRATE "1111110111111111111111111111111111111111100101111111121" - -#define AMMOLINE_SHOPPA_QT "0000009900000000000000000000000000000000000000000000000" -#define AMMOLINE_SHOPPA_PROB "4444410044244402210112121222422000000002000400010011001" -#define AMMOLINE_SHOPPA_DELAY "0000000000000000000000000000000000000000000000000000020" -#define AMMOLINE_SHOPPA_CRATE "1111110111111111111111111111111111111111101101111111121" - -#define AMMOLINE_CLEAN_QT "1010009000010000011000000000000000000000000000001000000" -#define AMMOLINE_CLEAN_PROB "0405040541600655546554464776576666666155510101115411121" -#define AMMOLINE_CLEAN_DELAY "0000000000000000000000000000000000000000000000000000020" -#define AMMOLINE_CLEAN_CRATE "1311110312111111123114111111111111111211111101111111121" - -#define AMMOLINE_MINES_QT "0000009900090000000300000000000000000000000000000000000" -#define AMMOLINE_MINES_PROB "0000000000000000000000000000000000000000000000000000000" -#define AMMOLINE_MINES_DELAY "0000000000000205500000040007004000000000200000000600020" -#define AMMOLINE_MINES_CRATE "1111110111111111111111111111111111111111111101111111121" - -#define AMMOLINE_PORTALS_QT "9000009002000000002100000000000000110000090000000000000" -#define AMMOLINE_PORTALS_PROB "0405040541600655546554464776576666666155510101115411121" -#define AMMOLINE_PORTALS_DELAY "0000000000000205500000040007004000000000200000000600020" -#define AMMOLINE_PORTALS_CRATE "1311110312111111123114111111111111111211111101111111121" - -#define AMMOLINE_ONEEVERY_QT "1111119111111111111111111111111111111111111111111111111" -#define AMMOLINE_ONEEVERY_PROB "1111110111111111111111111111111111111111111111111111111" -#define AMMOLINE_ONEEVERY_DELAY "0000000000000205500000040007004000000000220000000600020" -#define AMMOLINE_ONEEVERY_CRATE "1111110111111111111111111111111111111111111111111111111" - -//When adding new weapons also inster one element in cDefaultAmmos list (hwconsts.cpp.in) - - //Different seasons; assigned to season (int) #define SEASON_NONE 0 #define SEASON_CHRISTMAS 2 diff -r 59a6df839710 -r 50cc0131b109 QTfrontend/weapons.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/QTfrontend/weapons.h Thu Feb 28 22:47:42 2013 +0100 @@ -0,0 +1,66 @@ +/* + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2012 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA + */ + + +// TODO: keep on documenting all the weapons +//skip---------------------------------| +//structure------------------------------------------------------------------| + +#define AMMOLINE_DEFAULT_QT "9391929422199121032235111001201000000211110101011111121" +#define AMMOLINE_DEFAULT_PROB "0405040541600655546554464776576666666155510101115411121" +#define AMMOLINE_DEFAULT_DELAY "0000000000000205500000040007004000000000220000000600020" +#define AMMOLINE_DEFAULT_CRATE "1311110312111111123114111111111111111211111101111111121" + +#define AMMOLINE_CRAZY_QT "9999999999999999992999999999999999299999999909999992999" +#define AMMOLINE_CRAZY_PROB "1111110111111111111111111111111111111111111101111111111" +#define AMMOLINE_CRAZY_DELAY "0000000000000000000000000000000000000000000000000000020" +#define AMMOLINE_CRAZY_CRATE "1311110312111111123114111111111111111211110101111111121" + +#define AMMOLINE_PROMODE_QT "9090009000000000000009000000000000000000000000000000000" +#define AMMOLINE_PROMODE_PROB "0000000000000000000000000000000000000000000000000000000" +#define AMMOLINE_PROMODE_DELAY "0000000000000205500000040007004000000000200000000000020" +#define AMMOLINE_PROMODE_CRATE "1111110111111111111111111111111111111111100101111111121" + +#define AMMOLINE_SHOPPA_QT "0000009900000000000000000000000000000000000000000000000" +#define AMMOLINE_SHOPPA_PROB "4444410044244402210112121222422000000002000400010011001" +#define AMMOLINE_SHOPPA_DELAY "0000000000000000000000000000000000000000000000000000020" +#define AMMOLINE_SHOPPA_CRATE "1111110111111111111111111111111111111111101101111111121" + +#define AMMOLINE_CLEAN_QT "1010009000010000011000000000000000000000000000001000000" +#define AMMOLINE_CLEAN_PROB "0405040541600655546554464776576666666155510101115411121" +#define AMMOLINE_CLEAN_DELAY "0000000000000000000000000000000000000000000000000000020" +#define AMMOLINE_CLEAN_CRATE "1311110312111111123114111111111111111211111101111111121" + +#define AMMOLINE_MINES_QT "0000009900090000000300000000000000000000000000000000000" +#define AMMOLINE_MINES_PROB "0000000000000000000000000000000000000000000000000000000" +#define AMMOLINE_MINES_DELAY "0000000000000205500000040007004000000000200000000600020" +#define AMMOLINE_MINES_CRATE "1111110111111111111111111111111111111111111101111111121" + +#define AMMOLINE_PORTALS_QT "9000009002000000002100000000000000110000090000000000000" +#define AMMOLINE_PORTALS_PROB "0405040541600655546554464776576666666155510101115411121" +#define AMMOLINE_PORTALS_DELAY "0000000000000205500000040007004000000000200000000600020" +#define AMMOLINE_PORTALS_CRATE "1311110312111111123114111111111111111211111101111111121" + +#define AMMOLINE_ONEEVERY_QT "1111119111111111111111111111111111111111111111111111111" +#define AMMOLINE_ONEEVERY_PROB "1111110111111111111111111111111111111111111111111111111" +#define AMMOLINE_ONEEVERY_DELAY "0000000000000205500000040007004000000000220000000600020" +#define AMMOLINE_ONEEVERY_CRATE "1111110111111111111111111111111111111111111111111111111" + +//When adding new weapons also inster one element in cDefaultAmmos list (hwconsts.cpp.in) + +