# HG changeset patch # User Wuzzy # Date 1558436308 -7200 # Node ID 51fbc0034c6f3bae7623c0845080d65d9fa60254 # Parent cf5d6ee109c9c625c3427f6a2cb87397125f22ec Disable Sudden Death for all A Classic Fairytale missions diff -r cf5d6ee109c9 -r 51fbc0034c6f ChangeLog.txt --- a/ChangeLog.txt Tue May 21 12:37:35 2019 +0200 +++ b/ChangeLog.txt Tue May 21 12:58:28 2019 +0200 @@ -52,6 +52,7 @@ * Backstab: Prevent attacking the cannibals before making the choice * First blood: Fix Lua error when hitting Attack after failing the rope challenge * General: Clear hazards around cyborg when it appears in cut scenes + * General: Disable Sudden Death for all missions * Various minor tweaks and bugfixes A Space Adventure: diff -r cf5d6ee109c9 -r 51fbc0034c6f share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/dragon.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/dragon.lua Tue May 21 12:37:35 2019 +0200 +++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/dragon.lua Tue May 21 12:58:28 2019 +0200 @@ -681,7 +681,8 @@ Explosives = 0 MapGen = mgDrawn Theme = "City" - SuddenDeathTurns = 25 + WaterRise = 0 + HealthDecrease = 0 for i = 1, #map do ParseCommand('draw ' .. map[i]) diff -r cf5d6ee109c9 -r 51fbc0034c6f share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/enemy.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/enemy.lua Tue May 21 12:37:35 2019 +0200 +++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/enemy.lua Tue May 21 12:58:28 2019 +0200 @@ -610,7 +610,8 @@ Explosives = 0 Map = "Islands" Theme = "EarthRise" - SuddenDeathTurns = 20 + WaterRise = 0 + HealthDecrease = 0 GetVariables() AnimInit() diff -r cf5d6ee109c9 -r 51fbc0034c6f share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/family.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/family.lua Tue May 21 12:37:35 2019 +0200 +++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/family.lua Tue May 21 12:58:28 2019 +0200 @@ -587,7 +587,8 @@ Explosives = 0 MapGen = mgDrawn Theme = "Hell" - SuddenDeathTurns = 35 + WaterRise = 0 + HealthDecrease = 0 for i = 1, #map do ParseCommand('draw ' .. map[i]) diff -r cf5d6ee109c9 -r 51fbc0034c6f share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua Tue May 21 12:37:35 2019 +0200 +++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua Tue May 21 12:58:28 2019 +0200 @@ -747,6 +747,8 @@ Explosives = 0 Map = "A_Classic_Fairytale_first_blood" Theme = "Nature" + WaterRise = 0 + HealthDecrease = 0 AddMissionTeam(-2) diff -r cf5d6ee109c9 -r 51fbc0034c6f share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/queen.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/queen.lua Tue May 21 12:37:35 2019 +0200 +++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/queen.lua Tue May 21 12:58:28 2019 +0200 @@ -774,7 +774,8 @@ Explosives = 0 MapGen = mgDrawn Theme = "Hell" - SuddenDeathTurns = 20 + HealthDecrease = 0 + WaterRise = 0 for i = 1, #map do ParseCommand('draw ' .. map[i])